Hey everyone and welcome to skill-capped. With the massive changes to jungle in patch 11.10,
players are left confused on what champions are
the strongest and which ones are better left untouched.
Well, fret not, as our challenger experts got you covered. In this guide, we'll be going
over the top 9 strongest champions after the jungle rework so that you can get that sweet,
delicious LP and climb up the ranks. Now, champions on this tier list will
actually be organized into three difficulty levels: easy, intermediate, and advanced.
This way, regardless of what kind of player you are, this tier list will have something for you.
Alright, and jumping into our question of the day: Are you planning on switching your champions
around based on the meta, or do you tend to stick with a champion over a long period of time?
Personally, i started off playing a handful of champions but over the years i basically only
play meta now since my start of being involved with competitive 4 years ago. however, its always
interesting to see people push the limits of one champion despite its strength in the current meta,
so, were just really curious how everyone feels about this, let us know in the comments below.
Alright, let's get right into the strongest junglers after the rework.
Starting us off with the lowest difficulty champions on our list we have Rek'Sai.
A champion who has always prefered to get her lanes ahead,
which in the new reworked jungle, is one of the most important qualities for
a jungler. This is due to the fact that since camps respawn 15 seconds later,
farming junglers are now less powerful as they acculate less gold and experience over time.
And Rek'Sai shines in a more aggressive gank heavy meta. She's one of the strongest at actually
forcing ganks since you can come from all sorts of crazy angles, and having downtime on the map
isnt necessarily a bad thing since you can just set up your tunnel network.
Now, keep in mind, even though camps will be respawning 15 seconds later,
this doesn't impact your first initial clear. And this is what's so strong about Rek'Sai, for
her opening route she can actually full clear by the 3:15 mark, which is when the Scuttles spawn.
This leaves her extremely versatile for early pathing since she can choose to power farm for a
level 4 spike and go for Scuttle control or opt into a more aggressive path for earlier ganks.
This is also a good time to mention how to achieve this 3:15 full clear you'll need to take the rune
Absolute Focus, which gives you more damage if you're above 70% max health.
Remember, when Riot reworked the jungle they made camps do less damage and so
a lot of junglers are now taking Absolute Focus to get much faster clears since they
can consistently maintain above 70% health now. One of the craziest things about Rek'Sai this
patch is when you take the average win rate of top 50 players on each champion,
Rek'Sai has the highest average win rate of 60.66% This means, despite being an easy champion to pick
up and learn, she also has the highest win rate once you've mastered her.
She has an insanely low pick rate of 3.38% and ban rate of 2.01%, showing that the rest
of the playerbase hasn't caught on making her pretty sleeper op on the new patch.
In terms of runes, it's actually quite simple, you either go Hail of Blades if
you're facing 3 or more ranged squishies or switch to Conquerer if you're facing
more tanky or bruiser type champions. For items, you want to rush prowler's
claw for the increased damage and much needed mobility to stick to targets.
Then opt into more bruiser type items with a balance of survivability and
damage like edge of night, steraks, and GA. Overall, Rek'sai is relatively easy to pickup,
being rather straightforward except for her tremor sense, which will take you a couple of games to
get used to. I always recommend reksai for new junglers to learn how to gank and pressure the
map, and she'll continue doing a great job going forward, and is a great pick if you're looking
for an aggressive jungler on the patch that doesn't require you to have crazy mechanics,
yes, I'm looking at you Lee Sin. Our second pick for OP champions
in the easy category is one of the newer faces, Morgana jungle.
She was probably the strongest jungler prior to the rework and is a top contender on this patch.
A ranged champion with red buff will always be insanely good in the early game since it
allows you to not only slow and chase down laners, but also gives you an easy source of
damage while letting you kite back any melee junglers you end up getting into 1v1s with.
However, her main strength is her insane clear speed, and yes, that's not as valuable as it used
to be due to respawn timers, but keep in mind that's more of a nerf to power farming junglers
with weaker ganks, think of someone like Karthus. Sure, Karthus can clear fast, but his ganks are
quite weak as he only has his level 1 wall to apply a slow.
Morgana on the other hand has amazing ganks due to her Bind. Simply walk in on
an enemy laner, auto to apply red buff slow, and start getting closer while cutting off angles to
land one of your binds. Which by the way,
applies a 2 second root at level 1. This is what makes Morgana so great with
the new changes. An insanely fast clear speed means she'll have a ton of downtime to look for
ganks after full clearing, and with how strong her bind is, her ganks will have a high success rate.
