what's up I'm Jonathan and welcome to maker tales where I'm sharing my
maker journey to help you go further in yours
so don't forget subscribe and hit that little bell icon to never miss an
opportunity to keep making in this video I'm gonna show you how I personally have
blender setup but what's important about me is that I only work in millimeters
I'm all about precision hard surface modeling so let's get straight into it
when you first load up blender it's gonna ask you this question now if you
have a problem here and you didn't know what to click the world I'll show you
how to change this right now but for me I put this on to search I saved my
settings click out now those settings are over here under edit preferences and
if you go over to key map right here you can change that exact setting
so let's first set up millimeters so that's the first thing you're going to
find out is that here in blender everything currently is set up to meters
so let's change this right now over here we have the scene properties and going
into units make sure that that set to metric I want to change the unit scale
to 0.001 once you've done that change the length to millimeters and that they
are technically is it that's now in millimeters however you'll see that your
grid has disappeared to bring your grid back we're going to go over here to
overlay options and change that scale down to 0.001 and just so that you're
aware this changes all the units in all of blender which means that if you start
scrolling out this will start to cut out your scene really quickly this is called
the clipping point so to increase your clipping point go to the view and change
this end I usually just add another 0 and you'll
see that I can really zoom out now I'm really far out so I can see that this
will also happen that if you when you start doing renders I'm going to hit 0
to get into camera view and lock the camera to my view if I started zooming
out it's going to clip out as well see so make sure that when you're doing
renders out on camera camera settings change this end as well then you
will actually be able to see your models that you render out lastly I think now
that that's it that there's that's you and millimeters go ahead and play around
I'll have a lot more tutorials on how I set up a lot more stuff for millimeters
but if you want to see what I personally add on from this point for hard surface
modeling let's go and check out my preferred add-ons so there's not many
the ones that I work with are the bool tool this is great for cutting away I
use the loop tool so loop tools there's a lot of hidden features in this one
there I also use the 3d print tool box so usually I do just come up once you
put in 3d
see come on 3d it is 3d print tool box and lastly a very powerful tool that is
very heavily underused is PDT which is precision drawing tools I'll have a
whole bunch of videos coming out on this one soon and there they have all popped
up if they have not popped up there don't worry sometimes you have to just
click go here go into edit mode and go out of edit mode make sure you've
selected something and they will all be there one last thing while you're here
and you've done that make sure you go here and save your preferences and that
there is how to set up blender for hard surface modeling and into millimeters
and that's how to turn blender into millimeter units for hard surface
modeling as well as all my add-ons that I use in my workflow a big thank you to
my patrons and I really love it if any of you feel like supporting me if you
enjoy my content thanks for watching keep making and let the quest continue