I am NOT a Nazi. I would like to get that clear right now. Are you sure? Yes. Really, really sure? Yes. This helmet looks...
Looks like a Nazi helmet.
It does, and that's because it is made by a German company, on German tooling, exactly to the same pattern of a German helmet
So it was made by Nazis for not Nazis?
After the war I think they would probably say they weren't Nazis. oh that's right. Yeah, you know that's true in 46
No one was a Nazi
Not anyone smart nah. Good point at any rate. This is actually a legit Finnish.. In fact when I got this this was an
Unissued Finnish pattern of, I believe, 1955 Army helmet that I bought in Helsinki
and I thought you know what if I wear this people will think I am at looking like a Nazi in the video, but
It's too perfect not to wear it with my Finnish camo, and my Finnish helmet and my Finnish rifle.
So should I title this stage video Ian's not a Nazi? perhaps. okay on that note
Let's talk about the stage this was our fifth and final stage for today, and I'll be honest with you. I'm glad
Yeah, this whole thing's been a little bit of a dumpster fire for me
Oh stages 1 through 3 went ok, stage four -- stage 4 was absolutely awful and 5 was not great
Yeah, but you know what this is a stage designed to look cool
You get to kick in a door throw a flashbang grenade and then blaze through a room and and and there can be fun involved
In that but you know I think there's that there's in my opinion and people are gonna say this is sour grapes
And it's not here's the deal if it's a room clearing drill but wait
I know this one in the standard tactical textbook when you clear a room you're supposed to burst into it yes
And run through it as quickly as possible. go through as fast as possible and just run past doorways and windows
repeatedly so what happens is they give you a 5 minute walk through on this and you're supposed to and this is where the
Competition world and the training world don't intersect well
Yeah Um and that you're supposed to really memorize
There were 19 paper targets on this day 19 paper targets some of them
No shoots some of them little mini epics like on no shoots some of it one of them an activator that spent that actually goes
Back and forth which is why we were chucking the hammer at the activators
We came through the door because it would decelerate and be stopped and these targets present and unpresent themselves
as you move through the structure. So there's this
skillset of coming in I know I have three on the right or three on the left one on the right then I take a
Couple steps forward, two on the right one on the left
then I take a couple steps forward one on the right one on the left and are people that are good at that because they
Do that a lot and I'm not I'm not saying that that's necessarily a bad skill... Okay, that's good
Well if you want to be a high level competitive shooter you have to develop that skill so when that no we noticed
Most of our squad is leaving a few targets behind. Yeah, you left one my left one. I left one behind
Mine was one of the mini up six that was in a window that I didn't see as I passed through I saw I was
Like this huge gigantic full-size thing. I don't know if I glanced I didn't saw no shooting to see the mini
I don't know what happened, but I missed it
I missed one usually the way that works is you get to one window and you don't shoot it you get to the next window?
And go I saw that one from the last one
I already got it so when the angles change and the targets disappear in the process of doing that
What happens is if this encourages you to breach a room
Fastly, and not do dishes right there are points in this process where you want to move quickly and decisively in there other parts where?
You want to be very slow and careful and deliberate correct slow
And deliberate doesn't win matches so this is where I think a stage like this actually would be more interesting if you want to run
a a breaching room stage scenario at a match
That's time-based because you can't score tactics you can't score cover
You can't score methods methodology - IDPA tried
And it just doesn't work what you got to do is if you're gonna do that and you want it to not convolute or?
contradict
Real-world mm-hmm you have to do it blind
Yes
So if you wanted to do this right what you would do is people come up to be a giant wall in the way
First shooter would come up. They would squat them. I know this is hard. That's why they don't do it
Yeah But you come up and be like this is a room breaching stage put your gun down you're going to
bust the door you're gonna throw in this charge you're gonna grab your gun you're gonna charge you're gonna
Go through, and you're gonna neutralize all targets. Yeah
And that should be all you know about that stage this you don't know if there's always doorways windows
You know how if there's 19 targets? I don't know if there's three on the left two on the right all that's gone now
You can have a competition that doesn't don't directly contradict real-world mechanisms or methodologies
But when you have a five-minute walk through you can go alright. I can memorize
I know that I know if I take three steps forward
And I do this this is where when the people say a competition gets you killed in the streets
That's where it does it could it could and so I'm not saying this is I'm not trying to denigrate anything, but that's where
That's a skill set that emphasizes a competition skill set not a real-world skill set right shootings always real-world
I get that yeah hitting the targets is real-world
But knowing where the time start memorizing them and measuring them as fast as possible is where things get weird
Yeah, but it you do sure do look cool. Yeah. Oh god
This would be so much cooler if it was blind and just by the way if this was blind there would still be people that
would there's
Drone there would still be people that would blitz through it. There's no doubt of that right there
Always are the top is always the top. This is what it is
But I bet you the general average times even at the top would greatly increase
Especially if the penalties at that point for leaving stuff behind (Huge) are exemplified - or not exemplified - exaggerated
Yeah, so when you're going through and you're like if if a FTN
I don't even know what they are ft an affiliate or engaged
Let's say
It's ten seconds
Make it thirty if you make it thirty because this is a breaching drill competition stage yeah
Now this "run by stuff because you're trying to be super fast"
Mm-hmm that becomes less attractive. It's more important not to run past the hypothetical guy with a gun who's now behind you
That's what you gotta do. yeah, so interesting, fun
Neither one of us burned that down both of us had problems
It's never a tear - it could always be a worse stage if you get throw flash, buddy
And I got to throw a hammer at a target. Yeah, you got to throw a hammer
They wouldn't let you muzzle strike that I asked if I could muzzle strike the activator and they said no, I'm like
I don't know why because I wasn't gonna shoot. It doesn't gonna muzzle strike it seemed like a Russian thing to do
totally Russian thing to do well, anyways we're done for today that was five today we got four tomorrow whoo
This is now a mandatory fun match yes tomorrow. All I got to do is just shoot because
Placement is not gonna be what I wanted it to be I will end up better tomorrow with
without the
Push to try and do well there's still four more to go though
And you know what if I do worse even if I if I burned down if I dumpster fire four tomorrow
I'm not gonna do worse than the overall placement than if I don't dumpster fire four so for those four tomorrow
I need to do my best still absolutely. That's how that works adapt improvise overcome. Don't give up
Fail and you know fail, but feel quickly. I haven't filled quickly today
I failed a couple times, so let's take that to heart
Let's try to do better tomorrow, and we got to get some rest for tonight, and let's get some barbecue
Oh, that's right barbecue. All right. We're out of here barbecue. We'll see you the next stage
You