let's get inside of blender 3.0 using a quest 2. and don't worry for those of you using steamvr
i'll let you know how to get in as well for those of you starting with the quest 2 make sure you
have yourself a tethering link cable because it's so much smoother than trying to do this through
airlink now let's go and talk about the software you're going to need now what you'll need to get
this to work is obviously blender 3.0 and the oculus app you can get that over at oculus.com
forward slash setup and click the big blue button here get it downloaded and installed and then
double click it and let's get this started inside of here the first thing you're going to need to
do is pair your device now before we pair our device let's turn on our oculus and go inside
inside of our oculus we've got to make sure we do one thing in our settings right here we want to be
sure that our experimental airlink is switched off because if this is on you will not be able to do
normal oculus link with this off now let's head back over to the devices on our computer
here we're going to click add headset then select the headset you're going to be adding and then
we're going to link via cable click continue and then connect the link to your headset once
connected you're going to get this lovely allow access to data pop-up make sure you click allow
once you've clicked allow make sure you enable it as you can see it then prompts you to go back
to your computer screen on here we just need to click continue continue and that's the setup and
pairing done now there's one setting we need to quickly change here is go over to settings go to
general and we want to turn on unknown sources on click allow on there and then make sure that open
xr runtime is set oculus as active with those two things done now you're ready to start up blender
very quickly for those of you using steamvr make sure you have that launched and inside of our
settings make sure that you have advanced settings to show go to developer and set this right here
to set steam vr as open xr runtime and now restart steamvr inside of blender it's super simple all
we're going to do is go to edit then preferences go to add-ons and type in here vr you'll find the
vr scene inspection turn this on then press n for your right hand side menu go over to vr and click
start vr session now be aware we still have this on in the background and the link is currently
connected this is how it's going to work due to the open xr runtime currently set as active on
the oculus so let's turn this on and jump over to our quest 2. so here we are inside of blender vr
it's relatively simple to move around use your single grip to move around the world use double
grip to scale the world use your right hand thumb to go up and down as well as rotate left and right
use your left hand thumb to go forward backward left and right if you want to drop back down to
the grid press a or x and both of those will get you back to the grid itself now there's a
couple of extra things that i want to show you but we need to go back into normal blender for
that so the first thing i want to point out is the clip start i like to change these values to work
with my unit scale i usually have them set around about like that as you can see down here i have my
little 3d view now when i first jumped into vr you might have noticed that i was inside of my cube
that is because i did not have a camera in the scene now i'm going to bring in a camera and take
a look how it quickly snapped me to that camera that's because it automatically turned my landmark
as my scene camera landmarks are a quick way of jumping around the scene now with this camera here
i can actually just move the camera around and it will move my actual sort of vr view you can also
rotate this camera and it will rotate the vr view and there's many other powerful things that you
can do with this but i found that using the camera in this way isn't the best the best way to set up
a camera is instead of it being the scene camera turn it into a custom object and set the camera
in that way this way if you're doing precision modeling and you're in a unit scale of 0.001
you can actually change the unit scale of the camera to reflect real-world dimensions like this
because now that cube is only two millimeters and that should be teeny tiny and this here should be
set to 0.1 and also then probably put this up a good few bits so that you're able to see this
teeny tiny cube that's right up there now that's only a two millimeter cube due to the change
of the unit scale i'll change this back to 100 and i'll also change the camera size to reflect
that unit scale sizing as well and i'll snap it back to landmark as well and then you'll have the
cube back to the normal world size due to one to one scaling so this is how you can have two
different scaling methods one being precision and the other one being normal now i'm tired
of having this window here so i want to show you one of the coolest things about this which is down
here in the viewport feedback which is mirror the vr scene let's click this on when i click mirror
the vr scene you've got it this now turns into a mirror of my vr scene so i'm just going to move
my controller about a little bit here just so that we can get a little better view of that
so this here is my vr view now what i like to do at this point is usually create myself another
window that's going to have my normal blender and i'll set that to my second monitor i can do this
just by dragging out a new screen but i do find that sometimes things don't quite work out here
i don't know why it's got to do with whatever's going on but like for instance right this minute
i'm trying to scroll it doesn't work but when i actually do this the normal way of bringing in
another window in this other window i'm able to zoom in and do any changes that i'm wanting to
do to the scene in that way now something that's really really powerful about doing this is the
ability of actually doing real world rendering but to do that let's bring in something a little bit
more interesting than just a cube to showcase this next awesome feature i've got this lovely
little model here by pixel over at sketchfab the link to this lovely little medieval scene will be
linked down in the description now with it all set up i have currently my eevee rendering on and what
i've done beforehand is i've brought in a cube my size so that i know that everything here is real
world size now i'm going to bring in a camera and i'm going to set this camera as a custom object
with that camera now set up as a custom object i'm also going to set all its rotations down to zero
and now i will turn on my vr session now when i turn on my vr session with my headset on looking
in the right direction i'm going to bring in another window so in this new window here i'm
going to use this as my walk window so i'm going to select the camera on the right hand side i'm
then going to press 0 to look through the camera right here then i'm going to press shift back tick
or tilde it depends on your keyboard it's underneath escape so shift that button there and
now we'll be in walk as you can see i can now look around and walk in my scene now i'm not actually
seeing that camera that you're seeing there so what i'm going to do is i'll right click to cancel
that it will snap me back i'm going to turn off this so you get to see more along the lines of
what i'm seeing on my screen here and now we'll go back here press shift back tick i'm back into walk
cycle i'll tilt my mouse up like this and now you can see as i move my mouse side to side it moves
my view and then i can use wasd to move forward i can press space as well to teleport a little bit
and what i want to show you is right here inside of this lovely little castle i can just go up to
the stairs and start walking up them yes it's a little bit jumpy but this is now wasd movement in
virtual reality inside of a rendered scene i hope you understand how incredible that is i'm going
to go over here as well just to say hello to this farmer and the cows over here and you can really
tell that you could take this to be anything it doesn't have to be a low poly scene and you could make
this an incredible architectural scene whatever it is that you want to do you can do that one thing
to keep in mind is that if you're wanting to walk on a surface make sure navigation you have gravity
turned on additionally to this if you really want you can turn on the vr camera controller
and landmarks to see where everything is in the vr world space so i will put my headset back on
i will bring my controllers up and you can now see where i am in the vr space itself this is
incredibly powerful and i just cannot believe how easy it's been to set this up and that there
is just the start of it i have another video where i'm going to show you how to take this to the next
level and actually bring a virtual reality window from your computer into the blender vr workspace
this way you're able to actually work inside of blender inside of the blender vr workspace so
when you're modeling away you can see it in 3d in the vr in real time and rendered a huge thank you
to my patrons you guys are absolutely awesome and a special thank you to my vip maker
cem ozkinak if you're enjoying what i'm making here and you think i'm worthy of your support
i would love to see you there too and don't forget that we have a discord and that is linked
down in the description thank you for watching keep making and let the quest continue