Hello everyone!
Patch 8.3 is going to add the Vulpera and the Mechagnomes as brand new allied races
to play, level and just go aawwwwww at so I had a few of you request the story behind
them.
Where did they come from?
What do we know about them so far?
Where will they go, that’s what we’re going to talk about today starting with the
vulpera as their background is not exactly massive.
We don’t even really know where they came from.
It’s speculated that their might be a connection to the wild gods, the demi-gods like cenarius
and goldrin.
10.000 years ago they united to stand with the world against the burning legion and one
amongst them was described as 599 A tiny red fox with a sly yet gnomish visage that scurried
between the legs of the giants.
But no official origin has been given.
For all we know, they could be related to goblins as their models are based off those,
as well as some of their cultural habbits.
Vulpera live a nomadic life in the sands of voldun, trying to turn an oppertunity or profit
out of everything and anything they can find.
Living in Voldun means living a hard life.
What was once a vibrand and lush jungle, the jewel of the troll empire, was transformed
when the loa Sethrallis sacrificed herself to defeat the ancient evil of Mythrax.
The destruction caused by this C’thrax as well as their battle had sand swoop in and
take over the land.
Not many have the ability to survive here now.
Trolls pushed into exile are forced to wander the endless wastes which means certain death
for most of them, but the vulpera have their ways.
Like I said, they have a keen eye and nose for sniffing out oppertunity.
The local hyenas are buzzards are trained to be their mounts while the alpacas pull
their caravans through the desert.
“Dolly and dot are my best friends they pull my wagon through dunes of sand.
They have small teeth and they love to eat.
“ “What is that screeching coming from your
mouth?!
”
Voldun is not the only place the vulpera show up of course, not all of them stay in this
land.
Those of you that have done the freehold dungeon before, you’re familar with captain Eudora.
She’s such a bad ass pirate that they even added her to hearthstone as part of the league
of evil.
Promised riches beyond her wildest dreams in exchange for delvering dalaran into the
hands of the league.
But here in World of Warcraft she leads the bilge rats, a pirate crew of not just vulpera
but also saurok, hozen, murlocs and all kinds of others.
They sail the high seas in search of treasure, now under leadership of harlen sweet who’s
been hard at work at uniting different pirate factions in order of Lady Ashvane.
When we rol up into freehold to take care of this threat, the Council of Captains, including
Eudora, will try to stand in our way.
Each week we can ally ourselves to one of the crews, a chance to be a bilge rat as well.
Going back to voldun, our adventures make it clear that not just the land is hostile
to the vulpera, there’s also the faithless amongst the sethrak.
Once upon a time the sethrak lived happily together with their loa Sethrallis, even put
their powers together to lock away the remains of mythrax.
Over time though one amongst them becamse quite power hungry and figured it would be
a good idea to release Mythrax and conquer all of Zuldazar.
A split happened, a bit of a civil war while the vulpera found themselves captured and
enslaved by the faithless.
They’re not a warlike kind of race so easy pickings for the Sethrak, but push the little
guy too far and they will start to bite back.
That’s around the time where we show up in Voldun, investigating what General Jakra’zet
is up too.
Our flight into the desert does not go unnoticed as our party is blown out of the sky.
“Trespassers!”
“You will die in these dunes.”
“Everyone break ranks.
Make your way to safety.
Get as far from these snakes as you can.”
We going down, we going dooooown!
“We have orders to kill this one.”
“Let us make it suffer.
“Not today snakemen!
You still alive in there?
Any good with that weapon of yours?
I’m all out of potions and there’s a whole lot of sethrak between me and my wagon.
IF you’re willing to fight, I could sure use some help.”
Our adventure would have ended prematurely was it not for Nisha.
She’s sick of the sethrak hostility, believing that her caravancs leader kiro is far too
passive.
He opted to just keep their heads down and not respond to the sethrak attacks and look
where that got them.
It’s time to kill each and everyone of them, we’re the lucky ones that get to help out!
Weapons in hand we gather a Vulpera banner and a sethrak skull that she proudly displays.
Some explosives for the journey and lets not forget to pick up her plans of attack put
together with precise intel now in the hands of Fangcaller Sraka.
These plans are key for their future attack upon the sethrak.
A smooth escape takes us to her leader Kiro who has found one of our party members that
was blown out of the sky.
We help the vulpera and they help us in turn.
We even get a lift from the lovely Meerah and her two best friends, Dolly and Dot.
“Dot and dolly like it when I sing.
It’s soothing.”
“Well it makes me want to go back to my old ways.”
“Find then.
(softer) Dolly and dot are my best friends.
They pull my wagon through dunes of sand.”
