Hi, I'm Luke. Today on Out of Darts, we are checking out the Nerf Hyper
Mach-100. This is the brand-new flagship of the Hyper series. Let's get going!
For those of you just tuning in to the channel, this is a Nerf modding channel,
and I run a Nerf modding hobby shop. And we take apart blasters, upgrade them,
we sell all the parts, tools, supplies, and accessories to upgrade your arsenal. So, when
a new line comes out like the Hyper line, we are always really excited here at Out of Darts because
it's an opportunity to play with new blasters and really get to dive into this new ammo type.
When the rival blasters came out about five and a half years ago, I jumped on them like
crazy from the start; I made blasters like the hurricane out of the Zeus, which was a tube-fed
108-round blaster with an air-fed system to feed it. I also designed a proton pack which is a
backpack fed blaster that holds up to you know the unlimited amount of ammo as much as you can carry,
so I’ve been a big fan of the rival series from the start, but the rival series has
been out now for quite a few years, and it definitely seems like we've kind of hit the
end of the cycle where they're sort of running out of ideas and that is where Hyper enters.
Hyper is a new ammo type. It is much smaller. It is a different type of rubber. The rubber
appears to be much more durable. These are extremely squishy and bouncy. A little bit
more on that later; we'll also talk about the ammo specifically in another video,
so do subscribe if you want to see more content like this in the future.
The Mach-100 is a 100 round capacity blaster full-auto flywheel Hyper blaster. It
is very similar to the rival Perses. We'll compare it a little bit later here, but it is
ultimately a very similar blaster in that it's a fully automatic blaster you rev and fire.
the blaster runs on six D-sized batteries, so it's got a fairly large form factor,
and it's a pretty heavy blaster overall that's a total of nine volts running these slightly higher
power flywheels compared to the motors that you'll see in traditional Nerf stock blasters overall the
blaster feels very solid ergonomically I think it's a very good blaster the grip is plenty comfy
though I will say I generally prefer the grip on the Perses a little bit better it just contours
and fits my hand a little bit it also has a little bit more breathing room here for my fingers,
but again your mileage may vary because this is just for my adult large hands I do think
that regardless of your hand size you'll be able to hold this blaster very comfortably,
and the stock trigger is definitely better than the stock trigger on the Perses as far as comfort
I wasn't a huge fan of the Perses original triggers, so we offered upgrade triggers,
and I just thought those could use improvement. These definitely feel
better though we still might play with that in the future as well.
The blaster fires this new ammo which is one of the biggest advantages of this system.
You get to fit more rounds on board. This blaster can hold 100 rounds but only comes with 80.
I can only assume because they've done this on the entire lineup that this is a cost-saving
measure to actually cut the retail price down or to increase profit. Pick one. It's really
ultimately the same thing that said this blaster does come in at $70 compared to the Perses,
which came in at a hundred; I think it's a very competitive offering at that price point.
the Perses did include a rechargeable battery but whether 30 dollars is worth the rechargeable
battery difference that really is going to be up to the consumer I think for someone that's not
going to mod the blaster the rechargeable battery that's included with the Perses is a much better
value because just buying six ds for this was like $10 or more and that's if you're buying bulk and
you get a whole bunch at the same time now you could go through those pretty quickly if you were
playing with this frequently so I do think from a modder’s perspective if you're going to modify and
open this up it's actually a better value because you don't end up with this extra rechargeable pack
that you're never going to use anymore I mean I went so far as to actually sell off all the
rechargeable packs that I got with the Perses that I have because I put LiPo batteries in all of them
so if you are going to upgrade this I think that extra $30 off the price point is pretty
much a good deal but for the average consumer I think it's kind of a bummer that doesn't have
the rechargeable pack and there's definitely not an option because inside the battery door is just
a standard normal battery [compartment] we are going to be working on an adapter for that we are
going to have a full mod guide for this blaster I’ll be cracking this guy open as soon as I’m
done with this video and cannot wait to really dive in and see what this thing does when it's
upgraded since it's running on nine volts I think it's going to take a 12 volt 3s LiPo very well
all of the rival blasters in the past have done just fine on 3s so I expect this should do fine
The styling is super cool. I love this, you know, really aggressive look. There are some nice
touches on the mold. The molding has got this sort of fake carbon fiber texture on both the grip,
the foregrip, and the side panels, and that actually has to be cut into the mold to actually
get that texture, and the mold cycles don't last as long, meaning the tool itself doesn't
last as long over time generally because that will wear out and so that definitely costs more
to produce which gives this a more premium feel compared to other offerings we're also
seeing that there is paint on both sides which I think is very cool and the color scheme is really
rad it very much reminds me of like the sort of I don't know 90s cyberpunk kind of thing it or a 90s
cyberpunk envisioning the future maybe I should be wearing my cyber strike shirt future video.
