What’s up guys, Rogue-9 here and now that Operation Steel Wave is finally here, I want
to take you through a detailed examination of how the house map has been changed with
a specific focus on the tactical implications.
I’m not normally one for dirty angles or runouts but if I’m going to do a map breakdown,
then why not add in some really useful stuff?
Since we’ll be going into quite a bit of detail, I will be covering this map in a short
series of videos, rather than one endlessly long video and today, we’re going to kick
things off on the second floor!
Let’s go!
If I had to summarise the House rework in one sentence, I would simply have to say that
for the top two floors, two new rooms have been added to the south and the basement has
had some stuff moved around.
On the top floor, you can instantly recognise that the core of the map is identical to before:
The north eastern bathroom, master bedroom, walk-in closet, kids bedroom and upper hallway
(which connects to the back stairs and lobby stairs) are essentially untouched in terms of their
layout and even the overall footprint of the former workshop room in the north west is still the same.
With all of these rooms, there are some tactical considerations though.
Two of the windows in the bathroom have been closed off and because of the two rooms added
to the south, the kid’s bedroom (now renamed car room) and the master bedroom have lost
a bunch of their south facing windows.
The three windows facing west over the back stairs have also been changed.
They were raised up, so defenders can no longer jump out and once the barricade has been opened,
there is no way for them to be boarded back up again.
The small windows at the top have been removed, so that attackers no longer have a permanent
sightline along the hallway, only one of the windows can be opened up and some metal bars
were added to stop attackers being able to swing in.
Attackers can still rappel above the window to control the back stairs and upper hallway
and of course any occupant in the treehouse can still attempt to lock down the hallway
but this is now far less of a problem thanit used to be.
Despite the fact that the new tree house has a new ladder, accessible from the north, that
will allow attackers a relatively safe way of climbing up, countering the tree house
position has never been easier.
As a defender, there are a total of four different windows that will allow you to shoot at any
attacker skulking around on the tree house: of course there is the back stairs window
but you can also challenge from either the car room
or from the pink room,
plus you can also use the game room window downstairs to get a pretty good view of your enemy.
And as if 4 separate windows weren’t enough, you can also jump out through the window in
the brand new play room on the second floor or run out of the new downstairs music room.
From the other side, the tree house still has some value for the attackers: not only
can you control the upper hallway but you can also cut of the rotation from pink room
to the bathroom hallway and see the pink room walk-in door and you can also see into the
car and game rooms.
Nevertheless, cover is sparse and if anyone stays up there for too long, it’s only a
matter of time before a defender manages to challenge them from one of the many angles they can use now.
Back to the rest of the top floor and besides window changes, many of the formerly soft
walls have been turned solid and vice versa.
The bathroom still has two sections of breachable walls but nowhere near as many as it used to.
All of the parts around the master bedroom doors have all been solidified and the master
bedroom door has been made a bit smaller… you know, roughly the size an actual door would be.
The northern wall of the walk-in and the west facing section of the car room has also been
converted to brick which means you won’t have to worry about a sniper on the treehouse
shooting into car room anymore and at the same time, the back stairs are a little safer
now because you can’t be double peeked through kill holes from the north and the south
at the same time anymore.
But some walls have also been turned soft: the master bedroom now has two soft wall sections
leading outside (one in the north and one in the south) and the walk-in and car room
also have brand new sections of breachable wall that connect to the new part of the building
and offer some great rotation opportunities.
I have to say, that I find the new external soft walls in the master bedroom quite interesting,
since they allow for exciting battles to take place between the two teams.
On defence, you can either choose to reinforce these sections, which could lead to Bandit
tricking battles or you could just straight up leave these sections soft or even open
them up during the prep phase to contest these areas, it’s up to you!
Especially the southern wall can provide a chance for some sneaky early runouts that
could allow you to catch attackers as they move in from the “side street” spawn in the south east.
Another neat thing you can do from the master bedroom now is to open up parts of the floor,
to get sightlines all the way down into garage.