And while Nisha might think that Kiro is too passive, the vulpera himself just sees it
as being cautious.
That doesn’t mean he won’t do anything it takes to defend the vulpera, even with
his dying breath, but he’d just prefer to avoid taking that breath today.
This cooler mind helps him see that not all of the Sethrak are like the faithless.
Some, like Serrik and Keeper Vorrik are actively fighting against them.
The enemy of our enemy is our friend and together we disturb the sethrak as much as we can.
Burn down their slave market, help free those taken captive, a race against time as Keeper
Korthek and General Jakra’zet are still busy trying to set mythrax free.
With Nisha and Vorrik at our side we confront Keeper Korthek at their temple of Sethrallis.
You face the might of Korthek, the eternal emperor!
I am the true power of the sethrak!
NO.
You are our failure.
Sethraliss sacrificed herself so we could live in peace.
We will keep Mythrax’s prison sealed, and I will unite our people.
Together we do our very best to keep Mythrax imprisoned and while we do take out Keeper
Korthek, the general isn’t here.
He’s working on their ritual, one that we are too late for to stop.
After millenia, Mythrax walks the land again setting his eyes on the final seal at the
capital of the zandalari.
It must be destroyed in order to release G’huun and of course this is not something we just
let happen.
All our allies gathered in the lands of the zandalari, loa, trolls as well as the vulpera,
they do everything they can to stop mythrax...but it was all for nothing.
While King Rastakhan was able to kill the master mind behind all of it, prophet zul,
the prophet has seen the future.
Knew all before it was going to happen and gladly ends it all to release his master G’huun.
He would return in Uldir as well as Mythrix and of course G’huun.
Great threats that heroes of the world took on while the allegiance with the vulpera continued.
Their skills are a great asset to the Horde.
Not just as fighters but also to transport supplies.
As the faction war with the alliance heats up, they find themselves under attack by the
SI:7, something that Nisha will of course not stand for.
All they were guilty of was accepting a good paying job.
What makes the alliance think they can bully them into refusing work from people they don’t
like?
They’re not better than the sethrak and we know how nisha deals with sethrak.
They’re put to the sword while burning caravans are extinguished and shackled vulpera are
released.
This small taste of the faction war, seeing the death of king rastakhan as well as working
together in Voldun... it made the choice on what faction to join rather simple for the
vulpera.
Rolling up in their caravan, orgrimmar will have to make a bit of room for them but officially
joining the horde might not be as easy as just showing up.
That story, we’ll cover once the recruitment has official released in game.
“Come a little closer.
I’ll tell you what the fox says.”
Moving on to the mechagnomes, their origin is a lot more familiar as the gnomes have
been part of the alliance for quite a while now.
Gnomes actually orginally come from mecha-gnomes, not quite the junker version that we’ve
seen on the island, rather the titan forged variation seen in Northrend.
Created by titan keeper Mimiron they eventually got hit by the curse of flesh, designed to
weaken them, make them more volnerable to the corruption of the old gods and litteraly
gives them flesh.
The ones that ventured from Northrend to Uldaman eventually awoke to find themselves transformed
into gnomes.
Driven by a passion for inventions, their genius provided the alliance in their war
against the first horde with weaponry and transportation.
That’s the gnomes we know and love, lead by High tinkerer Mekkatorque.
But before he took command the gnomes had a ruler going by the name of King Mechagon.
Centuries ago their last king led some of his followers in search of a mythical land
of technology.
Leaving behind no clues as to where he was going, over time this legend faded into history.
All but forgotten, but not by everyone!
Despite the naysayers, explorer Kervo Cogpipe carried on his mission of finding this mythical
land.
He’s been all over the world.
Explored night elf ruins.
Titan vaults and Troll empires.
With the alliance going back to kul tiras we found the gnome banging away at a mysterious
vault door within tirigarde.
He was worthy.
The secret is here, all his tests were correct.
And despite so many voices telling him that he was chasing a dream.
Despite his own thoughts turning to doubt, wondering if he had wasted his last precious
moments on this world...As it turns out...he was right.
He found the coordinates to mechagon and met the king himself.
Their culture had developed in such a way that replacing your body parts with mechanical
ones...
Upgrading yourself is seen as a prestiges thing and something that must be earned.
A mindset only confirmed by seeing their frail, old cousin falling victim to the ravages of
time.
And while their king was once a good leader.
One that envisioned a brighter future for his people and did everything in his power
to help them acquire it...
Over time that mindset has changed.
He believes that turning themselves into robots again that that is the way to go, but not
everyone sees it the way he does.
When his vision became misaligned with the dreams of his people, he failed to adapt.
