Although the galaxy was once again in human hands, the Emperor's control had begun to waver. The
Primarchs grew dissatisfied when the militaristic side of the Imperium began waning in importance,
and more power was given to normal humans. Many secretly broke the rules made by the Emperor,
unknowingly opening themselves to the machinations of the Chaos Gods. While all this was happening,
the newly appointed Warmaster, Horus Lupercal, struggled to keep his brothers in check and
prove that he was a capable leader. Welcome to our series on Warhammer 40k and Horus Heresy,
explaining the origins of the Imperium and Chaos. This second video will explore how
arrogance and stubbornness let the Chaos corrupt the first Primarch.
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From the start of the Great Crusade, the Emperor had plans for how the Imperium of Mankind would
operate. The main aspect of his vision was to protect mankind from the Warp, which he
recognized as the gravest threat to humanity. From the man-made calamities that struck humanity in
the past, the tempting nature of the Warp could bring about the ugly return of the bloody psyker
wars. On many human-inhabited worlds during the Age of Strife, superstitions and religions formed.
Most of them claimed that deep within the Immaterium, the gods were observing humanity. The
Imperium of Man banned all religions in order to discourage attempts to explore or summon something
from the Warp. Instead, an ideology called the Imperial Truth was introduced. This dogma stated
that there are no gods, magic or paranormal activities, and faith is abundant. An atheist
society of reason and science would someday understand those seemingly impossible phenomena,
so why should humanity look for baseless religious explanations and stall their progress?
When the Great Crusade expanded, the conquered populations were indoctrinated into the Imperial
truth by the Iterators who travelled with the army. However, one of the Primarchs,
Lorgar Aurelian and his legion of the Word Bearers did not propagate the Imperial Truth. Lorgar grew
up on the planet Colchis, which was dominated by zealous religious fanatics. They believed
that someday their god would come and save them. Lorgar, after achieving high religious standing,
proclaimed that he had visions of a giant man in gleaming armour, who claimed to be their god, and
that he would soon arrive. This caused a schism in their church and a six-year-long civil war.
After the Emperor arrived on Colchis a year after the civil war ended in 857 m30, he was greeted as
a god. Greatly displeased, the Emperor tried to stop being revered as a god, but both Lorgar and
the planet population did not change their behaviour. After taking control of a legion
of Word Bearers, Lorgar converted more worlds to his religion. The Emperor was full of anger, for
this process would take a long time and in direct disobedience of his orders. He decided to punish
Lorgar. In 903 m30, together with Ultramarines, he destroyed the religious city of Monarchia in
front of Lorgar and his entire legion. After the eradicative deed was done, Lorgar was humiliated
and reprimanded for the final time. Lorgar, who was completely broken by this event, was swayed by
Erebus, the first chaplain of Word Bearers, that the Emperor is a god not worthy of his praise
and that there are other gods who would eagerly welcome such a zealous priest. This event marked
the fall of the first primarch to the Ruinous Powers. From now on, he would set up secret
cults, amass tainted artifacts and study unholy rituals. His machinations were never discovered.
After only a century, there would be another troubling encounter with the gods Lorgar
worshiped. In 001 m31, Horus, the newly appointed Warmaster, encountered human civilization on
planet 63-19. The local populace was open to talks, and Horus’s most trusted advisor Sejanus
was sent to negotiate. The ruler of this planet called himself the Emperor of Mankind, and after
hearing that on Terra resides another man with the same title, who wanted to be the supreme leader
of humanity, his attitude changed. Sejanus was executed, and negotiations were broken.
In response, the Imperial fleet came in and wreaked havoc, while four space marines companies
and six titans were deployed to obliterate the planet’s capital city defences. This was hardly
a battle as space marine armour was too tough to be penetrated by most of 63-19’s army. The only
casualties were elite palace guards nicknamed Invisibles for their almost perfect camouflage.
After an unsuccessful suicide attack on Horus, the capital of 63-19 fell into Imperial hands,
and the majority of the local army was destroyed. Space marines withdrew onboard spaceships,
leaving the Imperial Guard to conquer the rest of the world.
In the meantime, Mournival, the advisory body of Horus Lupercal, needed to replace one of the four
members of his order after Sejanus'death. Although this was not a formal structure, it was a crucial
tool for Horus. As a negotiator and politician, Horus wanted some radical ideas to be presented
by his advisors, so he could look merciful by appearing more tempered than his advisors.
Having the four most capable and trusted captains, who drastically varied in personalities in the
Mournival, their honest advice always was on point. The four members of the Mournival were:
Ezekyle Abbadon, the bloodthirsty captain of the first company, Horus Aximand,
the dark humorous captain of the fifth company, Tarik Torgaddon, the light-hearted captain of the
second company and newly chosen Gavriel Loken, the phlegmatic captain of the tenth company.
While the preparations for the next campaign were made, most of the planet was incorporated into the
Imperium of Mankind. Only one position held firm against the Imperial forces. An unconquerable
fortress in the Whisperhead Mountains. With underground passages and bunkers, this heavily
fortified position was manned by about 1000 rebels, supported by artillery batteries.
The attacking force consisted of five to twenty thousand Imperial Guardsmen.
Waves of constant frontal assault forced the rebels to fall back to their toughest fortress on
the other side of the long-only bridge. Day after day, assaults were carried out, but the Imperial
army, exposed and in the crossfire, was never able to cross the bridge. Morale was rapidly decreasing
as, beyond the pointless assaults, the dead bodies were left to rot on the field of battle.
