Hey what is up nation in this session we're gonna be teaching some basic
Sketchup concepts by modeling Minecraft Steve
Alright so I found a sort of unrolled version of Minecraft Steve and I'm just
going to import that image into... I just dragged and dropped it from off-screen
onto here and it brought it in. You can also go to 'file' 'import' and find the
image that way. You just want to make sure that down here you have selected the
file type. This file type is a PNG so you just wanna make sure you have PNG
selected. Either PNG or 'all image files'. I'll select 'all image files'
right here. So... That's what you do for that. Now what we want to do is this is
sort of like if you're gonna print it out and fold some pieces but we don't
want to do that we want to make him into a Sketchup model but this gives us all
of the textures that we'll need for all the sides so... and it's nice because
there's some some of these are the same like his arms are the same so we really
just need to model one two three four things and then we should be good so the
way to start is we want to start with his head because well... we want to make
sure we can identify him so we want to turn the camera to 'parallel projection'.
That'll make it so that everything is flat when we look straight on and then
go to 'standard view'>'top' now the thing to be careful of here is that we want all of
these sides to be equal so that way we're essentially gonna make what this is and
then start to fold the faces in and in order to do that all right faces need to
be equal so that means that this needs to be square
so you see there when this locks on that means it's a square you see this
diagonal so we're just gonna estimate where this is as you see that and then
I'm going to hit em for move and then as I start to move I'm going to hit control
and that's gonna make a copy and then hit times two and that'll make another
copy alternatively you can just move each one stuff for these I will move
each one all right now I'm gonna copy this over to here this looks like it's
about half so we're gonna keep that
and then drag one of these guys down we're gonna hit q4 rotate and rotate
that 90 degrees and then bring that up and then select this line and move it
down we're gonna stick to that green axis and because it's not locking we're
just gonna copy it instead of moving it close up this shape let's leave this
line here and then copy this in times 4 times 3 and then do the same with this
I'm gonna hit Q here now when I start to rotate it starts to drag everything with
it but if they had control it'll let me make a new copy at 90 degrees and that
over here and then connect that I can copy this and put it down here I'm just
gonna make this into a component let's say Steve arm
copy it to here and then we want to flip it then that means it's gonna sort of
mirror it along the red just place that there so we can see that as a reference
a little bit later and these actually look like his feet are the same so we're
going to put this here then we're going to make this a unique component
and right now when I click the entity info says Steve's arm we're gonna change
this to the leg just Steve's leg okay now copy this I'm hitting move and then
control flip along red so one of the things I did earlier was just keep
proportions like when I moved his head it was square and then I kept the
proportion I just have that square that I made and then this length is the same
length as that and that just by doing that everything will fit together nicely
when we go and make now I'm gonna make this unique and call this body
and so like for here you can start to see this general sort of idea of what's
going on you start to get like this metric that I don't need to draw this
every time because it's already there okay so we have all these things now
what we want to do is click on this image that we have and do use this
material no if you don't have this window here on the right side you just
want a window default tray and hit show it'll say show here instead of hide and
then under materials you want to make sure that it says in model and you can
see that I have this minecraft Steve version of that image that we just have
so I'm going to delete that background now when I select on this face my head B
and then painted that in here if I go to make sorry not make unique picture if I
click on this image and then go to text your position you can see that I get
that image and I can actually just drag this around and just position Steve's
face where it needs to be so let's try to get this as close as weekend
that looks pretty good and then hit enter and that goes there's his face did
same thing be protects your position just drag it get his head as close as
you can I'm using the mouse wheel to zoom in you just want to try to get it
as close as weekend
be again there
so it looks like maybe we reversed Sketchup Steve's face so not a big
problem we will just copy this this side lead it texture position
obviously mouse wheel to zoom in
try to get as close as you can
this guy's a little tricky because you don't have any lines but you can see
here that's where I want to line that up too and then the last one texture
position and then I'm just using the left mouse to drag this around and if
for whatever reason if you if you make any mistakes in here it's not a problem
if I get real crazy you can always right-click go to texture and hit reset
position and you can start over you know because there's you can see that there's
some other options in here like this will make it go out of whack this will
rotate it just reset it and then you're good to go just drag
okay so now we have a sketchup Steve's head
no what we're gonna do is select all of our lines here bit q4 rotate and now I'm
pressing the arrow keys on my keyboard left will make it go to the green axis
so I just want to lock to that access and then hit 90 here I'm gonna do that
for all these guys just lock to the axis that I want and because it's square all
of these should line up you see I made a little mistake there you want to make
sure that you go to the pivot point when you're rotating these and for these are
going to select all of them
and then we're gonna close up his head
if you just get a little turn around it's okay
left click here or left arrow key you can see there yep so we have Sketchup
Steve's head I'm gonna make this a component so Steve head and then we're
gonna rotate it up so there we go now I'm gonna do the same thing for the
rest of these we're gonna speed it up so you don't have to sit through the whole
thing since it's pretty straightforward and then we'll come back through or
piece them together and we'll make them be the right size
the last thing we want to do is scale minecraft Steve to make sure that he is
the right size so I did a little bit of research and apparently he's 1.85 meters
I live in America and we use the imperial system here so I did a little
bit of conversion to figure out how tall he is in inches which is seventy two
point eight three four six five inches and we just want to make sure he's that
height because that's what he is a game but to do that we want to first draw a
line over so we have a vertical line that represents his entire height so you
see here there's just a vertical line that's as a whole height so and then
we're gonna hit control a just liked everything alternatively you could just
select what you want from top left to bottom right everything within your
marquee this selection area will be selected and now I'm going to go to the
tape measure tool and then measure this line so it says he's about six foot
which is close to actually what he is and then what I'm gonna do is type in
after I measure that line and click the last point is type in his actual height
to seventy two point eight three four six five enter and it says do you want
to resize the model so it's gonna resize what I have selected and say yes and
actually he's that size already so everything is looking pretty good all
right so that's that hopefully this video helped if you thought it was
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