At last I get onto the original fourth world in the game! Far Future was the world many
people thought would never come after Popcap teased us with a ‘fourth world’ for so
long, but lo and behold, it came and was a pretty enjoyable world to play. A few levels
felt pretty repetitive and at the time the zombies felt overpowered but it had some high-calibre
plants. And now we’re back to seven plants, so let’s not waste any more time. Ranked
based on use in home world, other worlds, sun cost and similar counterparts. Although
a quick new rule – plants showcased in the world that are not unlocked in regular gameplay
are excluded from these lists, so you won’t be seeing the Starfruit on here.
At the back-end of this list is the Tile Turnip. Obviously a very controversial ranking; I
listed this as the worst plant in the whole game a few years ago and it was one of the
major reasons it was heavily criticised. But the increasing sun REALLY undermines it for
me, because I’m not that good at getting tons of sun and fat chance of getting a tile
in every lane. It also annoys me that the cost addition isn’t mentioned anywhere in
the Almanac. It does have some use such as doubling damage of lobbed-shot Plant Food
and allowing the Snapdragon’s plant food to attack every lane rather than just three of them, but for the latter there’s
no reason why you couldn’t just use a Cherry Bomb along with one Snapdragon. The plant
upgrading system does improve the Turnip for me, but not nearly enough to raise it on this ranking.
Six is the Infi-Nut. This low ranking may surprise a few people because of how useful
its Plant Food is. It can block zombies off from trampling flowers, protect many rows
of endangered plants, guard your plants from Fisherman Zombie and heavily stall Gargantuars.
However, HOWEVER, the ordinary plant is not nearly as good. While its auto-healing has
its upsides, such as not counting as a loss of a plant in ‘Don’t lose more than X
plants’ levels and saving sun in scenarios such as Last Stand levels, the fact it is
twice as weak as a regular Wall-Nut significantly weakens it, making it far less effective for
protecting close-range plants. While it does recharge quicker, the Primal Wall-Nut recharges
even faster, essentially making this aspect of the Infi-Nut redundant. Also, this may
just be me being stupid, but it's hard to see his projector once the Nut has
been eaten and you may wonder why planting a different plant on top of it (incorrectly
assuming it’s empty) won’t work. Overall, it's a decent plant - not good, just decent
but it's drastically helped by its great Plant Food power.
In fifth place is the Magnifying Grass. This one is also a tester for sun farmers, but
even with just 50 sun you can deliver a relatively big blow. At level 1, four shots will kill
most of the Far Future machines, and a few more and you can knock down a Gargantuar.
It’s not a good choice as a primary offensive plant though, as you can waste sun by using
it on weak zombies; instead, it should be a supporting plant to an automatic one. Another
issue is that shots can really go to waste on zombies that block shots such as the Excavator
Zombie, and it’s not that useful on ones with blocks like the Arcade Zombie, as well
as levels with graves. It’s also really poor to use in Dark Ages as sun is obtained
less frequently. On the flipside, it is a great idea to use this plant in Arthur’s
Challenge as it can kill Jesters in one shot, and sun is generally easier to get
due to Plant Food carrying over.
Fourth spot goes to the E.M.Peach. Talk about a plant I SEVERELY underestimated at first!
I wasn’t impressed with the idea of a stun plant that only works on machines, but then
I realised you could use it on all lanes at once. And many of the machines are very dense
so it’s useful to stall them, especially for Mecha-Football Zombies and Gargantuars
which you can't stall with defensive plants. Even for weaker machines like Bug Bots, it’s
useful, especially in Bot Swarms. What keeps it from going any higher up is that it’s
rarely useful in other worlds due to lack of machines, but it CAN be used on Treasure
Yetis (still mad about them removing ‘Yeti Spotted’ levels) so it’s a big assist
in killing them as it prevents from escaping.
Three is the heavy artillery plant, the punishing Citron.
It’s most frequently compared to the Coconut Cannon due to their similar damage and reload
rate. The Citron is cheaper, recharges faster and has arguably the better Plant Food, but Coconut
Cannon delivers splash damage and its manual fire is a huge advantage as it allows you
to control fire, preventing wasted shots. Unfortunately, its Plant Food is less advantageous
than when it first was released (and a few years after that) due to it being nerfed so
it cannot one-shot Gargantuars. Regardless of being weak to the Coconut Cannon, it’s
great for taking out machines that the Cannon may struggle with due to reloading faster,
so may be the preferable plant in this world.
Just missing the top spot is the Blover. A very essential plant in the Far Future in
order to easily get rid of Bot Swarms and Jetpack Zombies, especially when Disco-Trons
are present. It also helps a LOT in Pirate Seas, basically putting Kernel-Pult out of a job.
It’s also dirt cheap and recharges extremely quickly – in fact, it’s so powerful
it’s often banned from Arena as well as few Far Future expansion levels. It’s significantly
better than the Hurrikale for these reasons, even if that plant is great against fire zombies
and can push any zombie back. Despite being an essential plant in Far Future and Pirate
Seas, it doesn’t top the list due to its minimal use in worlds such as Ancient Egypt
and Neon Mixtape Tour which barely have any airbourne zombies. Also it could have topped if its combination with Spring Bean
still existed, but... they patched that.
Topping my list is the Laser Bean. Yet another case of the first plant unlocked being the
best in the world, this is like an upgrade over the Bloomerang. Piercing through every
zombie on the screen, it’s a great counter to Bot Swarms, Shield Zombies and many more
in his home world, and it’s useful in the rest of them in many situations. It also has one of the best
plant food effects of the game, acting as a stand-in Jalapeno. It’s also one of my
most used plants in Arena mode and if you have it boosted in the Zen Garden, the zombies
don’t stand a chance. The only real downside is its sun cost, which can make it difficult
to set up in the early stages of a level, but try pairing it with an Infi-Nut or E.M.Peach
and you should be fine. One of the best primary weapons the game has to offer and the best
Far-Future obtained plant in my opinion.
That’s my list, check out more videos in the end screen that's just following up, like the video and sub if
you’re new. I'm GNVS, thank you for watching!