Additionally, soldiers were troubled by interference in communication.
An ominous voice would whisper in vox radio every few seconds: “Samus. That's the only name
you'll hear. Samus. It means the end and the death. Samus. I am Samus. Samus is all around
you. Samus is the man beside you. Samus will gnaw on your bones. Look out! Samus is here.”
What was even more horrifying were sparse claims that few soldiers heard this voice
without a radio. After six weeks of constant failure, the tenth space marine company under
the command of Gavriel Loken was sent to assault the fortress. Spearheaded by the Terminators,
they advanced on the bridge. None of the rebel weapons could harm them, this, however, didn’t
work the other way. Grenades and rockets blew up bunkers and artillery. Bolter bullets fired
in the bunker’s close quarters were able to sever limbs or completely dismember unarmored rebels.
In sixty-eight minutes, the fortress was captured without casualties.
During the clean-up, sergeant Xavyer Jubal, who was resentful after being bypassed in promotion,
called Captain Loken to inform him that Samus was found. Jubal, who was possessed by daemon,
started killing space marines who arrived there, slaying seven of them before dying.
Yet even death did not stop his rampage, for a few minutes later, his corpse had risen again,
this time appearing to be rotten, much larger and almost unkillable. It took
91 bullets to bring down this monstrosity, with Gavriel Loken miraculously surviving.
Horus Lupercal knew that the being that possessed Jubal came from the Warp, yet he considered it to
be some kind of Xeno, completely misunderstanding its nature. First, an explanation of the Warp
is needed to understand what daemon is. The Immaterium is a dimension where the souls of
the living go after death. These souls carry with them emotions that were with them in their final
moments. Some of the emotions were vastly more common than others, and over millions of years,
similar ones merged together, forming conscious entities that were regarded as gods. The four
strongest ones that wielded destructive powers were the Chaos gods. The first one was Khorne,
born through anger, the god of fury, warfare and murder. The second one was Tzeentch, born through
hope, the god of change and sorcery. The third was Nurgle, born through fear of death, the god
of disease and decay. The fourth and youngest was Slaanesh, born through the decadence of the
Aeldari Empire, the god of excess and pleasure. This destructive pantheon was constantly looking
for more power that was gained by influencing material reality. Yet their efforts were impeded
by never-ending infighting. None of the Chaos gods wanted to give even the slightest edge to his kin.
In experiments, they discovered that if some of their essences were split off,
it would form a daemon, a separate entity that would follow the whims of his father god.
The daemons could never die, as they were still part of the god who created them.
Instead, after receiving a fatal blow, they would spend about a thousand years reforming their body,
an insignificant amount of time for an immortal god. Another benefit of using daemons was that
they could be absorbed into their god anytime. This military asset became widely used in petty
conflicts. Their attitude drastically changed when the Emperor of Mankind created the Primarchs,
in whose creation some power of the Chaos was used. The Emperor’s plans to unify the entire
galaxy included genociding xeno races, cleansing the galaxy from all Chaos cultists, and banning
psykers. All of these violent measures combined would drastically decrease the strength of
Chaos. Thus, the Ruinous Powers decided to cease hostilities in order to defeat a common enemy.
This fragile alliance hindered humanity's progress by scattering the Primarchs.
Using the acquired time to infiltrate the Empire, the daemons sowed distrust,
promised to fulfill the deepest desires of humans, exploited weaknesses of character flaws or
psychological wounds, and spread false prophecies to both humans and Xenos. All of this was done to
break the monolithic structure of the Empire. One of the achievements of the daemons was
the creation of the Warrior Lodges inside the Space Marines Legions.
Theoretically, these secret organizations that functioned despite being banned by the Emperor
were where all Adeptus Astartes could be equal regardless of rank. Privates could freely talk
with captains without worrying about consequences or feeling immense pressure. However, this also
meant that inside the legions, there were exclusive secretive organizations where someone
corrupted or misguided by chaos could influence thousands of genetically augmented super soldiers,
with it being regarded as simply sharing their doubts if others did not accept their speech.
In Luna Wolves Legion, being a member of a warrior lodge was so common that all Mourniaval members
were part of it. Although Gavriel Loken was opposed to this idea, he joined out of curiosity.
Yet the over two hundred year-long preparations that the Chaos gods made could no longer freely
continue. Unbeknownst to all humans but Malcador, the regent of Terra,
The Emperor of Mankind, was building a definitive solution to the Warp's influence on humanity.
Up to this point, to travel between the star systems, starships had to enter the Immaterium.
There the Chaos gods had unobstructed access to manipulate or mutate humans. However, on Terra,
a special construction was being made. This construction would be capable of creating
special tunnels inside the Warp, protected from all foreign influence. It could have also been a
tool to conquer the Immaterium. This device was running on immense psychic power, so the Emperor
designated it to be operated by Magnus the Red after it was done. The Chaos gods couldn’t allow
this construction to finish, and so resolved to use all prepared tools and their combined powers
to crush the Empire as soon as possible. In direct confrontation, the Chaos gods
stood no chance, for they were bound to another dimension. The chaos cultists, even bolstered by
Lorgar Aurelian and his Legion of Word Bearers, were not enough to defeat the Imperium of Mankind
on their own. What allies will they find? Using secret organizations and exploiting psychological
weaknesses, who will become corrupted by the Chaos? How radical and unhinged will their plans
be? How big will the Chaos army be? Find out in the next episode. Our series on the Warhammer 40k:
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