That's not even to mention how much better they get once she unlocks her ultimate.
And if all of this wasn't enough, she actually has fantastic scaling as her ultimate with
zhonyas combo will always the potential to completely turn around team fights not to mention
landing a bind can set up game changing picks. Even if you're having a really bad game where
your teammates are carrying you, you can then opt into kiting for your carries with black shield
and crowd control, she's just so versatile. In terms of runes this is the most standard
page. Run dark harvest, with inspiration as your secondary. Absolute focus is definitely
something you could think about running, but top koreans tend to prefer getting free boots
since rushing lost chapter is expensive, and the 300 gold can delay that spike by a long time.
Now, your build will always have the same core 3 items, going Liandries, Sorc Shoes, and Zhonya's.
From there, it's situational, picking up whatever item is best against the enemy team composition.
Demonic embrace can be great for more tankiness and sustained damage,
Banshee's is great when facing AP comps with CC,
you can even run deathcap if you're ahead and facing mainly squishy champions.
And finally, for our last op champion in the easy category we have xin zhao.
He's actually very similar to Rek'sai in that you clear decently well,
have strong ganking and skirmishing, and so many of the same things that we went over in
Rek'Sai's section applies to Xin Zhao as well. However, one of the unique things he really
benefits from on this patch is the fact that he won't fall behind anymore to those power
farming junglers that were full clearing by the 3:15 timing when the scuttle spawns.
This used to be a big issue, and to be honest, prior to this patch, the jungle meta was basically
defined by this one opening route: full clear your jungle by 3:15 or get crushed by someone who can.
That isn't the case anymore though and you have more aggressive pathing options.
For example, you can open with Red, Blue, into Gromp for a fast level 3,
then gank the nearby side lane, into reverse clearing back to the opposite side crab.
The reason why this is now possible is due to both spawn timers being 15
seconds longer on camps, but also the fact that they've added comeback experience.
On the last patch if you tried an aggressive route like this, the enemy jungler would just
power farm his way to a massive level lead and then use that to start invading your jungle.
However, now they can't get as big of a level lead with the increased spawn timers,
and any kind of level lead will end up being significantly reduced by comeback experience.
Xin actually has 4 to 5 different builds, and can be very versatile because of this.
Just recently we released a guide where we talked with the best xin zhao to understand all of them.
Check out our full xin zhao guide for an in depth explanation of runes and builds.
However, if you just want to jump into a game and play, then the Immortal Shieldbow,
Conqueror build is what we recommend. It gives you insanely strong 1v1 and
dueling potential while also giving the best scaling when it comes to damage.
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Alright, so starting us off on our intermediate junglers we have khazix.
Kha'zix is another champion that struggled to keep up with fast full clearers on the previous patch,
which is exactly why he loves the jungle rework. Not only will he have more time to look for
fights to snowball with the increased camp respawn timers, he can also take advantage
of isolation by camping bushing during this, and he absolutely LOVES the crab changes.
Taking Scuttle was extremely slow to kill for Kha'Zix since he lacked CC to break the
shield it has, but that's no longer the case, with smite now breaking the scuttle shield.
Now, the reason he's in intermediate is that he really requires good intuition when it comes to
fight selection, as youre a squishy melee assassin who has to position well, or youll just get blown
up. His combos can be difficult to execute, as he really needs to space correctly to get
everything off, and a single canceled auto, or missed input can make you miss a kill.
Pro tip, if you're new to kha'zix just take attack speed instead of adaptive damage in your rune
page, it makes comboing so much easier since your auto goes off faster and you will cancel
your autos way less - you can then swap back to adaptive damage once you get better with him.
Also, if playing Kha'Zix wasn't hard enough, you have the new ignite jungle Kha'Zix making waves
in high elo. I mean, just check out this 600 lp Kha'Zix main racking up the freelo with it.
The main idea here being that with ignite you give yourself insane snowball potential
since you can basically beat every jungler 1v1 from level 3 onwards.
However, we definitely recommend the more standard flash and smite for now. For runes, you
run this Electrocute page for increased damage. In terms of builds, Kha'Zix has two main options,
either going Eclipse or Prowler's Claw. We definitely recommend the Eclipse
Build as it's much easier to use and more versatile into a variety of team comps.
Our next intermediate jungler is my personal favorite on the patch, Kindred.
Similarly to khazix, you really couldnt keep pace with 3:15 clearers previously,
now, thats a non issue due to the reasons mentioned in the previous sections.