Performance-wise the blaster is actually getting in our tests above what is advertised on the box
on the box. They're now giving us some realistic metrics of 110 FPS in my initial test. It looks
like we were getting around 115, so it was definitely beating the actual claim
on the box, and I have a consistent, reliable chronograph set up. We do a 20 shot average.
We'll put the numbers on the screen, so you get an actual real average rather than just my
ballpark of firing 10 or so shots off before the video.
Also included in the box is a much welcome edition of eye protection. These glasses are
very comfortable they're they look like standard safety glasses. They're a little bit larger.
I would assume these are not actually safety glasses, so I would not recommend you use
these for woodworking or any shop use, but for these rival rounds, they're going to be well
used and a very good option the velocity that these come out they do sting a little bit at
very close quarters, and I think upgraded even more so I do think eye protection is a must.
Also sold separately in this series is a Hyper mask which is a sort of paintball style mask. It's
got a little rubber inside here rather than foam like a lot of paintballs do. I don't find this to
be especially comfortable. It also doesn't have optically pure glass, so looking through this is
a little distorted a little wavy. It's not really ideal; however, the price point on this mask is
fairly low at 20 united states dollars compared to a paintball mask. You could spend 50 or 60
dollars on a good paintball mask with a different level of protection, so you can't expect too much
from this price point, and I think it's a good addition for younger kids that are playing where
you might want to avoid getting hit in the mouth or the face or nose or ears that sort of thing.
Also available are these reload pods. These are another nod to paintball, and we've been selling
pods on the shop for a while for the rival. I even designed this hopper for the Perses with a lid
mouth that is large enough to dump a paintball pod in because it really helped with loading quite a
bit while I would personally prefer to wear these in a pod pack coming from the paintball world,
these are designed in a way that they can attach to the base of the blaster if I got
used to actually attaching them and I think if I was doing that with two hands not too bad,
I do like the bottom placement one however I would never place
this in practice up on top I think it would just be a little impractical because it's
totally blocking my view and it's not giving me any ammo I can use immediately so I could
see putting the one down here maybe this is one of the better uses of these pods, and you are
definitely going to want these with the rate of fire that you're going to see out of this blaster.
That leads me to the downsides of this blaster.
The first issue is performance. The feed rate on this blaster is very inconsistent
and could not hold a candle to the purses, especially in its stock configuration.
I find that the blaster stutters a lot, fires two rounds at once frequently, and generally just has
a lot of problems feeding so much so that every other time I try to use it, I seem to be having
problems with it, including the very first time that I fired it for the opening of this video we
actually had to re-film that. At the end of the video, it'll probably be a blooper of me being
like, what is going on here but let's just do it again? We've got a quarter full hopper here. There
are probably about 35 rounds in there, so about half the capacity that comes with the blaster.
And that was actually quite... That was probably one of the better exchanges we've got out of the
blaster, so it does seem that you know keeping the blaster only half full is definitely preferred,
and you're going to want to occasionally give these shakes around
you can see right off the bat there kind of got two and they almost went through
the flywheels at the same time they went two different directions, and you'll probably see
some of this in the firing demo we'll try to show here in the footage around the warehouse,
but it generally tends to stutter and the reaction time on the trigger is pretty slow
now it is running off of standard d batteries, so I think this will all be improved when we
upgrade these but in a stock configuration that's what we're evaluating on this video.