If you open up a hole just in front of the chair here and you then also open up the brand
new hatch in the dining room below, you get a really good view of anyone trying to push
in through the new garage entrance door, all the way in the basement and there is almost
nothing that the attackers can do to fight back.
If you turn around and shoot open the floor towards the rug under the bed and also make
sure you have enough of the dining room floor open, you can deny any opportunity of the
attackers planting next to the bullet proof cabinet just inside the garage.
Of course, both if these angles can also be used directly from the dining room below but
going across 2 floors is safer and can make for some extra spicy kills!
Last but not least, the entire floor in car room has been turned into wood and can now
offer some great angles down into the back stairs hallway.
You can watch the stairs themselves,
the door to the new music room to the south,
the door east to the kitchen
and even north to the game room if you go through this section of the wall here.
This makes the car room a great place to limit access to the back stairs and can be used
by both defenders and attackers!
This video is sponsored by Opera GX, the world’s first internet browser built specifically for gamers!
Ever since the lockdown, when I’m done researching Rainbow Six topics for the day, my evenings
involve playing a nice relaxing single player game and in parallel I will always have a
Twitch stream running on my second monitor and Opera GX is perfect for this kind of activity!
Not only does it come with Twitch directly integrated into the browser (oh look, Bikini,
DarkLibterator and Varsity are streaming) but it also has some really handy settings
under the GX Control tab.
Here, you can set limits on the max network bandwidth, RAM and CPU usage the browser is
allowed to take up, which ensures that you always have enough resources for gaming, working,
studying or whatever else you’re doing on your PC.
With a single click, you can even pop out any video, on any website and then continue
working or browsing elsewhere!
But Opera GX has so much more to offer!
Beyond Twitch, you can also customise your experience with all kinds of other Opera extensions,
plus Chrome extensions are compatible too!
Fancy free VPN?
Just activate the Opera VPN extension and bang, that’s there as well!
A final feature that I really like about Opera GX is the GX Corner.
This awesome gaming extension includes info on the latest games releases, free game offers
and a deals aggregator.
Plus you also get to see the latest gaming news, all neatly brought together for you in one place!
And honestly, I could go on for longer but this is a Rainbow Six video after all and
we need to get back on topic, so use the link in the description below to check out Opera
GX and since it’s completely free, why not download it and try it out for yourself!
If you are watching on a mobile device, that’s perfectly fine, you can use the same link
and if you leave your email, Opera will send you a handy download link, which you can use
on your PC later on!
And now: back to Siege!
It’s deceptive, how even the rooms that don’t really look as if they have been changed
at all, are actually quite different once you take a closer look.
But those are just the subtle changes; there are some more pronounced differences at the front of the house.
The workshop is now called the pink room and there are several important tactical changes
that we need to be aware of.
In terms of its footprint, the room has been expanded out to the east over the top of the
lobby, while completely absorbing the part of the hallway that used to be there.
Instead of that landing, the pink room now has its very own walk-in closet with reinforceable
walls facing north and south.
From a tactical perspective, one of the most important changes for this section of the
map is that the floor is now completely soft, which allows you to create sightlines to and
from the old living room below (which is now called game room)
and also to and from the lobby.
If you want to get really creative, you can even create sightlines all the way into gym
and garage in the basement.
But, if you are on attack, the soft floor can definitely work in your favour.
Whenever the pink room is the objective, you will often find a defender trying to anchor
in the reinforced walk-in, maybe with a deployable shield in the doorway.
This is a pretty good spot to sit because it allows you to cover the back stairs through
the soft wall and both windows of the room.
The problem is that all it takes for the attackers to dislodge you is someone in game room below
with a hand grenade and a bit of timing.
Alternatively, any soft breacher (such as Ash, Zofia or Buck) can also make a real nuisance
of themselves from below.
