What's going on boys and girls what's up world Austin John plays here and today
we're gonna be taking a look at Nintendo lab OVR Legend of Zelda breath of the
wild VR with the first person mod so yesterday I did a full review on breath
of the wild VR and there's one concept that I didn't really get across which is
how pixelated it is and by me showing you a video of it you kind of don't get
a full idea of it however if you look at it right here
you'll notice that the pixel density is visible also my cardboard is a little
dirty but those little lines are pixels and they can only display one specific
color in those pixels which if you look right around links bow that's when it
starts to get a little weird and I've had some time to mess around with the
first person mod with and without VR and it's a little sad to say that with the
first person mod it actually makes the experience much more enjoyable for a
couple of reasons first of all if you are doing breath of
the wild VR I do recommend starting a new game because as long as they're not
pre-recorded cutscenes most of the cutscenes are in 3d and it's kind of
enjoyable also for anyone who may have said and maybe he has a problem with VR
regularly I don't I own a rift I play beat saber for hours on end I've played
superhot I've played accounting plus I'm familiar with VR and
I don't get nauseous from it but it has to do with the low frame rate and the
pixelization of everything that kinda really upsets me and upset in my stomach
yesterday so let's go ahead and get a super super close-up zoom of what we're
looking at here also I've noticed that when you're starting off the game when
you have three hearts it's almost impossible to see your health which is
kind of a drawback now this is just about what you're seeing in lab OVR
you're seeing only the and when you're in first person keep in
mind that this is a mod for the Nintendo so it requires you to have custom
firmware I don't recommend doing it but I just kind of want to show you what
it's all about it's a lot easier on the eyes mostly
because the field of view is a lot smaller now so because of that you're
seeing less on the sides than you would normally
and with that it's it's actually much more manageable like in yesterday's
review when I zoomed in when I was in the Lost Woods you got to see that when
I was zoomed in things were super clear that's because they were taking up a lot
more of the space so now I'd want to do a side-by-side comparison of exactly
what it looks like in first person and without first person as for the original
soon as you enter this shrine you'll start to notice that it's it's a lot
more panned out of course and then also because of that things appear a lot
smaller and a little bit more pixelated but then even when you're going down
corridors and stuff I mean it's just a very different feel playing in
first-person verse third-person so I guess it would kind of come down a
little bit to user preference now when it's in third-person it looks pretty
much exactly the same but it's only when you're really moving around that it
becomes that dramatically easier but at the same time is just significantly more
crisp in first-person and this kind of goes to show that if Nintendo wanted to
they could totally make this a thing they could totally decide to make it so
when you play in VR mode that you enter first-person or at least a more shallow
depth of field or maybe they could possibly do something to link to make it
seem a little bit less pixelated on his actual body while you're playing and of
course when teleporting into place it's so much better because well you're not
you don't have to look at all those particle effects some from so far away
and in this one scene alone everything looks crisp mostly because the floor is
right in view it's not super far away even the center
area doesn't look that bad now grant it in the headset
it looks a little bit worse mostly because you do have those little actual
pixel lines going through and the pixel density of the video you're watching is
better than what it is on the VR headset so overall what I'm trying to say is if
they did something for VR it would overall be a much more enjoyable
experience the Nintendo switches front screen has a pretty low pixel density on
that 720p screen so the kind of need to do some tricks in order to make it work
but at the same time and I think they wanted to you're not paying for the
experience of Zelda in VR it's just one of the perks of having the VR headset
and having Legend of Zelda breath of the wild plus for a game that's over two
years old it makes sense that they're not really doing anything more for it
I'm surprised that they did this in the first place or what they did for Mario
Odyssey were able to actually just have it in handheld mode and look around that
way you can Pan the camera around based on where your switches I think that
would be cool to have the accelerometer feature of the switch brought into the
the not warp to view yeah I think that'd be cool but guys I want to know your
thoughts do you have the Nintendo lab oh and Legend of Zelda breath of the wild
are you enjoying the experience do you think it would be better in first person
or that Nintendo could have done a little bit more to make it a little bit
more enjoyable leave your comments down below if you're new to the channel be
sure to subscribe turn on notifications until next time
Austin John out