alright gents so units go out there they're always looking for new locations
to go train at new floor plans of shoot houses that they haven't hit before what
makes a good shoot house a good shoot house we're out here at Tier one group
where they've got two shoot houses number one right off the bat this might sound
weird but number one thing I look for is there no day or night restrictions noise
light things like that a lot of places they can't train at night what good is
that for a hostage rescue unit no make sure there's no noise noise restrictions
explosive restrictions day or night restrictions after that ballistic walls
any walls that will actually stop the bullet there's been too many Special Ops
guys killed in training because they were hitting shoot houses where the
walls were supposedly bulletproof and turns out that they weren't
now here are these walls at these to shoot houses there are 11 inches of pea
gravel those walls will stop seven sixty by fifty one bullets so if you've got
guys running into the house with scar heavies or sr-25 or AK47
the the walls will still stop the bullets in addition to that to save the
walls we use rolling bullet traps they have the AR 550 steel on the back with
the rubber door blocks a big thick blocks bullet goes through the block
explodes back and falls into the blocks you just hang your paper targets on that
now those are movable you put them anywhere you want in the room if for
example that that young assaulter gets overwhelmed and he misses the bullet
trap completely again the walls are completely ballistic they'll stop that
wall as I stopped that bullet without you having to worry about a pass through
hitting another assaulter or a ricochet coming back and hitting somebody else
next thing we look for is explosive breaching can you use flashbangs in that
building can you use mechanical tools for breaching can you do interior
breaching but more importantly can you do exterior breaching can you hit that
shoot house hard with the same charges that you're going to be using overseas train
as you fight right so here will allow units to go as
heavy as they're actually using overseas exterior doors can be metal class 1
class 2 doors exterior wooden doors interior wooden doors all that stuff
alright then look at layout of the rooms now these rooms will have Center fed
doors corner fed doors you need to find shoot houses that have got capabilities
that will allow you to work on all your different tactics techniques and
procedures you take a center fed door different than you would a corner fed
door a good shoot-outs will have doors that can be taken in and out of play in
other words they'll have a section of the wall that will fold over it so you
can have a room that only has just that entrance we'll treat it as a room with
no doors and then I can fold those panels away and I can add doorways that
go into other rooms now in addition to that you actually want moveable walls so
I can change the hallway make it a hallway that just stops make it into a
hallway with a left turn make it into a hallway that has a right turn or maybe a
four-way intersection because your SOPs that you're going to use for breaking
those different different type layouts --is is going to be different different
units do it different way so you need to have moveable walls alright doors in
addition to being able to take them out of play they have to be easily
replaceable you may want a door that opens in for one hit then a door that
opens out into the room you're in you're going to breach them differently one
might be with a shotgun the other one you might need to do explosive breaching
on doors that have IDC inserts that's the insert that you can take out and
then stick a new one back in and replace that locking mechanism that turned that
doorknob the door actually works instead of just screwing it shut and having a
doorknob hung on the thing that's not realistic use real doors that the guys
can quickly reset in between runs IDC inserts are so much cheaper than buying
brand new doors every time additionally you a good shoot outs will have windows
now windows are fine sniper shooting through them assault cells breaching
through the windows but if you're not
using that window you also need to have ballistic panels that will roll over
that window to protect it so if somebody accidentally shoots from inside the
shoot house through that window he doesn't accidentally kill somebody
that's standing outside additionally a good shoot house will have a catwalk up
on top for the for the instructors and the Range Safety officers so that they
can catch any mistakes immediately before somebody gets hurt right in
addition the catwalks on both these shoot house is it you'll notice that
they also have the red line painted high on the wall
no shooting above the red line you've got to have that stuff now additionally
because these to shoot houses are so close to each other we also have the
court were a courtyard wall that goes around it it's got walls that you can
explosively breach we've got chain-link fence that we can put up all that stuff
but also we can take live sniper shots 360 degrees into the shoot house complex
so what the importance of that is if if we have units coming in practicing
hostage rescues when they stuck on those breach points they need to have snipers
able to shoot within 1 meter of them will allow units to do to do that 360
degrees around this entire courtyard here all right because the two shoot
houses are very close to each other and they have completely different floor
plans now you're you have multiple structures here a lot of military bases
if they have multiple shoot houses they're nowhere near each other so this
is another added benefit of having a really really good shoot House complex
here the different floor plans are really important these to shoot houses
mirror each other to an extent they also feed off of each other one might have
narrow hallways the other one has really narrow hallways and really wide hallways
hallways that left turn right turn there are different floor plans but they
complement each other now you also notice I'm standing on a
helicopter landing zone there's four of them around this shoot house complex
here so when you start looking for shootouts where you want to go take your
unit to train don't just ask well yeah they have a shoot house we can go train
that no ask a few more extra questions does it have the capabilities and all
the added little fine details that are going
to allow your unit to spend that money that you get very wisely find yourself a
really really good shoot house like this one here at Tier one group alright so that's
basically how you break it down when you're looking for a good shoot house to
go train at you got any other questions or concerns comments leave them below