to the skilled podcast we're talking about the latest in gaming and media
tonight's guest is the games out there let's get started tonight we're joined
by the games out here and we're talking about Mirror's Edge to specifically the
trailer they came out at Gamescom in the 45 minute demo which is looking very
impressive a haven't heard anybody say anything negative about Mirror's Edge to
yet it's it's on the Frostbite engine which looks really good the last game
was on Unreal Engine 3 and I think that's what makes the biggest difference
what are you guys opinion so far yeah it's a i mean compared to flee to the
original mirrors that should be called is shown the trailer looks quite a bit
better and overall what they showed the gameplay really has me excited for sure
the hand-to-hand combat no getting away from
comment which is in the first game something that sounds like an
interesting way to go and showing off this really really kind of soliton that
they escalate everything without losing the core gameplay and go as I mean
compared to lead the hands like that in the last game was fun to play but the
way that seem to be really flew in this one was something that I can I was in
the shower and acting like you said it's showing they can be high ceilings you
know actually taking away from what's going on a speed freak you know about so
I think some things I'm thankful for with this with the new Mirror's Edge is
see the original had this really original it was beautiful for it's time
again had a great style it really comes together and catalyst but then they did
overused the bloom thankfully and then
nothing was like to oversaturated which was to me was like a huge glaring visual
issue in the original Mirror's Edge so and the fact that it's gonna be
completely nonlinear and they have all this destruction effects with the glass
breaking when they do engage in hand-to-hand combat I think that's
that's especially good for me as a catalyst what it's showing so far yeah I
think they did balance things just right by toning down certain elements and
losing so much of that this is where you jump kinda thing they still have toned
down and the world looks really big like when you first look at you think it's an
open world game but it's I don't think it's quite an open world games just the
levels that kind of open looks a lot nicer it's a for sure thing to it has a
bit of the prospect of I'm going on I mean like compared to you know games
like Battlefield and you know the new Star Wars game coming out this fall but
it still has the signature here is that stops yeah it's still really clean
dystopian looking like it still feels Mirror's Edge even on a new engine in it
through it does it looks and I mean I think one of the parts to that I saw in
the trailer that leaves was that the winter they kind of the gameplay demo so
the person playing knows what he's doing but watching I had no idea where to go
what kinda cookies from being worried when you're playing a game you need to
know where to go and wasn't silly like you know infamous is a game that for
example used for troops to squeeze the climb up walls and stuff like that and
have this weird in the world example the same kind of thing but he's architecture
as the waves that is you know so you should go up here and the way they
showed up and the dental really close to me immediately looked good each time
she's gonna go next that's where I don't really agree environmental storytelling
it's you know it's never been that century concept of marriage BC for
example the Elysium mark on most of the buildings and stuff and they're kinda
subliminally there then you know in the beginning there's that instance where
she's watching something going on below her and this is far more talkative and
you're getting a lot of banter with this guy no right to make so I mean it
develops faith as a much better characters I see this story development
taking some big strides to improvement they did say this story was a focus
which it lacked in the first game and those little things are actually what's
making it is like those details here fates are more in need more emotion from
what she does talk and you're seeing a lot more of you know the enemy will be
who the antagonist is basically I thought again what you're saying is that
the the banter between know that was something that will be left to the
trailer you know if you know it's obviously a gameplay demo and you're
seeing the small snippet of it they cut pieces together to kind of put the story
the other but they showed up I'd be interested in that regard it wasn't all
the game you look how fun it is to you know and all that it was actually like
oh look at this you know new gameplay demo gameplay looks awesome but there's
actually a story here looks interesting and well things aren't exactly clear and
what's going on it's also kinda cool to see the you know it's a multi-faceted
store in the sense that there is there's multiple factions that was the one guy
in the suit and then there's the mercenary looking Splinter Cell dude if
you guys know what I'm talking about and then there's faith and we really don't
know what's going on with that thing but again it has a dynamic with its story
should be interesting to unravel the Gamescom trailer showed more about the
two factions and she seems like the last one Dec 31 show a lot more about faith
and there's gonna be a lot about her backstory even showed her when she was
young and is gonna be a lot more about her vulnerabilities so it's really
becoming a dramatic game
I think the interesting thing is going to be you know this game was originally
going to be any lease was kind of pitched as Mirror's Edge to pull back
from that before you try and call the catalysts and you know the whole frame
around the story changed little bit and at first I was kind of not sure you know
that you know this demo and kind of the 31 going and showing a little bit more
about faith in something and I think that they are brought into you know a
company I don't know how this will obviously they're doing theirs ages kind
of thing for fans but at the same time to their probably also had this is like
how can we make this something that is going to stick with people right now
make it interesting
those you know Mark said maybe they missed lots around and you know maybe
even the house something to go forward from this time rather than you know a
