welcome to watch mojo
and today we'll be counting down our
picks for the top 10 bad parts that
ruined great games
[Music]
he made one stupid crack about the guy's
suit for this list we'll be going over
the worst
sections or features of otherwise
enjoyable games
if there's a game whose absence is the
worst part of our list
please let us know in the comments now
let the ruin
begin let's go number 10
hm's pokemon franchise
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as irritating as it can be to get mobbed
by zubats every time you step in a cave
hms are even more annoying hidden
machines or hms allow pokemon to learn
special moves that affect the game
environment
such as removing obstacles in your way
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the biggest issue is that unlike most
moves they can be overwritten the normal
way
requiring a special move deleter to get
rid of them
not all of them are good moves either
and if you don't have a pokemon
that can learn the move you need it's
very inconvenient
thank goodness the developers removed
them from the more recent pokemon titles
limiting progression through the game
doesn't have to mean
less fun
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number nine motion control shrines the
legend of zelda
breath of the wild
breath of the wild has been a breath of
fresh air for the zelda franchise
with an open world and a ton of content
to experience
still with how much there is to do there
were bound to be a few clunky bits
the worst for many players are the
shrine challenges involving motion
controls
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rather than the simple button presses or
puzzles to solve
these shrines require precision puzzle
solving with
imprecise motions from the controller
while there aren't that many of these
shrines
the few there are stick out as some of
the most frustrating parts in a game
where the weapons break on a dime
number eight ship graveyard uncharted
three
drake's deception
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the uncharted franchise has some stellar
stories and a very fun gameplay
but even this series has its low points
one such
instance in its third installment
several missions see nathan drake
abducted by pirates and forced to fight
his way out of the ship graveyard
where they make their operations
here we go
although uncharted usually excels at
smaller combat sections
large waves of enemies aren't really the
franchise's typical style
and this section illustrates why players
have to endure a hail of long-range
bullets and rockets while navigating on
and between
unstable half-wrecked boats a fun
adventure
this is not great
number seven pachinko stage
super mario sunshine
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the second mainline 3d mario game has
had plenty of defenders but also
plenty of complaints levied against it
from its controls to abrupt difficulty
spikes
one of the biggest of the latter is the
pachinko game
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in this stage mario is launched into an
enormous version of a pachinko machine
and must navigate his flood backpack to
collect red coins
what sounds simple is made a nightmare
by buggy physics and a lack of much
control on the part of the player
basically you're gonna fall and die a
lot
so much for a relaxing tropical vacation
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[Applause]
number six mary jane watson and miles
morales stealth missions
marvel spider-man both of them are but
they're on our side
get over here all right all right
already
sometimes a change of pace is just what
a game needs for its core gameplay
not to feel stale spider-man doesn't
have that problem
the main gameplay of the 2018 spider-man
game
is full of freedom exploring and beating
up bad guys
and that's everything we want from a
spidey title unfortunately this
amazingness is often interrupted with
sections where the player must play as
mary jane watson
and miles morales like a bug on a winch
better hurry all cause he made one
stupid crack about the guy's suit
these stealth oriented sections feel so
constrained compared to the freedom you
experience as peter parker who can play
stealthy or
go in with fists and webs flying plus
the whole
instant fail thing is always irritating
they bring the game to a grinding halt
and make us dislike two characters who
are
great otherwise do it
number five blighttown dark souls
dark souls is part of a notoriously
difficult franchise
it's practically designed to get players
to pull their hair out in frustration
but blighttown even getting good doesn't
make the players hate blighttown any
less
to start with blighttown features a
vertical descent on platforms that will
fall apart at the drop of a feather
which you have to navigate while
fighting off enemies
once you get down to the bottom you're
forced to wade through a poisonous swamp
fighting off enemies who will also
poison you oh and did we mention the
horrendous frame rate drops
put all this together and you've got a
blight on an otherwise
great game
number four the mako mass effect
the original mass effect has held up
surprisingly well since its release
with its story and combat remaining
engaging
but this sci-fi epic falls flat on its
face with the sections involving the
mako
while driving the vehicle on the surface
of planets could be fun sometimes
the controls were incredibly imprecise
this made
parts where you wanted to go a specific
direction more of a
guessing game than most gamers want
navigating mountains in particular was a
massive headache
thankfully the developers clearly
listened since the vehicle was absent
from the rest of the trilogy
looks like nobody's home number three
base building
fallout 4.
customizable areas of fallout's
retroapocalyptic world
is a really cool idea on paper
well in practice it can be pretty cool
too some of the creations people have
made in fallout 4
are amazing but along with the base
building players are sucked into a
repetitive gameplay loop of dull quests
sold out by no one's favorite minute man
preston garvey i've had some bad news
super mutants raided a settlement maybe
you can find out where those bastards
are coming from
and put a stop to them oh what's that
another settlement needs our help
i never would have guessed one has to
question the value of building and
maintaining these settlements the
bandits are just going to attack them
every
five minutes but you just killed
everyone
it wasn't any other way number two tank
missions
batman arkham night
the batmobile is a tank that's awesome
we all said at first clearly the
developers thought so too
because they really went all in on it
what should have been a fun feature
is instead a requirement
the batmobile is necessary for a lot of
puzzles and progression in the game
then there are the numerous copy and
paste missions of tank to tank combat
and sure
it's fun the first time but after half a
dozen times over the course of the game
a lot of us were hoping that the
batmobile would lose a wheel
so we wouldn't have to use it anymore
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number one water temple the legend of
zelda
ocarina of time
ugh water levels suck and when you know
it
the most infamous of them all also
appears in one of the most beloved games
of all time
the water temple features two major
features that make it an
absolute chore the iron boots and the
need to raise and lower the water levels
the iron boots allow link to walk under
water but switching to them has to be
done
on the menu combined with the frequent
need to change the water levels in the
temple
this can also lead to lots of confusion
about where you are
and where you need to go the 3ds remake
made it a little easier but those of us
who played the original without a guide
were traumatized
for life
[Applause]
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