If you're new to sound design or wanna know some different approaches to it,
this video is for you.
These will help you get the results your after, whether it's sounds for video games, film,
or music production.
Stick around, I think you'll learn something new.
[Sound Design Tips For Beginners] [(How to Sound Design 2018)]
Hey everyone, it's Jake from Transverse Audio.
Let's get into some of the techniques you can use to design better sounds, and most
of what we're going to be doing can be done in any DAW that has at least basic stock plugins.
First, let's go over some of the most important effects that a sound designer can take advantage of
when crafting unique sounds.
After that, we'll go over some of the tips you might want to put into practice,
so stick around for that too.
The first effect I want to talk about is Phasing.
Using a phaser effect can help create a dynamic progression for your drones or longer sounds
(and even shorter sounds too).
For an example, this is what a phaser can do to a constant note.
[Phasing effect example]
Adding a chorus effect to electrical sounds and drones can really thicken up the dynamic range,
filling up your sounds to make them seem bigger than they were before.
And the chorus effect can be used for many more things as well.
[Chorus effect example]
Using a bit-crusher or saturation effect can make something sound much more vibrant in
the higher frequencies, helping you fill up the frequency range of a sample.
These types of effects can also help with designing pseudo-chiptune sounds.
Essentially low-bit sounding but not truly 8 or 16 bit.
[Distortion & saturation effect example]
Adding a reverb to you're effect chain can make a completely different sound out of
what you have already.
Now, this may seem like a completely obvious solution, but using reverb can not only add
depth and a feel for the environment around the sound, but it can also give a sound an
ambient or hollow feel.
[Example of a sound without reverb]
[Reverb effect example]
Now, with those important effects on the table, let's move onto some techniques to get the hang of
when dealing with your sounds.
Taking multiple sound effects and forming them into one by positioning them correctly
can really make a sound much more powerful.
This is known as layering.
Pay attention to the frequencies of each sample and try to find ones that complement each
other by filling different parts of the spectrum.
[Layering sound effects example]
Stretching or squishing a sample's original time can result in some pretty weird sounds.
[Original sound being played]
[Time-stretched sound example]
[Time-reduced sound example]
[Original sound example]
[Time-reduced sound examples]
Reversing a sample can be used to build up to another one or really any situation.
[Transition sound effect by reversing a crash cymbal.]
Changing certain parameters over time automatically is a powerful way to introduce a new perspective
on your sounds and can help match it to the events on screen.
Some common things to change with automation are volume, panning, pitch, and frequencies.
You can even automate the intensity of plugins that affect your samples to give them more motion.
In most DAWs, there isn't much you can't automate.
Now, I've got a bonus tip for you.
When designing sounds it's important, but not critical, to get high-quality samples
to work with.
By using something that sounds good from the get-go, you'll have an easier time in the studio.
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