Beam Brush is a new hardware feature of your laser projector.
As this is a new hardware feature, and a whole new parameter to control on your shows, we
have added several new tools and effects to allow you control and design with this new tool!
The first additions we have made are in the advanced frame editor.
Below the color selection you will see the beam brush value slider.
Use this to select the value you want to work with.
New lines drawn will use this value.
If you want to adjust value of lines already created, you can hold “alt” on your keyboard,
and use any coloring tools to re-brush the lines.
Like so.
All blanked lines will go to the brush size of the next visible point.
Now let’s look at the new effects we have added that pertain to beam brush.
Frist, we have two new oscillating effects, first is the “beam brush oscillator” This
effect has parameters like it’s a wave effect.
This will wave the brush between minimum and a set maximum over the frame, in the number
of waves.
You can also control the speed and give it a shift.
Just like with wave effects, you can also change the wave itself, from sinus to many
others and even make your own waveform.
We believe this will be an especially useful tool for those creating abstract content.
The second oscillating type of beam brush is like most oscillating effects where you
have a minimum and maximum and it moves all points in the frame between them at the speed
you set.
You can also change how this movement is done, here, just like any other oscillating effect,
and even make a custom waveform.
This effect will be good for creating on beat hits and movements for the brush in your live
cues!
One of the largest new additions for beam brush effects, is the beam brush color type effect.
Before we take a look, lets refresh ourselves on key effects in general.
Beam Brush Key effects work like any color, brightness, or power effect where you can
set what values you want over this percentage area and it will affect the points in the
frame over that percentage area.
You can also change how this percentage area affects the frame.
By points, axis, radius, time, or angle.
And decide if you want it to fade between the keys in the percentage area or be discrete changes.
The other parameters you have are repeating the percentage area, and Its speed and time shift.
If you want it to be transparent to other effects above it
And even set specific areas you want it to apply to
Here you can set any accelerations you want with the movement
And finally, you can change the centering of the effect, for things like radius you
can change where the center applies.
Now lets look at key effects, we have added a number of key effects for beam brush, many
of which are similar to other effects in BEYOND that are built for other parameters.
And all work the same way, but changing the parameter value.
So, lets build a key effect using the first beam brush key effect, the brush value.
In all key effects we have this area where we can create keys where we put values, and
time will move along this area to go to the values.
You can also create different accelerations between them.
This acts like a little timeline.
You can change how much time this keyed area is, using the period slider here, weather
its beats or time.
For Brush Value our parameter is the total brush value of the frame, this overrides any
previous brush values.
For brush offset, this will shift the brush value positively or negatively from what it
was before, so you can change the overall brush value of a frame, while maintaining
the aspect ratio of any previous brush values in the frame or cue.
For Brush limiter, this allows you to create a minimum and maximum brush value that previous
effects cannot go BEYOND.
Brush inside Lets you create a square brushed mask, you determine the size of the mask,
and then the brush amount inside that mask Brush outside is the opposite, and lets you
create a square brushed mask.
You determine the size of the mask, and then the brush amount outside that mask.
The last key effect is the brush ramp, this lets you set a start point and a finish point
in a frame, and then set a brush value for the beginning and end, which then fades between
the points and values.
Thanks for watching our quick hints video on using beam brush effects and creation tools in BEYOND.
If you still have questions or need help, email support@pangolin.com and we can assist
as soon as possible, and be sure to watch our other quick hints videos on the beam brush
additions to BEYOND!