We want to make sure that all of our students
leave schools as confident and capable readers,
that they can engage with school and with the world beyond school.
It's a necessity for us as a system,
and it will help us in terms of a city and a global community.
When we invest in dyslexic learners in schools, it's not just about
remediating challenges,
it's also preparing our future workforce to solve the problems of tomorrow.
And we know that dyslexic learners,
especially, are well equipped to tackle those kinds of uncertainties
and big thinking and big problems that we'll face as time goes on.
As a teacher, I want them to be able to leave school
and feel confident in what they're doing and feel confident in their abilities
and be able to showcase those abilities to other people.
By providing some of these tools,
I'm just giving them another medium.
I'm giving them a chance to communicate in a way that they otherwise
wouldn't be able to.
Filipinos are all over the globe
and it's that English language proficiency
give them the advantage to be employed globally.
Microsoft Reading Progress can help develop their reading proficiency
for them to be able to compete for jobs
globally and locally.
Our learners are second language learners in English.
So with the help of the Reading Progress tool,
they were able to explore how to speak the language well.
When we speak of the world of employment nowadays,
it is a must for a student, for an applicant rather, to speak well.
And actually that is one of the benefits we were able to get from this reading tool.
And with that, our students are very much thankful.
As they become fluent
in the English language and in reading, and
eventually, they will be able to develop the higher level,
like discourse, and vocabularies, pronunciation,
it will pave the way for them to be employed.
The gaming industry is the fastest growing
and largest digital media economy in the world,
outgrowing and outpacing the movie, music and television industries combined.
Along with curriculum, is social and emotional learning.
Esports offers us a wide open door to the development of career-ready skills
and the curation of career pathways for our students all over the world.
Bringing a popular video game to market
can take over 400 unique and separate roles
from coders and UX designers, to artists and musicians, to legal and HR.
This opens our students up to millions of jobs across the world,
the day they exit education.
Gaming and Esports offers us as
educators a truly awesome opportunity to help our students
succeed in almost any career choice that they make.
During the pandemic, Dream Space started working quite closely
with our Irish state broadcaster for TV and radio.
They asked us to start exploring this possibility of developing
a Dream Space TV resource that teachers could play in their classrooms,
but also then that we could shape it in some sort of competition framework.
I think Ireland's Future is MINE has kind of
opened the door to the role
that games-based learning can play when it's utilized
correctly and for the right reasons and at the right time.
It can be a complete game changer.
What we're trying to do is, is not only look at the skills
that are required of our workforce at the moment, but we're also trying
to look somewhat down the line.
We do know there will be big decisions.
We do know there will be big challenges.
And so having that focus on empathy,
on ethics, on decision making and trying to basically empower
young people that they feel that, okay, I could have a voice at the table.
That's really, really important.