hello it's ricardo and welcome back to elite dangerous seemingly out of the blue frontier
developments although we did suspect something was going to happen because they had been quiet
have announced that update 10 is coming not only to elite dangerous horizon players
but also to elite dangerous odyssey players and that's going to be elite
dangerous horizons on pc and console and of course elite dangerous odyssey
on the pc let's see what's in update 10 take a look at the patch notes and have a chat about it
it is tuesday the 25th of january
or 3308 if you're in game time update 10 is going to be with us they've got the servers down they're
expecting the servers to be back up around about 12 a day although they have reserved the rights
to extend that a little bit longer to make sure everything's right and who cares if everything
is right now we know with every update there are going to be some fallout there's going to be some
things that are broken and in the past frontier being very good at going in there and getting hot
fixes out as soon as they possibly can so with update 10 we know there's going to be problems
it's going to fix them but hopefully it's going to fix more than it causes now with update 9 we saw
the addition of the multi-olympic controller and the new srv the scorpion and after that it caused
a host of other problems some of which kind of caused the game to be virtually unplayable
on some of the console builds we have seen problems as well with the ability of not having
our opponents to be flagged as hostile so all you people doing afk builds and afk
credit mining and boosting that combat rank have had a bit of a problems but those just
scratched the service of the problems that were caused with update nine it certainly seemed to
break more than what it fixed and frontier being very good i think of coming in and getting some
hot fixes in place but without more to do let's take a look at what is coming in update 10.
so the update notes have dropped bruce the senior community manager has released the
updates for odyssey and horizons let's take a look at what's in it then so the post odyssey
updates have reached double digits in this round they see a series of optimization improvements
good because even my machine was still running like an absolute hound and i put
the specs of my machine at the end of this video only on some aspects as well mind
especially when you start looking at glass looking at panels you come away from that
and then you do get a distinct problem in regards to what's going on on screen you know frame drops
drops from like 59 frames per second down to like single digits sometimes okay the changes
will come to both elite dangerous odyssey and elite dangerous horizons and we're going to cover
both odyssey and horizons in this video okay so here we go then so with odyssey the optimization
the following features have received optimized improvements looking at through glass brilliant
cockpit glass i've actually seen a problem with that but there you go galaxy and system
map functionality good i've got mine set to medium not high res for some reason because i was already
having crashes but i've left it on medium anyway avatar decals forward lit vfx planet fine textures
shadows and emissive rescaling whatever that might be must look that up rendering an issue caused
artifacts on the local view in the system map was fixed it says fix fixed so it must be fixed doubly
also with stability an instant crash was fixed crashing when entering super cruise following
a low wake was fixed and a crash caused by jumping to the permit locked hip 54530 system
was fixed server okay on foot actions will now update the codex as expected on foot ranks will
now display their animation within inbox messages and rank animations will no longer display as a
tier lower than intended and then from the issue tracker stars will no longer flash brightly in vr
okay so they are still tweaking via um the asteroid system will resume featuring signal
sources great uh poly porous growths on brain trees can be splattered once again an issue with
teammate navalok was fixed and deposit fragments will no longer get stuck inside asteroids
damage values on thermal conduits have been corrected to scale with ship heat between
90 and 150 and capped at 160. in regards to ai ai will spawn at points of interest in multi-crew as
expected now hang on let's just hold the phone here right with multi crew
as soon as you may know i stream on a saturday and sunday with mike and simon and we get together and
we get into heists and we do power missions and combat and all that good stuff however
when all traveling together in a ship
we get major problems i mean people are left hanging out in space they're left with just the
tunnel the hyperspace tunnel there it doesn't work if you're in the same system kind of it
worked if you've got to jump to a different system still doesn't work when is this going to be fixed
when is it going to be fixed right it's a horrible horrible horrible situation to be in and it does
degrade the odyssey experience anyway i digress omnipole corruption was addressed their mission
givers will no longer assign their legal missions good because they're the fuzz decreased npcs
deceased npcs can be scanned once again at offline settlements well i haven't seen the