The smite changes on crab also benefit her heavily,
as before it could take upwards of 15 seconds to kill,
and that gets reduced by about 5 now with the smite now removing the scuttle shield.
Additionally, with smite now doing flat damage regardless of level, execution damage has become
more important than ever in securing objectives over the enemy jungler, and luckily, kindreds
E is an execute and perfect for this scenario. One thing not a lot of players have caught on to,
is that diving laners is way more viable now. This is due to camps
having slower respawn timers giving you the extra time needed to execute a dive.
And kindred is amazing at diving champions by abusing ranged red buff to apply damage
de-aggro the tower, then going back in. Overall, slower respawn timers on camps
means more time to force ganks, which means more marks for Kindred, and better 1v9 potential.
Kindred scales extremely well and in a unique way, where she can scale based on her marks collected.
This means you don't need some absurd level lead from power farming or counter jungling.
With respawn timers slower and comeback experience on camps, going even in level
with the enemy jungler often means you're actually ahead due to the scaling of your marks.
If there's one thing that really makes Kindred unique compared to the other champions on this
list is that she's extremely strong in the early game, while also having some
of the best late game carry potential, which makes her a fantastic choice in solo queue.
Keep in mind though we did list her as intermediate and that's because the more
ADC playstyle she has tend to scale with player skill. Positioning is super critical, and if you
aren't good at it, Kindred will feel really weak. Considering that ADC positioning isn't exactly a
skill that a lot of junglers will have, it makes Kindred have a steeper learning curve than most.
For Kindred, there are actually a lot of viable rune pages, included things like press the attack,
or running inspiration second, but Conquerer is the most consistent and standard choice,
giving you a nice balance of early game damage and scaling.
For your build you can't go wrong with Kraken slayer into Blade of the Ruined King.
Boots are situational based on what you need. Then get Runaan's or Phantom Dancer depending
on whether you want more AOE damage or single target damage.
And then round it out with an Infinity Edge. Feel free to either grab a QSS or Last Whisper
for your final item based on what you need in the game.
moving on to our final champion for the intermediate tier, and is probably the
champion that everyone expected to pop up at some point in this list, Elise.
Shes quite literally the poster child for aggressive ganks and dives. And considering that
the patch was meant to directly buff those two things, well, its obvious why elise is here now.
Shes also probably the main beneficiary of catchup xp, as her very common three camp route leaves her
prone to falling behind other farming junglers in levels, while you get your lanes very far ahead.
In our patch video, we talked about how jungle has shifted away from individual carries towards team
support, and elise is one of the best for this. One small adjustment that may catch new elise
players off guard is that Press the attack is the rune of choice now, as being able to run legend
alacrity helps a lot with your clear. Coup de gras is an amazing rune for elise considering you have
execute damage, and PTA itself will just give you more damage than something like Electrocute.
For your Build, your core will always be rushing Night Harvester and Sorc Shoes.
After this, a lot of players have been rushing Lichbane, but I think this is a mistake.
It delays your core items of Zhonya's and Void staff for far too long.
Also, if you're snowballing early and deadset on going damage just
get a Mejai's instead. It will give you more than enough damage when stacked.
Rushing an Earlier Zhonya's will be the more consistent option and give you way
more survivability and outplay potential when combined with your rappel ability.
Additionally, Void Staff is extremely important for boosting your damage on Elise as she has
terrible AP scaling and so the most effective way to do more damage is to lower the enemies magic
resistance, not increase your ability power. Your typical final items will be Morello to
apply Grievous Wounds in team fights and Banshee's Veil for more survivability.
Now, some players may think it's a bit controversial to label Elise as intermediate
difficulty. However, it's not because the champion is particularly difficult, rather that you really
need to know when to use abilities and switch forms. This can be difficult for players since
this playstyle is very calculated and you can't just farm and be useful like other champions.
You need to be really consistent with your execution and mechanics in order for your
ganks to work and have a better understanding of how laning works in order to effectively
snowball your teammates with your ganks. And finally, we have the advanced category
containing the most difficult champions that are op after the jungle rework.
And leading the pack is none other than Rumble Jungle, which is actually insanely strong right
now. He separates himself from other junglers due to his great teamfighting and aoe damage,
that a lot of junglers just dont have or at least not at his level.
