What’s up guys, Rogue-9 here!
Wamai has been out on the test servers for a couple of weeks now and will be coming to
the release version of the game very soon.
He is the first defender to have access to an assault rifle since Jäger, who came with
the launch version of the game over 4 years ago; so some the questions you might have
could be: “Which of his primaries should I run?”
“What are their individual strengths and weaknesses?”
“Is one of them objectively better?”
Or maybe: “Which one will suit my playstyle?”
Well, those are the kind of questions that we answer here on the Rogue-9 channel and
this Loadout META analysis should be especially interesting!
AUG A2 assault rifle vs. MP5K submachinegun, let’s go!
We start with the usual overview and at first glance, it looks as if we might be in for
a bit of a surprise here.
Normally the attackers have the upper hand when it comes to weaponry in Rainbow Six Siege
but a lot of these performance metrics seem to indicate that the MP5 has quite a bunch
of advantages over the more cumbersome rifle.
So let’s get a little bit more detailed.
Even though the AUG is a relatively mediocre gun compared to the rest of the assault rifle
class (3% below the average close range damage and 2.5% above the average long range damage)
the raw damage per shot is still significantly higher for this assault rifle compared to
the MP5 and the damage drop-off also starts later.
The MP5K is also a very middle of the road weapon compared to the rest of the SMG class
with close range damage that is 2.6% below the mean average but long range damage that
is 5% above average.
This is somewhat balanced out by the fire rate.
Both guns are just below the average for their respective weapon classes and that makes the
AUG 10% slower than the MP5K.
More bullets per second sprayed all over an opponent means a greater chance of landing
that all important headshot and then of course there is also the beneficial effect on Damage
Per Second and the time to down/kill.
Speaking of which, the DPS of the two guns at long range is surprisingly close, with
the AUG only just winning out by less than 20 points.
At the all-important close ranges though, the AUG has a very clear advantage by dishing
out over 100 HP more in damage for every second of burst time.
And this advantage of the AUG becomes even more apparent when we move on to the shots
and the time to down/kill.
The rifle consistently requires one shot less to down or kill opponents of all armour classes
at close ranges before damage drop-off and for level 3 armours & leg shots, it’s even 2 shots less.
Then, despite the fact that the DPS stats at long ranges are pretty close for both guns,
the required shots are again 1 or two less for the AUG.
A clean sweep for the rifle and maybe that’s not all that surprising.
The age-old rule of Siege is that the attackers have more powerful weapons still applies.
As mentioned earlier, the fire rate helps balance things out a bit but nevertheless,
the Time to Down/Kill is also consistently worse for the MP5 (as long as you are getting
torso or limb shots of course).
On average, it is going to take 63.89ms more to take out opponents at closer ranges and
then keep in mind as well that drop-off for the MP5 begins at 18m, whereas the AUG retains
full power until 25m.
For long ranges, the average TTK is 61ms longer for the SMG, all other things equal, so again
a clean sweep for the AUG at all ranges.
The bottom line here is that when it comes to killing potential against full health opponents,
in any scenario except where immediate headshots are involved, the AUG is objectively superior
to the MP5K.
So maybe things aren’t looking that great for the old MP5 after all…
But maybe it can make up some ground when it comes to target acquisition,
controllability and other usability stats.
Capacity is the same for both guns so that’s a draw but the reload speed is half a second
or more shorter for the MP5 compared to the AUG.
The AUG is pretty much as average as you can get for the rifle class and not only are the
SMGs in general a bit quicker to reload but the MP5K is above average, especially when
it comes to the tactical reload.
As was to be expected, the Aim Down Sight times are also in favour of the MP5K and while
the advantage that the SMGs hold over the rifles is still proportionally the same as
it has always been (the rifles are 50% slower), the overall ADS time shift at the beginning
of Operation Ember Rise has basically compressed the range of aim times that we get and the
difference is nowadays only 100ms compared to the 150ms it used to be.
In my opinion, this compression has benefited the slower weapons and so even though the
MP5 is still the winner in this category, the difference is not as great as it used
to be over most of the lifespan of Rainbow Six Siege.