fact that that didn't work to be honest with you i've been scanning people left right and center
hostile ships will once again appear as such on the radar yes the afk builds in regards to
hostile ships will now rework this broke just update nine to be perfectly honest with you
or you people who drive your type tens into certain you know little belts of asteroids
to take out those pirates with a nice hole full of gold or precious metals or
anything really with stacked up missions can now once again be assured that you
can put your auto turrets on auto and they will take out people who are shooting you
this is great but it has ramifications throughout the entire game as well settlements terminals are
no longer obstructed in shinrata great planetary port landing pads have an added force field effect
okay i haven't seen this uh mining extractors no longer display flashing black squares
npc crew members will now retaliate when in the defend state okay uh deceased npcs no longer cover
the reactor console preventing interaction i've had that on a couple of power missions as well
with character animation an issue when running with the cutting tools was fixed now we already
seen that you had the cutting tool you were running and it was jumping towards your head
very irritated good stuff that's been fixed then um although they do joke our mothers still advise
against it never run with scissors eh okay ships and srv the srv helm audio will no longer be
replicated across crew members deployed vessels will retain their ship owner id as intended camera
angles for the livery screen on the scorpion srv were adjusted a detail issued on the azure paint
job on the asp explorer was fixed gold and black paint job colors were adjusted hopefully not so
dark and a bit more shiny and ember paint jobs were adjusted also the midnight black paint
jobs were also adjusted so you've adjusted some of the colors perhaps with lighting
hopefully interactions gravity will be re-enabled at guardian site so that caskets no longer
float great i'm gonna do some guardian mining on some of the streams as well this weekend a quantum
physics issue allowing multiple players collecting the same item was fixed quantum physics eh okay
now on to factions the pirate attack faction state will now no longer trigger when only criminal
factions are present in a star system temporarily make weapon commodities legal in most juris
sections and cause factions to lose influence due to criminal factions present in that star system
criminal factions will no longer experience active security states
interesting and their security points will lock at zero
right odyssey settlements controlled by criminal factions will now prefer to export commodities
at the usual favorable price that are illegal in other jurisdictions their
exports will return to normal if control changes to other faction types i mean this is all kind of
talking to what you can do to exploit perhaps the background simulation as well odyssey settlements
that were incorrectly reporting meta alloys will no longer do so well yeah like they're like rock
and rolls to be perfectly honest and incorrectly negative faction consequences when selling salvage
commodities for a relatively low value were fixed the black market station service will now activate
when controlling fraction as an active blah blah blah blah blah right i mean you know what
the faction side of thing i get it i understand but my god that's boring
onto the horizon stuff okay a crash when selecting the engineering panel from a ship was fixed
a crash caused by entering the permit locked five four five three zero was fixed and we saw
that up there on the odyssey fixes so there's a bit of cross pollination of the fixes good
deposit fragments will no longer get stuck inside asteroids and vfx for projectiles
from the remote flak launcher will no longer be too bright well that's a shame a crash during
the tutorial was fixed and a lot of people were complaining about that tutorial crash
um and damage values on thermal conduits have been corrected to scale with ship heat
and we've seen that on the odyssey mentioned above
an issue causing the session log to be inaccessible was fixed now they say we hope
you enjoy all these fixes and improvements listed above as always please let us know blah blah blah
and we'll see you for update 11. i suspect however we'll be seeing them for update 10.01
call me a pessimist there's an awful lot of stuff that's been fixed here and an awful lot i think of
humdingers that have caused the game to be in some cases unplayable for an awful lot of commanders
in which case then i think you know instancing crashing uh
was fixed hopefully that will relate as well to multi-crew we'll have to try and test that out um
and of course the afk stuff anything to do with stability anything that can improve the
frame rates i think still has to continue and they have to keep fine-tuning the game
well thanks very much for watching this video on what's in the patch notes and i've been
just to see all your comments and whether it's fixed issues that of particular interest to you
for me it was the afk and obviously you know performance even on my 3080 graphics card
but
dangerous odyssey and elite dangerous horizons and was update 10 released on the 25th of january 2022
hope you enjoyed the video like and subscribe if you haven't already done so and i'll see you soon
you