good team had a great concept maybe didn't know Mark yeah I think they see
potential in it otherwise they would have brought it back speciality because
they're not he is usually not a fan service company yet they're usually you
know and they still they makings of the fans want as long as it fits the
business I think that as far as wise decision for one to move away from not
entirely the basic concepts of Mirrors Edge but the narrative elements because
they didn't really come together and it had that was cut scenes in a part way
through it really messed up with its pacing but like with Mirror's Edge
catalyst you could you know you can bring back those freerunning ideas the
gameplay that a lot of the original fans loved about it but you don't have to be
tied you know to working around the mistakes they made with the story with a
sequel and then
some of the amine towards the end of the trailer there was this sort of set-piece
moment that that shows the kind of potentials that they improved in the
gameplay where enemies are placed not not to say that it's linear but their
place in a way that you can really get into the flow of free running and
combats well things are breaking around you and it makes for a much more
engaging experience you know I really wonder I mean I don't like the business
sense probably doesn't exactly fit with this but it's probably the number one
game that would work really well would be are and what they have done a little
bit they've they've had the first one to work in the are surprised they didn't
even like consider it yet
real showcase scheme for oculus rift feel like motion sickness can become a
big issue with me it would be just tried it I tried the oculus and the rishta
should call it and it feels much more immersive than you would imagine like
even when you put it on you like I know this is you know just your demo but she
wearing you like holy crap I'm like really standing on a ledge here that's
what it feels like so I did not try with Mirror's Edge actually but I did try it
and there's videos and other people on youtube doing it with me and it's really
crazy like I just can't imagine like you get crazy where to go
State College I mean I think the thing is that you know I was actually early
2008 the city that I want this game to BBR so bad but don't know if you know
maybe after the fact maybe when someone gets in there that seems to be where
that is because I just the community yeah I mean I think that like you said
the scheme the piece of it you know the amount of free running the you to you
it's too much for being one of the biggest things i think is not maybe
you've experienced printing but you know
you're sitting in a chair players are you doing those roles when you do a big
jump plague that I am an experienced leader interviewer bit but I can only
imagine that that would be extremely disorienting and those comments so I'm
gonna go after watching game please somebody premiers at one of your
I mean maybe they they see it becomes a hit or even if they don't they really
sit here and they can revitalize eight months later when they say no it's the
order to be able to something of that nature was discarded sure you call that
you guys think they're gonna play thing for longevity in this game multiplayer
some new players some kind of way to replay the levels and get more value out
of it I think generally speaking since it is it is a business decision right
but it is somewhat directed to fans range so the fans were able to buy the
first one when he was more linear and it had less I mean it was rather short 79
hours maybe max so by making it is open desk design maybe 1015 hours maybe
longer I think that's a lot of a lot of fans would be satiated by that but yeah
I understand what you mean I don't know how you be able to implement something
like multiplayer baby vs your friends with time trials or something of that
nature thing in the first so I could seem to be running back they could
implement a lot of leaderboard stuff
schemes that to have that where there's no there's online track scores for
almost everything you can do in those games hitman to murder and sleeping dogs
so it automatically shows your friends stats when you have an achievement when
you finish mission yeah I like that's one of those things that if they get
that right
like that so addictive to their interests you know it seems simple just
putting stats but if you put that in the right way it's very addictive gives you
a reason to replace the level I think
I know that people would want to avoid making comparisons with Dr club but the
way that way the drive club for example went through and did this asynchronous
you complete adrift in that exact trip is compared with somebody else on your
friends list it becomes this really competitive ongoing challenge that you
don't really have to search for and it's like if you're connected online they're
going to constantly you know show you brightened did when he did this level
and you're gonna try and you know unconsciously maybe to try and beat that
score and tried again so it is really synchronous were world without including
multiple air think that being a pretty cool idea of streamlining the game I
mean I think they're probably not going that far I'm doing is you know after the
fact there might be certain parts of the game or even potentially what they can
do is no reform at the levels has already have assets there they could
make sure you know the usual three running circuits that you can do or
something like that or just even take like let's say level to use early part
of the the level when you're outside like that could be a segment that you
could play and links are sorry but we could be cool if I were to pinpoint what
they probably would do I think what is also be really fun you know I really
needed just immerse yourself in that constant you know things going on but I
think the public you know go a little bit later on that front but hopefully
we'll have something in the speed rating category because you know it's always
fun especially when you're playing with your friends are playing to know that
you're doing a part of it better or worse and trying to try to get to the
top so I think that's enough on Mirror's Edge let us know in the comments those
guys who are watching what you think of Mirrors Edge too thanks for watching the
skills
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