>> As the world's most open and advanced real-time 3D
creation platform, Unreal Engine provides
creators across multiple industries
the freedom and control to deliver cutting-edge content,
interactive experiences, and immersive virtual worlds.
Unreal Engine provides many tools
to create compelling and interactive content.
Sequencer is a powerful multi-track editor
used for creating and previewing cinematic sequences
in real-time.
With Sequencer, users can achieve cinematic quality
visuals in real-time with scenes consisting
of massive complex data sets while having control
over every aspect of the production workflow.
The Sequencer's cinematic editor is a collection
of editing tools with Unreal Engine that
provides several benefits--
a quick and intuitive workflow allowing artists
to quickly learn, develop, and rapidly create
beautiful stories.
Real-time performance not only benefits the playback,
it also empowers creators to create in context,
seeing the results immediately onscreen as they work.
In addition, Sequencer can render out
high-quality cinematics and visualizations
to a video or even an image sequence for additional offline
editing.
Before we dive into a demonstration,
let's explore the technology behind Sequencer.
At the core of Sequencer is tracks.
This is where just about anything
can be added to a sequence.
Sequencer uses various specialized tracks,
which are used to define the makeup of your scenes.
However, unlike a traditional video editor,
Sequencer allows for a vast array of data
to be added to tracks and worked with in-editor.
Characters, props, and cameras can be worked
with as their own tracks.
Designed to be as familiar as traditional offline editing
software, Sequencer works in very similar ways,
employing tools and features such as a scrubbing timeline
and editing tools.
Sequencer works as a live 3D content editor.
However, scenes can be exported as video and image sequences.
Furthermore, different render passes
can also be output via the Render Movie Settings window.
So how exactly does Sequencer work?
Let's take a look at an overview of the Sequencer Editor.
First, we create a sequence.
In this case, we're using a level sequence.
Next, let's enable the Cinematic Viewport.
This will enable us to use a cinematic preview
and see a near final result of what our scene will
look like as we edit it.
We can add cameras to begin placing different angles
and views to lay down shots or takes.
This type of track is used to define the perspective
or camera to shoot the scene from at any given time.
Adjusting things like focus is easy with tools
such as the eyedropper.
This will enable us to set the focus depth based on the scene
sample location we provide.
We'll now add an actor to our shot
by simply selecting Actor to Sequencer.
This will add a reference to the skeletal mesh
in the level to Sequencer so that we
can control it as we edit.
We can add any other type of prop
to our sequence in the same manner.
In fact, we can even trigger events such as audio
or particle effects.
Of course, like anything else in Unreal Engine,
we can develop this in infinite directions
and expand our project to incorporate anything
that Unreal Engine can handle.
Unreal Engine provides several starting points
for learning more about Sequencer
from detailed documentation to full courses
in the Online Learning Library, to example projects
in the launcher.
Unreal Engine Sequencer Cinematic Editor
is an incredibly powerful tool set
for creating interactive experiences, visualization
walkthroughs, and film content.
Real-time technology is changing the way
we create and tell stories.
Wherever the need for high-fidelity,
photorealistic visuals, proven performance,
or interactive experiences, Unreal Engine
provides a solution as the world's most open and advanced
real-time development platform.