Hi I'm Derek Hoffman and I'm Jeff Webster and where the laser bros.
And today we're here at for Y Los Angeles, demonstrating DMX input and control functions
of BEYOND with the Grand MA 2 lighting console.
Now out of the box BEYOND is capable of four universes of ArtNet input, you can use those
input channels to control anything from pangoscript, cue selection, all live output parameters.
Really everything you need for your live laser show.
Alright in this video we're gonna show you how to make the physical connection between
your ma lighting rig and your BEYOND laser control system.
Then we'll go ahead and patch BEYOND as a fixture in your ma console.
And then we'll enable ArtNet on both devices and verify our settings are good to go.
After we established control of BEYOND with our Grand MA console, we will then demonstrate
the built-in DMX input functions of BEYOND, as well as giving you some examples of live
show control with the rig you see here behind us -
All right let's get right into this.
You want to connect BEYOND to your Grand MA.
At the firm of us here we have a common configuration and notebook PC running BEYOND.
With to flashback threes for ILDA output.
Next to it a Grand MA 2 light.
We also have an unmanaged gigabit switch and to cat6 Ethernet cables for connecting our devices.
And before we power up, we're gonna want to make sure we have a proper network in place.
To do that we're first gonna connect our PC to the switch, with one of our cat 6 cables.
We'll do the same with our Grand MA.
Grand MA 2 consoles have two Ethercon ports on their back panel.
We will be using port 2.
Guess we know this port is always used for the ArtNet connection.
Because both ma 2 and BEYOND support gigabit connection speeds, it's important that we
use it either cat5e or cat6 Ethernet cables.
Alright so once we have everything connected and powered up, we'll step over to our ma
and patch BEYOND.
Just like we would any other fixture.
Now if you're like me, you're not gonna have a fixture profile for BEYOND in your ma.
So you'll download that from Pangolins website and copy it onto a USB stick.
We've already done that and we'll insert that into the console now.
And then move on with Patrick.
Now I have a brand spanking new show file.
So we'll walk through step by step.
And name this layer Pangolin.
I already know it's not in my library, so I'm just gonna exit out of this window now.
Overdue my fixture types window and import from my thumb drive.
Right there.
Import.
Now it's one of our fixture types.
So go back to my Pangolin as a layer.
And i'm gonna add a new fixture to that layer.
That's gonna be lasershow designer file.
Right here.
We'll just add one of these.
So we only plan on controlling one.
I'm gonna give that a fixture ID of a hundred.
I'm also gonna change this patch to universe 10.
Start out just one still universe 10.
What that's gonna do is, just keep that away from the rest of our lighting rig.
All right now that BEYOND is patched as a fixture, we're gonna want to make sure we've
been able ArtNet connection.
That'll be a universe 10.
Once BEYOND is patched as a fixture, we're gonna go over to our setup menu and move forward
with enabling ArtNet connection.
And we'll do that through the ArtNet folder in the network protocols window.
I'm gonna add another ArtNet universe here.
And we're gonna select universe 10 here as our local start, because as you recall, that's
where BEYOND is patched.
And I just need one universe to the output.
And I'm gonna actually output it on our ArtNet in universe 10 as well, just to keep things simple.
Now as you see as I've done that.
This is a valid output.
And go over here and select our ArtNet active.
That button goes green, you know you're good to go.
So as of now, we are sending our ArtNet data over universe 10.
Ready to control BEYOND.
Now that we are done configuring our Grand MA console, we can move over to BEYOND.
But before that, we need to make sure that our network connections are properly set up.
First we must configure our IP address to match that of the console.
The grand ma console comes default with an IP address in the two range.
So we will do that with our adapter here.
Scroll down to ipv4 and we'll set our IP address in the two range.
Subnet mask and make sure it's two five five zero zero zero.
Click ok.
And now we are on the same network as the console.
From here we will go to our settings.
DMX ArtNet settings.
And enable our input.
Make sure the universe is passed into universe 10, like we did on the console.
You'll see a check mark here that means that we are now configured.
Also make sure that in the input option the enable FB3 style DMX in control is activated.
This makes sure that all these parameters, these 15 parameters, will be controlled via
our Grand MA console.
This number here will denote the first channel of the fixture that we patched.
Which is one.
Now to confirm that we have ArtNet input being sent from our console, we'll check our DMX
input here.
As well as going to our view settings and showing our DMX ArtNet input.
Here you can see, we already have some values being sent from our console.
So now we are fully connected to our Grand MA console.
We can now begin programming.
But just to verify that we have control, i'm gonna have Derek on the console select our
BEYOND fixture and adjust the brightness, to confirm that we are connected.
And yes that's working.
Great.
Thank you Derek.
Now in case you were wondering when DMX in is enabled, do you lose control.
And no you don't.
Any of the changes that are triggered by the DMX input functions in BEYOND is in addition
to any control changes made by the BEYOND user.
BEYOND will always hold the most recent control change, whether it is triggered via DMX input
or by the operator interacting with the BEYOND workspace itself.