Let's hope neither one of these Maps ever makes a comeback in future card games
Let's go over some hated not the worst sometimes they are maps in cod history. Ok
Let's get an obvious one out of the way right now
Drone black ops twos drone now
It was one of the larger maps in the game and it was also one of the most elaborate maps with which people don't really
talk about but that also made it a nightmare to play drone was not only big but
It also had a ton of hallways corridors passageways, whatever you want to call them streets alleyways
It was just it was riddled with them. This made the map a haven for campers and destroyed the flow
It caused many people to hate it very very rapidly. Sure
There was some pretty cool standoffs between snipers from one spawn to the other which was a nice touch
But then again pretty much everything else about the map
Well, it screamed out camper and that led to people almost always voting against it in the lobby
It was an auto default vote against for me
I don't know about you guys if you think I mean think about it
If you restricted this map to ground war it would have had a better reputation
But since it was in standard 6v6 modes, it got a terrible one
And I think it's a pretty easy choice to kick off today's video
Next up is the USS, Texas in Call of Duty World War two this this could have been cool
It could now Cod World War two is a pretty solid game now, but when it first came out
It was disappointed largely because the map design and the lack of content just the straight-up lack of content
There was no content
One of the most hated maps in the game was the USS, Texas, which was an absolutely gorgeous map
It was a stunning map
It looked great and it had an interesting design
It took place on a massive army carrier and it was a really cool idea. But the more you played it
Well, the more you probably hated it and the more that cool visual style started to wear off
USS Texas was a standard three lane map
but the spawns in the high ground areas were at complete odds with one another which
Created a map where anyone of any skill level could spawn trap with little to no effort
the spawns seemed to be totally locked on the far other too far the spots of the ships and since both sides also had a
High ground area with a head glitch and safe to sit there dear exponents
You could just sit up there with a sniper or an LMG and lock the other team up in their spawn
Indefinitely the USS, Texas. It was a tough match, especially in hardcore where you could be spawned trapped with literally any gun
And a beret one of my most hated maps
freefall and Call of Duty ghosts now
I've said this before I don't know whose idea it was to make a map that literally gave people
Nausea and motion sickness, but they did it the idea
I guess was interesting setting a Call of Duty map and a skyscraper as it was
Collapsing but this meant the movement of the game makes with the movement of the map
Well, it ended up actually physically making people sick and on top of all that the map itself was poorly designed
This was just another aspect of cod ghosts' they ended up hurting it as it seemed Infinity Ward was more interested at that time
with trying to do new interesting things with the
technology then make a well designed game and it led to them doing a lot of things that were different just for the sake of
Being different which is a mentality that also led to the infamous
Satcoms hopefully cod devs got the message about making moving maps like this one because it's a cool idea in concept
But it doesn't work in practice
Next up is Karen tan in Call of Duty World War two
This is one of the og classic Cod maps it appeared in the original Call of Duty
Then it came back in cod - and then it was remade as chinatown in cod4 and modern warfare
He mastered and has a salute to the classic Cod area
Sledgehammer decided to remake this mat for Call of Duty World War two, but they didn't really take into account
How much the Cod formula has changed since those days?
Carrington and Cod World War two is almost identical to the previous versions but due to the changes in the gameplay
Formula from previous Cod games. He played like crap the kill streaks the spawns the division system
They all contributed to a very slow campy and often laggy
Experience that nobody wanted to play and it sucks when an old map comes back in the new cod game
And it's not as good as it was before but it really really really sucks. When a classic Matt comes back
It is arguably the worst map of the game that just hits you in the fields
If you're a cod fan number six, this one slaps you in the face
It did just hit you in the fields Gustav cannon and Call of Duty World War two
You're seeing a trend here with World War 2 Maps
I know I lied Carrington was not the worst in this game because I think everybody would agree that Gustav takes that title just
Runs away with that title. Gustav cannon was the biggest map of the game for standard multiplayer. And for a map
It was big the spawns were pretty bad as well. Normally bigger maps at least have diverse spawn points, but it seemed that Gustav
well
There was only a handful of places you could actually be put and all of them were never where you wanted to be it took
Forever to get anywhere much the map was wide open with no cover and in the dead center of the map where the B flag
was in domination
was a massive area of high ground leading to a tons of spawn trapping and plenty of camping because nobody wanted to go out in
the open and
Actually try to fight
This map ended up becoming so hated that it ended up being a meme in the cod community with pretty much every cod youtuber industry
We're making fun of it any chance they got I even think there's a time sledgehammer made fun of it themselves
This month's giveaway is for a brand new PlayStation 4 console
All you have to do to enter is like the video make sure you're subscribed to the channel turn on those notifications and tweet me
Why you want to win it with your Twitter handle?