However, this definitely comes at the cost of being extremely difficult to play. Heat
management is very hard, and unique to rumble. so in order to optimize your clears and fight well,
you need to know when and what abilities will cause you to overheat. Bad rumble clears are
easily 30 seconds behind good ones, so youll have to put in quite a bit of time to perfect it,
however, its well worth if you do as you'll be burning through camps at insane speeds.
Another unique strength to Rumble is that if you do happen to get autofilled, rumble can
literally be played in all 5 roles, although its a bit unconventional for support and ADC,
he has seen play in pro scrims in all of them. This makes him a strong candidate for one tricks.
Keep in mind though, he is a flavor of the month pick for those that are looking for a challenge
and for a champion with high skill expression. We dont get to play rumble often, so it could
become a bad investment if riot decides that he shouldnt be a jungler, but probably has one
of the highest payouts once mastered. Challenger junglers are pick banning this champ, and it sees
almost 100% presence in high levels of play. To give you some better contex of just how
absurd his power levels are, he has one of the lowest win rates when it comes
to the average playerbase, at 46.43% However, the average win rate for the
top 50 Rumble players is the fifth highest of all junglers, at 59.16%.
That's a 13% win rate disparity between the average player, and the Rumble Jungle master,
one of the highest gaps of any champion, and why he's in the Advanced difficulty category.
Moving onto runes, Youll run dark harvest, with a pretty unique setup meant to get
as much cdr in your runes as possible. this is mostly for your extremely important ult cooldown.
For your build, Prioritize getting sorc shoes into rocketbelt, rumble loves magic pen to
take advantage of his high base damages, so youll build these two items into zhonyas and void staff.
Round out the build with deathcap, or even things like banshees and
demonic embrace based on what you need. Our next champion in the advanced list
is the solo queue terror: shaco. Shaco actually had a big problem
on the previous patch. He had an insane first clear speed due to being able to
set up boxes in unique ways to speed it up. But then every clear after the first was
insanely slow, not exactly something you want in the previous farming meta.
Now however, this is way less punishing, since camps are slower to respawn,
and shaco is one of the most annoying champions to deal with gank wise,
its obvious why his power levels have risen. Box placement, stealth, clone control, and a
number of other just weird things about shaco make him really hard for people to pick up and play,
but one-tricks have ridiculous win rates on him since shaco just punishes uncoordinated play,
and in solo queue, its always uncoordinated. To give context, the top 50 best Shaco
players in the world have the 4th highest average win rate on the patch, at 59.59%.
For runes, the most common setup involves Hail of Blades and
building attack damage, going for quick burst. Don't get us wrong, AP shaco is still viable,
but is a really weird playstyle and something we can't in good conscience recommend to players,
but if enough people are interested, a shaco guide can definitely happen.
Shaco definitely has a wide variety of build paths and item variations, but
the one we recommend as it's the most common and consistent is going Duskblade, Berserk's Greaves,
into Essence Reaver as your core. From there, you have a wide variety
of situational items you can go based on what's best in the current game you're in,
but you can't go wrong with building Lord Dominik's and Infinity Edge in nearly every game.
And last but not least, the poster child of jungle is back: Lee Sin.
Let's be honest, everyone loves playing Lee Sin, but very few people are good at him.
Having a clear on the slower side, but with amazing ganks and skirmishing to compensate,
means he fits well into the meta now after the jungle rework.
Not to mention, prior to the rework he got that recent buff on his E,
so in a way he kind of got double buffed. He has an almost infinite number of options
available due to insane mobility and good scaling,
as well as nice teamfight utility with well placed kicks.
I think we all know why hes in the advanced tier though, as hes just really hard to
play. and people tend to mess up execution, which doesnt make it easy to figure out what went wrong.
Having lots of options is a good thing in high elo when they all get utilized well, but in low elo,
have more options means harder decisions, which on one hand can be good to train up, but on the other
hand, will take you a long time to train up. For runes, nearly every pro is going conqueror
with free boots and cosmic insight. As this scales well with the goredrinker that youll be rushing,
and gives flash reduction which is a critical summoner for leesins engages.
For items, your core is Goredrinker followed by Steraks and Black Cleaver.
Keep in mind, Goredrinker just got a buff this patch too, which makes this
build even more powerful than before. Typically after your core items you'll
then want to opt into more tank centered items that will let you soak damage in team fights.
And that brings us to the end of our jungle tier list on patch 11.10. Remember, if you
want to improve fast and get the rank you've always wanted then check out skill-capped.com,
Link in the description below. Otherwise, you know the deal,
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