And speaking of aiming, I think it’s also worth highlighting that when IQ picks the
AUG A2, she will of course still have access to an ACOG but Wamai, as a defender, does not.
So both of his primaries have exactly the same options when it comes to optics.
Hip fire spread is a minor aspect when it comes to combat effectiveness of any given
gun in Siege because of how impractical hip firing is in general but as I have mentioned
in previous videos, a smaller hip fire cone is also useful when aiming in because you
can reach a passable accuracy just that little bit sooner and here again, the MP5 shines.
When prone and not moving both guns perform exactly the same but in all other cases, the
SMG is a lot better with a hip fire cone that is on average 46% smaller.
And last but definitely not least we need to compare the recoil of the two guns and
the first thing to note is that both guns are really comfortable to control.
Here are the in-game charts for both guns with various attachments, so let me quickly
walk you through those first.
All the way on the left for each gun are the recoil patterns without attachments, then
we have the guns with the flash hider added and finally for the MP5K there are also the
options with the compensator and the muzzle brake.
Both gun models already have vertical grips attached, so there are no grip options available
but on the plus side, the baseline recoil patterns for both guns are already pretty damn good.
The AUG (for whatever reason) is one of the few guns in the game that never received the
muzzle brake or the compensator as attachments, so the flash hider is pretty much the only
way in which you can improve its recoil.
Now if we compare, you can see that the baseline vertical recoil for both guns is pretty much
identical, it just doesn’t get much closer than that.
The horizontal recoil for the AUG is incredibly consistent (probably amongst the best in the
game out of all full auto weapons) but the MP5 starts to open up after the third shot.
Attaching the flash hider to the AUG is helpful of course but since the horizontal dispersion
is already so tight, the benefit is pretty limited.
It’s a real shame that this gun doesn’t get access to the muzzle brake, since that
attachment would be the perfect tool to give us the best possible recoil with the AUG…
and maybe that’s why the gun doesn’t have it?
Maybe the recoil would just be too good?
I don’t know… whatever the case, when both guns have the flash hider attached; the
AUG is still the winner in my eyes because of the superior horizontal control.
But for the MP5, I wouldn’t necessarily go with the flash hider anyway.
The muzzle brake, which helps a bunch in reducing the first shot recoil is great for keeping
down the vertical climb of the gun but if you are going to be firing longer bursts,
then the horizontal recoil reduction of the compensator might be the best choice for you.
The subjective control tests that you can see in the background were run at 10m distance
and you can see the effect of each attachment on the patterns that I was able to create.
At the end of it all though, the winner for me in the recoil category is still the AUG A2.
The characteristics of both guns are very similar except that the MP5 is a bit less
predictable during longer bursts and on top of that, the slower fire rate of the AUG also
makes this gun even easier to handle.
So, let’s tot up the scores and draw a conclusion here!
The AUG is hands down the deadlier gun when it comes to takedown power, against all opponents
and at all ranges and on top of that, it’s also just that little bit easier to control.
The MP5 has the higher fire rate and the nimbler reload & ADS speeds going for it and, for
what it’s worth, it also has better hip fire spreads.
My overall conclusion here is that we have a situation that is similar to Mozzie with his two primaries.
One is a little bit slower to handle and has a slower fire rate, which makes it less reactive
and a bit more challenging when it comes to headshots; but at the same time it is also
just straight up superior if you’re landing body or limb shots and if you have decent
discipline when it comes to pre-aiming before taking on engagements.
There is something to be said for the quick aim time and fire rate of the MP5 as well though.
This gun is still a very viable option for all players and depending on the defensive
site and your personal playstyle, you might still prefer this SMG over the rifle.
Nevertheless since Wamai is a defender and probably best played in an anchoring role,
you could argue that being able to react quickly with faster ADS time is not that valuable
in most scenarios and so my conclusion is that most players will probably benefit from
sticking with the AUG.
Both of these guns should be familiar to most of you already, so what are your thoughts?
Which one will you be playing more and in which situations?
You know the drill, let me know in the comment section below or leave a quick vote in the
poll on screen now.
If my analysis of these guns was helpful to you at all, do feel free to leave the video
a “like” and with that, many thanks for watching, I hope you enjoyed the video and
I will see you in the next episode!