Instead, he grew rigid, forcing his will on others.
His son Prince Erazmin can see that what his father is doing is not the right thing.
He tries to convince Kervo to leave this place as quickly as he can.
To warn the world of his fathers ultimate plans, the device he’s working on to remove
the curse of flesh from all gnomes, humans, dwarves – everyone.
And none will be offered a choice.
But too Kervo finding mechagon is a lifelong dream come true.
His life’s work is complete and he decides to ignore the prince’s warning and instead
warn the king.
Now aware that his son is plotting against him he decides to reward Kervo with an instant,
complete transformation.
The device is turned on with the lowest setting and Kervo is transformed.
Mortality will no longer be a problem for the gnome yet the transformation is not perfect
yet.
He ends up with brain damage... there isn’t much left in there of the gnome that he used
to be.
They’ll make the necessary adjustments for the future while kervo got what he wanted...and
he now has all the time in the world to enjoy it.
And where one gnome find his way to mechagon, others soon follow.
Tinkmaster Overspark on the alliance and gazlowe on the horde.
They’ve caught wind of a mysterious vault that’s been discovered in Tirigarde.
It’s the first step to discovering King Mechagon’s true fate and heroes of the alliance
and the horde are asked to help out.
Together we enter the vault, but not all are welcome to come to mechagon as our expedition
soon learns the hard way...
“Brothers and sisters of nomanity.
For generations, the curse of flesh has condemned us to absolenescence.
But no more!
At long last, the perfection of our original titan forged design will be restored!
All who are worthy shall join me in mechagon and be cleansed of the old gods corruption.
Step forth, and be judged in the eyes of invention.
Together, we will reclaim our true legacy!”
“Incompatible presence detected!
Unworthy subjects will be neutralized.”
“Unworthy?
I hand-picked these tinkologists myself!
Theyre the best and the brightest” ZAP!
“This can’t be right!
It’s malfunctioning.”
ZAP Gnome scanned
“Amazing!
The expedition has been saved by the tinkmasters technological expertise.”
“Most perplexing.
I couldnt find a failsafe protocol.
Thank you.
And now, with the coordinates in hand, our next stop is Mechagon!”
A communication device with tri-dimensional coordinates is picked up to show us the way
to mechagon and meet with the king.
The horde goes into the vault as well and quickly follows after.
Upon arriving on the island, we immeditaly see the war that’s going on.
Prince Erazmin is leading the Rustbolt resistance against his father, trying to build up their
base and push further into mechagon itself.
He does not agree with the kings plans.
Upgrading yourself is every gnomes given right, but it should be a choice, not mandatory.
What his father plans to do is not the right way.
Chromie even shows us a possible future in which we fail to stop the king.
He activated the Mechoriginator.
There was a large blast..fire and panic everywhere.
Most of them were ok but those without mechanization were not so lucky.
It didn’t even reverse the curse of flesh.
It appears that the king’s machine, as shown in the comic, is still faulty.
Instead it ignited the skies and burned the flesh off most every living thing.
Even the prince has been converted to his fathers side.
Not a future we want end up in so Gazlowe and overspark put aside their differences
for the moment and co-operate with the rustbolt resistance.
We slay many rares, gather a whole bunch of scrap, punchcards and figurins and magnificant
inventions allow us to overcome the threat and make our way through mechagon itself.
This scrapyard is nothing compared to the beauty of the city within, that is if you
like a metal garden, but still....one hell of a dungeon to explore until we come face
to face with King Mechagon himself.
“So my misguided son returns.
I’m impressed you made it this far.”
“You are no longer my father.
Just a malfunctioning machine that must be shut down.”
“Poor child.
If only you could accept the truth.
The curse of flesh has run rampant across Azeroth and I will replace it with mechanical
purity.”
The king has some mighty powerful inventions at his disposal but nothing will stop us from
overthrowing this tyrant and liberating the mecha-gnomes.
After years in isolation, tirelessly enchanging their bodies and minds, they’ve realised
that balance is the key to happiness.
Improving yourself is still important, but not at the cost of losing your individuality.
Soon it shall be time for the mechagnomes of mechagon to leave their city and rejoin
their gnomish cousins in the alliance but like the vulpera, how that goes down will
be shown in 8.3.
“don’t worry about wear and tear, I always keep some spart parts around wink wink”
Once it’s all out i’ll be sure to upload it here.
This however brings us to the end of the story of the vulpera and mechagnomes.
Time will tell what their adventures in the factions are going to bring.
As always,.
thank you very much for watching everyone!
Subscribe if you like my videos, leave a like if you enjoyed this one aaaand until next
time...see ya!