That should give you a feel for the actual fire rate. I’ll put up on the screen here an actual
count of kind of the peak fire rate. There will count using the frames and seconds to actually
get a feel for what that is. To me, it seems like it's probably about six to nine rounds
a second probably eight rounds a second is a good guess, but it is somewhat inconsistent,
and if you at all overfill the hopper or even put the full amount of what is supposed to
hold (100 rounds) it certainly has issues firing, so it's something to keep in mind
because these rounds are very tacky and sticky I think they cause quite a few feeding issues.
The next issue is the accuracy itself. The two springers in this series, the Rush-40, and the
Siege-50, seem to be much more accurate than the flywheel blaster. I did notice that my flywheels
specifically are out of alignment by at least two millimeters. The way this works is you've got two
flywheels like these that are spinning, and the ball goes through the center, of course, and
gets crushed between but the two in mine, and I’m exaggerating they're misaligned like this by two
millimeters that direction, and that's, of course, an eyeball, but it seems odd that it would be like
this however we've definitely seen manufacturing things like this on the Ultra 2 and the Ultra Amp.
the effective range of this blaster despite shooting a little bit farther than a stock
rival blaster is definitely lower because of that accuracy issue and the Hyper Mach-100 does
not feature a hop up so there is no unifying the ball spin and that may also impact the accuracy
I will be testing hop-ups and that's something we're definitely going to look at as far as
replacing the muzzle and adding a hop-up but I’m really curious to hear from Hasbro why they didn't
put a hop-up in here and what the reasoning for that was I suspect it was to keep the FPS rating
because when you do add a hop up you're going to lose 5 to 10 of your FPS just from hitting
that hop up and the ball spins as it leaves the barrel however you do get more range with
the hop-up and you do generally get a little more accuracy because rather than the ball coming out
at whatever rotation it has it gets a unified rotation so it stays on target a little better
another huge downside to having six d cell batteries is the spin up time it's pretty
slow so I’m gonna we're gonna time this on screen here I’m gonna push the button and go
to my ears, it sounds like that's taking about three seconds, but obviously, we'll
put on screen the real-time there that's a pretty slow wind-up now; of course, you can fire before
you get to that full wind-up, but if you want maximum velocity and performance you're going
to want to wait for those to spin up I can't wait to get this thing modded
My overall thoughts on Hyper are so far, so pretty good,
actually, and I’m a bit surprised. I think this is very much a return to form for Hasbro
of innovation, making something interesting and more compelling I really feel like Ultra and Elite
2.0 was a bit of a cash grab and did not feel like a good value to either the consumer or the modding
community and ultimately the Ultra ammo type was just flawed from the start. This ammo type seems
much more viable it definitely is dense enough to fly farther than a rival. It'll hit the target
faster than rival, and you can hold way more in a smaller amount of space. We are certainly
going to be doing all the normal mods for this switch plates hop-up triggers and probably a
hopper depending on how this is all put together, but I’m really excited to dive into this blaster.
I’m going to give this [*3 out of 5 stars]. I don't think it's perfect, but it's definitely
a really solid start for a brand new line, and right out of the gate, I think that's
three pretty solid blasters in a new lineup. I think there's going to be a lot more coming,
and we can expect to see pretty massive improvements from here on out because
the thing to remember is it took four and a half years to get to the Perses, or four years I guess,
to get to the Perses from launch and the Perses is probably the best flywheel blaster for the rival
series that they've built and here we're getting out of the gate nearly the same level I don't
think it's quite as tuned as the Perses mostly because of the feeding accuracy and ammo issues,
but overall I do like it [*3 out of 5 stars]. We're definitely going to dive into these and
get some more mod content coming. I’ve got a spectrum mod guide in the works as well,
and of course, the proton pack video is still needing to be filmed and work done. We've been
keeping pretty busy here getting into our new space, and while it's been six months,
it can take a long time to settle a warehouse and really get organized and up and running.
Until next time, I’m out of darts -- and apparently Hyper rounds.
Let's get going!
that's going in the outtakes(!)