A design nation today you will learn how to make the stretchable dynamic block in
AutoCAD
So this is what we have. It's a storefront system in plan and basically
you want this, so that when we stretch this, we don't have to type so much and this will be equal.
So, what we want to do is make a dynamic block to be able to do that for us.
So I'm going to actually delete this, and draw from scratch,
so you can see any of the quick keys that I type they'll come up in this command,
or shortcuts, or whatever I use. I'll try to narrate as much as I can, so
4.2 this is standard million dimension and then we just rotate this
(what I just did).RO, rotate just copy this, do 1.5 and
so just do 5 plus 2.60, and 1.20. Right!
we'll draw a line here for the cell
another line here, draw a line to here
glazing choose offset point 2.5
and then I actually have the layers set up in here already from previous, so
a glazing, the architectural blazing is what I want.
I'm going to select this
make it a glaze sill and then I'm going to leave these on layer 0.
I'm going to make sure that I send this BR to the back DRB Center to the back.
So right now I have essentially what I had before
sertain scratch which is true I think, so
now I'm going to select all this type B for block and I'm going to give this a
name plan storefront. Okay, so now you can see I have a block, right?
I can move it around, it's one piece, the basics and then when you want
to make a dynamic block, the only difference is that instead of going to
edit block in place, you go to the block editor. It's important to know that, if
you have a dynamic block, if you go into edit block in place it's going to delete
all your dynamic parameter, so make sure that once you have a dynamic block that
you're editing it in the block editor. So once we click block editor and open up
this screen, now we have this little palette over here, which is helpful for
all the tools that we have, but in the ribbon you essentially have this as well
these drop downs, which are very similar. So I'm actually going to use the ribbon
just in case this didn't pop up for you, and use the base point to start with, so
this is going to set the base points as we manually set it and it's just nice.
I like, I prefer doing it this way because it gives me a crosshair.
If you set it manually, when you create your block then you won't get this crosshair.
So it just makes it visual for me, and this is going to be a linear parameter.
This is what we're going to be editing, so I'm just going to choose the first point on the
last point of my storefront system and it's going to answer how many grips I'm going to type
one because I just want it to be anchored at one point.
You can see this little word that means that this has no action applied to it, so
what we're going to do is select an action. We're going to use stretch.
I'm going to select the parameter, the anchor point, and then essentially it's asking
for a stretch frame or C polygon. We're going to use the stretch frame
essentially you're selecting the endpoints that you want to move, so if
you think of all the endpoints of your lines as being what you want to move
back and forth. So I'm going to select this. This is what I want to move here
and then it's asking for selected objects, so I want this and this to move, and then
you right-click and you're good. Now to get the center million to move,
you have to do another stretch command, I'm to select the same parameter, the same anchor point
but now I'm going to select this center point
and select these inter, these inner columns or these, sorry, these inner
glazing and that in this inner million right click and now you want to go over here
and click on stretch one, you can give these names as well, the distance
multiplier we want it to be half of the distance, so we're going to just make this 0.5.
There so that's going to keep this in the center all the time
and then up here there's a little test block, so you can come in, you can test
how your block is performing, it's doing what you want, and this is. So it's perfect.
And if you want to do different parameters where you can do minimum and
maximum, you can do that as well, but we're not going to get into that right now.
So hopefully this is helpful. Oh, the last thing actually.
You notice that before I, so I'm going to actually close the test block, and you can see here, that
this is on layer 0. I think that's a good thing because I want to save it.
So now I'm in my file, come out of the block editor.
This is great. Now what a lot of people don't know about blocks is that
they hold the parameter, so you if you use a layer 0 and you pull it out,
you can then use this. We change the layer that your block is on, it'll change the
layer 0 to the current layer, so you can see now that this is a glazed million
and that just makes it easy. So if I were to draw this line and this was also a
million line, which is easy to match parameters and keep your drawings organized.
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