included cracking into the top 5
block and cod for call of duty modern warfare
Changed everything but it seemed that its maps were either really really good
Or really really bad and maybe one or two maps in the middle
one of the really really bad maps was blocked and I've never actually met anyone who legitimately
Could make a case for liking it now
It was set in Ukraine in a massive abandoned apartment complex and this meant there were so many floors and windows for people to camp
In it also meant that
Absolutely
Nobody wanted to run out in the middle of the courtyard where the B flag was in domination because they would immediately get gunned down
By all the campers now
Honestly block may be the single most
Unbalanced domination map in cod history because the B flag was such a nightmare to get to it led to minigames to go into timeouts
And other games basically just being a race to see who got the B flag first
Because there was no way the other team was gonna take it back now
I'm sure there are some of you who liked this map for it's slower pace and emphasis on
Stealthy plane sniping, but for the majority of us the rest of us block was a nightmare
Next up is downturn in modern warfare 3 the map that literally nobody
Liked now mw3 had some pretty solid map design if you ask me
But there were few outliers in downturn was the most noticeable one it was bad
It was setting the remains of the destroyed city had you running between destroyed building streets and underneath the roads via subway tunnels
But the abundance of lanes that's what made it terrible for game flow
It turned most of it either into a camping fest or a game of hide-and-go-seek as you ran around
Just looking for somebody to shoot at and engage now in ground war
The pacing problems were solved a little bit
But then you were just left with a really poorly designed map with a ton of campers and limited visibility now
Visually, it was a cool map
It was definitely weird to see Wall Street portrayed in such a state but in terms of actual gameplay
Which is the most important part of a video game, I think it is
It was bad and speaking of maps set in destroyed cities. I bet you can't guess what's next?
You probably guessed it
Aftermath and black ops 2 despite the fact that people praised black ops 2 and it deserves that praise
The base game certainly had some duds in the map Department drone
aftermath when talking about crap black ops 2 maps pretty much everyone will tell you the worst of the bunch was this one which was
Ironically almost identical to modern warfare 3 s downturn and turn of theming and flaws just like downturn
Aftermath was set in urban area destroyed by warfare and it had you running through the remains to be destroyed of the buildings and streets
But once again just like downturn there was no flow
You had random paths to get between lanes and the abundance of camping spots was bad as well as areas with very limited
Visibility aftermath and downturn were they were just weirdly similar and both total crap to play
So let's hope neither one of these Maps ever makes it comeback in future Cod games at number two, and I don't understand this map
Exodus in black ops 3 this map would literally crash your game. It would crash your game when you were loaded
It wasn't a horrible map
It's actually okay when it was played on the Xbox one
but the ps4 community hated it because of how buggy it was on that system and there was never an explanation or a fix as
To what?
Exodus was a medium large sized map in black ops 3 with a lot of narrow areas both indoors and out making for some interesting
Objective games but upon the game's launch in late 2015
Ps4 players were hit with a frustrating bug
That would cause the game to crash whenever this mat tried to load but the bug in stop
Now the Xbox one didn't crash while loading
But all the platforms had new visual glitches on the map mainly with textures not loading in colors being randomly incorrect
The map was pulled from the rotation on ps4 little ways into the game cycle
And eventually it was put back in to fix the crashing problem. But the visual glitches they were never patched
So while this map really wasn't all that bad in terms of design
It was a pain to play because of the poor optimization and testing it took forever to load in and that number one today
Stonehaven and Ghost shouldn't be a surprise one of the biggest maps in Cod history
Which wasn't exactly appropriate for a 6v6 game now there are plenty of defenders of this map
This video is a list of the most hated maps not the worst
I don't think anybody can argue against don't Haven being one of the most hated now
I mean
People still reference it whenever a new large map comes out in the cod game and even the people who were never really into ghost
Still remember the snooze fest. That was Stonehaven whenever I talk about this map
I was referenced my theory that ghost was supposed to be a much bigger game and that
Stonehaven was supposed to be played in 12 feet 12, which would probably have worked fine
But since 12 B 12 is never a thing in ghosts
we were stuck playing 6v6 on a
Giant map or nothing ever happened because people were too spread out and it took forever to get to the objective
so while some people may have found value in it the majority of the community didn't it's getting the number one spot today it was
Visually beautiful it would be cool to see it. Come back in modern warfare 20 V 20, that would be fun
But other than that, nope, no it wasn't any good and there you have it
Those are some of the most hated maps in cata history. Let me know where I got it, right
Let me know where I got it wrong
If you guys enjoyed take a second drop a like make sure you're subscribed to the channel
Please turn on those notifications and I'll see you soon
You