Hey everybody Jorphdan here the PH is silent.
I was digging around for video topics and realized I knew little to nothing about the
celestial bodies that orbit the sun in Realmspace.
Realmspace being the crystal sphere that houses Toril, the Sun and the moon.
There are other heavenly bodies that are floating around in Realmspace.
You’re probably wondering how I craft such an interesting video well…
I PLANET!
Cause of the planets… in the sky…
Let’s dive in.
Realmspace is the term to describe the solar system that Toril belongs to.
On Toril, Realmspace was referred to as the Sea of Night, and the Netherese referred to
it as the Skyward Realms.
Realmspace contains a Sun, eight Planets, and wildspace which is the vacuum between
planetoids.
When spelljammer came around there was an idea that all D&D settings could be connected
through that setting.
I could fly a spelljammer ship from Toril leave Realmspace and visit Greyspace and the
world of Greyhawk.
So little solar systems were created for each campaign setting housed in a crystal sphere,
adventurers like yourself can move from crystal sphere to crystal sphere by navigating the
Phlogiston that crystal spheres float in.
Realmspace is about 6,400 million miles in diameter.
From both the outside and the inside of Realmspace its viewed as perfectly flat, a solid wall.
This is confusing because we have three dimensional space within the crystal sphere… but that’s
what the game supplement said.
Unique to Realmspace are the hundreds of millions of glyphs and wards that cover the inside
of the Crystal Sphere.
These words are miles tall and are illegible.
These glyphs hold powerful defensive spells, and if one was able to read them would activate
a spell much larger than average.
A blade barrier that covers most of the solar system.
Nobody knows who wrote them or where they came from, but most believe they were put
there to protect the inhabitants of Realmspace.To ward off greedy visitors that might try to
destroy the planets for resources.
The flickering of pseudo-stars shine with their light, they’re actually portals that
open to the quasi-elemental plane of Radiance.
Giving the illusion of stars in the sky at night.
In reality the only star in Realmspace is the Sun.
A spelljammer ship could travel through one of these quasi-elemental plane portals, but
to travel into the plane of Radiance is suicide.
Your ship would combust, metallics would melt within two rounds, and all living creatures
would die instantly.
It’s nearly impossible to accidently travel into one of these portals, as the light and
power can be felt before arriving in the quasi elemental plane.
This next part gets weird.
Only found in Realmspace there is a large group of humanoids that continually walk across
the inside of the crystal sphere, chanting.
All kinds of races are present, orcs, elves, humans, dwarves, etc.
They walk side by side across the inside of the sphere in a north south trajectory, all
possessing the mark of Torm on their palms.
There doesn’t appear to be a way to communicate with them, or stop them from their journey.
Legend says they are souls of individuals who died performing evil deeds.
Coincidently it is these souls that make it possible for spelljammer ships to pass in
and out of the crystal sphere.
If these wanderers were to leave so would the ability to produce portals outside and
inside of Realmspace.
Let’s talk about the planetoids in Realmspace.
First off there is the Sun.
It’s a huge spherical body of fire that warms the solar system.
Dotting the surface of the sun are hundreds of small openings to the elemental plane of
Fire.
From these portals certain fire elementals or fire loving creatures come to live on the
sun.
They have the ability to return to their native plane, but living on the Sun is nice and plenty
stay there.
No magical protections can allow someone from the Prime Material Plane to live here.
Even the strongest items are overwhelmed in seconds.
But perhaps in your game someone’s figured out a way.
I’m sure you could come up with a solar adventure.
Perhaps reigniting the Sun by drilling into it, that’s an adventure I want to play in.
The first planet is known as Anadia.
It’s an amber and green planet and is populated at the poles by Halflings, and around the
equator by umber hulks.
Much of the surface is canyons, and because of its closeness to the sun it’s a very
dry and unlivable planet.
The Halflings here have darker skin and have lost their ability for dark vision.
They’re a pretty advanced society with thirteen countries and laws that govern their people.
Coliar is next, it’s a spherical gas giant.
Because of its proximity to the sun the planet is quite warm, staying above 75 degrees at
the poles and reaching as low as 40 during the winter.
Within this gas planet float hundreds of earth and water islands.
This planet is home to arakora, and other avian forms of life.
As well as lizardmen and dragons.
Elminster has a hideout here, a globe near the center gravity pull of the planet.
Toril is the 3rd planet from the sun and what else can I say.
Humanoid races are most prevalent, and it’s the planet that is most like earth.
For more information on Toril… watch the other 70+ videos I’ve made on Forgotten
Realms Lore.
Toril has a moon they call Selune (named after the goddess of the moon), which has a magical
illusion on it to make it appear uninhabited and desolate.
In fact it is neither of those things and there are people on the moon, elves and humans.
So yeah take your party on a lunar vacation to Selune.
Karpri is next and is a planetoid of water.
Aquatic elves, huge insects, and arctic predators live on Karpri.
There are no islands or land to speak of, but there are ice sheets at the poles.
Around the equator is a huge bed of floating seaweed, large and thick enough to support
weight.
Enough in some spots to support a spelljamming ship landing on the planet.
Chandos is another oceanic world, but its seas contain lumps of rock.
Creating unstable islands where humans, dwarves, and orcs live.
It’s been compared to a box of marbles filled with water.
Rocks shift as the planet rotates making the inhabitants nomadic, due to caverns flooding
and islands changing.
Glyth is next, the sixth planet from the sun.
The surface is a foul place, with fires, and a thick smoky atmosphere.
Eighty percent of the planet is land, with twenty percent of it being a mysterious gelatinous
water substance.
Gylth has a ring that orbits the planet and three moons.
The illithid have used Gylth as a place to farm their humanoid hosts and food.
Deep underground is a resistance movement against the illithids call the Free Thinkers
Union.
They lead attacks against the illithids and their practices.
Not a fun place to visit.
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Garden is the 7th planetoid, and it’s not actually a planet.
In reality it’s a massive plant, that holds earthy masses together.
Non sentient life lives on Garden, but it is also home to pirates.
Also known as Yggdrasil’s Child most spelljamming ships that arrive here do so to replenish
their air supply.
Pirate dens hide deep within the rocky asteroids that make up the center of the planet.
Finally the last planet is called H’Catha.
Hacatha?
H - Catha?
I’m not sure.
It is the eighth and final planet from the sun in Realmspace.
It’s a weird planet, and I guess I use the word planet loosely.
It’s actually a flat piece of water 300 miles thick with a mountain rising out from
above.
The water constantly drips off the side of the flat ocean and turns to mist.
This mist then collects underneath the planet and becomes water again churning the ocean.
As it revolves around the sun it looks a lot like a wagon wheel, with the large central
mountain pointing to the sun.
Beholders have taken over this world and killed its original inhabitants, their current fate
is unknown.
Now there are six ports for spelljammer ships to land each controlled by a different type
of beholder.
Because of their paranoia only ships with items to trade or sell are allowed to land,
and when business is done they have to quickly leave.
Traveling to different worlds in Realmspace could be an exciting adventure.
There are some fun star trek scenarios one could play out with a spelljammer ship.
Thanks for watching everyone I hope you found this video on Realmspace interesting.
Special thanks to my patrons on patreon that keep these videos going.
Check out Dice Dungeons kickstarter in the doobly do, and I’ll see you all next week
with another video!