The other tactical considerations for the pink room are that several of the walls have
been solidified and can no longer be breached: specifically the East-West facing walls and
a small section next to the South facing door and the large window in the North has been
bricked up in exchange for two new smaller windows: one in the North-West facing the front of the house
and one in the South-West facing the tree house.
The house has also been expanded to the North.
Instead of the outside roof and the iconic, yet sometimes pretty frustrating front window,
there is now a bathroom hallway, which creates a rotation opportunity between the old bathroom
and the pink room.
Take care when using this hallway as a defender though, because the attackers can contest
this area through a window that leads onto the roof outside the bathroom.
Moving on to the other large area of remodelling on the second floor of the house, in the south
there are two new rooms.
The play room, attached to the car room in the west and the reading room attached to
the master bedroom over in the east.
The play room is a pretty simple room; one window, two doorways and only a relatively
small section of soft wall that can be used to access the car room.
The window leads out onto the second floor back porch and can be used for jump outs to
contest the tree house (as mentioned earlier) or also to fight anyone trying to get into
reading room through the second window connected to the porch.
The official minimap tells us that the floor in the play room is completely destructible
but a closer examiniation reveals this to be a bold faced lie!
Sure most of the floor IS breachable but the section immediately under the window is not,
thereby denying the defenders the opportunity of setting up a kill hole in the ceiling below
in order to ambsush unsuspecting attackers.
Nevertheless, the rest if the floor does allow you to create valuable sight lines down onto
every doorway that leads into music room below, as well as being able to fight anyone in the music room itself.
If you shoot open the floor here, you can shoot the legs of anyone trying to come in
through the south facing door in the music room and from here you get a perfect sight
line to the north and the door leading to the back stairs.
The metal bars make holding the door over to the east a little harder but you can still
get a perfectly usable sightline from here.
If you’re attacking and trying to contest the two new rooms on the first floor, make
sure to drone out top floor and if necessary clear this room out before making a move below.
Final section on the top floor is the reading room and the brand new red stairs.
This room has two doors and two windows with a breachable section of wall in the north western corner.
We already mentioned the window to the south that leads to the porch.
If you are on attack, you might be tempted to contest this window or even to try to enter
through it but I would recommend against attempting anything like that.
Because of the half wall immediately opposite the window, you have a very poor view of the
reading room itself and won’t even be able to cover the stairs properly.
The only useful thing you can do from here really is try to throw in a grenade or two
over the half wall, which may or may not even be able to do anything.
Jumping in here is also very dangerous because you can be simultaneously contested by from
the left and the right.
For defenders, holding this window is pretty easy.
You are relatively safe in the reading room and as soon as the window is opened, you can
lob a nitro cell over the wall for a chance at an easy frag.
The east window is also very useful for defenders to attempt to keep the reading room balcony
clear and to stop any attempt at opening up the soft wall into master bedroom.
You can even attempt an early jump out onto this balcony (similar to coming through the
master bedroom wall) in the hope of getting a spawn kill on an attacker who may be distracted
by trying to take out the south east default cam.
As with almost every single part of the top floor, this room also has wall to wall breachable
floors and again, this can allow you to set up kill holes to cover every single doorway
into the TV room below.
Shoot here to get a line of sight onto the doorway that leads west to the music room.
Shoot here to cover the doorway east leading to connector at the bottom of the red stairs
or most importantly of all open up a tiny bit of floor under the window here to cover the back entrance.
Being able to cover both of the entrances leading onto the first floor porch from above
is really valuable and just like I mentioned with the game room, if you are on attack,
you need to check the top floor before attempting to push into the TV room from the south.
And finally, hatches on the second floor!
As you can see, they are exactly where they were before and, for the most part, offer
exactly the same access and lines of sight as before.
This little half wall here in the master bedroom does make it a little bit more difficult to
see to the north but apart from that, all stays the same.
There you go, some of the best defensive angles from the top floor of the new House map.
Keep your eyes peeled for follow up videos with tips on the rest of the map and for now,
many thanks for watching, I hope you enjoyed the video and I will see you in the next episode!