What’s up guys, Rogue-9 here!
The Rainbow Six Siege TTS with Operation Chimera has been available for a while now and there
have been some significant changes on show (in addition to the two new operators of course).
The changes to Blitz and Ela have caused the greatest stir but besides that, there have
also been a few little changes that have mostly gone unnoticed.
Many thanks to Toni for the tipoff about the SMG-12 and this supposed change especially
caught my eye since it was not mentioned in the TTS patch notes.
So here we are, back again exploring a hidden little change that will be well worth knowing
about.
Is the MP-12 really no longer silenced and if that has changed, what other changes might
there be?
Let’s find out!
Ok, Toni tells us that the gun is no longer suppressed so let’s maybe start out there.
I compared the sound signature of the weapon from about 9m distance and this is what the
gun sounds like now and what it will sound like once the Year 3 Season 1 patch drops
on the 6th of March.
I think the difference is pretty clear: the sound signature has changed and the new version
of the MP-12 will also provide a threat indicator to your opponents once Operation Chimera drops,
while the current version does not do that.
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Now let’s quickly compare the stats to see if there is anything else that will be changing.
Nope, the stats remain exactly the same, including the recoil pattern but oooh, look how pretty
the gun stat menu will be in future!
The guns are now slightly angled and you can play around with them if you like!
But back to business: the stats don’t really help us here but there is one thing that I
think is noteworthy.
The MP-12 was never able to take a muzzle attachment and that made sense because the
gun already had a fixed suppressor attached, much like the MP5 SD or the Six12 SD.
Now that this machine pistol no longer has the advantage of being suppressed, still not
being able to use muzzle attachments is a disadvantage compared to the other machine
pistols in the game.
And considering that especially Dokkaebi needs to rely on her sidearm quite a bit, having
the option to control the recoil a bit more would be really helpful.
Before we move on from the in game stats though, I do want to double check them to make sure
there’s nothing going on behind
the scenes.
Those of you who have seen my online gun stat sheet
might remember that the current version of the MP-12 doesn’t actually do the 28 points
of baseline damage that the menu wants to make us believe.
Since its release, the actual baseline damage of the gun has been 27 points instead which
is probably down to some minor of rounding issue but it did mean that you would need
5 bullets to down a two armour opponent from close range, rather than 4.
Testing the new version on the TTS shows us that this issue seems to have been fixed;
the MP-12 now will actually cause 28 point of damage with a body shot to a level 1 armour
opponent.
At distance, the change is even more pronounced.
The current MP-12 only does 19 points of damage at 28m or above (significantly weaker than
the three other machine pistols) but on the TTS, the minimum damage has been raised to
22 points instead, putting the gun on par with its peers.
So in losing the suppressor, the MP-12 has also lost at least some of the damage penalty
that is used to have.
Nevertheless, the baseline damage of 28 is still significantly lower than the other MPs
and the only thing that makes up for this is a larger magazine.
And last but not least, let’s just double check the recoil patterns to make sure that
there have not been any sneaky shenanigans there.
I came back to the little spot that I used in my recent Blackbeard recoil comparison
video and don’t be distracted by the fact that I still have an optic attached on the
old MP-12.
I made sure to remove the grip and the optic won’t affect the recoil, so we’ll be ok
with this comparison.
I tested the recoil, both in single fire and full auto mode, at a distance of 9m and here
is what the final patterns looked like for the way the MP-12 works in the current build.
If I go ahead and overlay the results from the TTS, I think it becomes quite clear that
the patterns are similar enough to conclude that there will be no change to the gun’s
recoil.
So, in conclusion: A lot of things about the gun will stay the same; same recoil, mag size,
ammo count and attachment options.
But it looks like the MP-12 will be losing its integral suppressor and gaining 1 extra
point of damage at close range and 3 extra points of damage at 28m or above.
What do I make of this change?
Well, it’s hard to say whether this is a buff or a nerf.
Adding a bit more power is nice but at the same time: most of the gain is at relatively
long range where the MPs are not the best option anyway and the MP-12 is still considerably
weaker than the other machine pistols.
In addition to this, because of the continued lack of muzzle attachment options, the controllability
of the MP-12 is still relatively poor, which means that at the distances where we will
see the most damage gain with the new release, the gun will still be mostly ineffective anyway.
The bottom line for me is that the damage gain is not enough to make up for the stealth
loss and on balance; these changes are a minor nerf in my eyes.
This will mostly affect Dokkaebi, since Vigil is a lot less reliant on his secondary and
this will push Dokkaebi even further into the role of long range supporter.
But as always, those last few points are just my personal opinion.
What do you think about these changes to the MP-12?
Buff or nerf?
Let me know in the comments section below and with that, as always, thank you so much
for watching; I hope you enjoyed the video and I will see you in the next episode!