New Cbble has a lot of bugs! I was hoping that they would have been fixed by now, but
NO. First up: the smoke issue. This is 2 problems
in one! First of all, you CAN see lights through smokes and these CAN give away player positions.
And second, the mist on the ground also shows through the smoke. This isn’t the first
time we’ve seen this bug! The same thing used to happen with the fences on the old
Nuke. I even made a custom map showcasing the problem. It’s something to do with alpha
transparency and is easier to spot on larger things, which could be why it’s happening
on this ground-fog stuff. Even though it’s a particle system rather than a model. Whatever
it is, this is the biggest problem with Cbble right now. It has the potential to ruin rounds
so Valve seriously needs to fix it. Please. On my FANTASTIC Twitter account, Bubbler pointed
out that the clipping on the broken roof isn’t very precise. This conveniently matches the
precision of the smokes I see thrown in competitive games- but I agree, it should be fixed. Perhaps
by entirely removing the clipping from the half-broken parts… making the problem the
opposite of what it is right now! Just over a year ago, Valve made the mistake
of showing that they were capable of properly clipping spiral staircases, smoothing out
the one on Dust2 using an elaborate quilt of triangular clipping brushes. So what’s
this Valve? What’s this?! We now demand perfect clipping on all spiral staircases
in CS:GO! Please clip. I don’t think it’s Valve’s problem to
fix, but this update has broken a lot of custom servers. Samuel Claesson discovered that a
retake server still spawned players in the wall on A, which is where the spawn positions
used to be before this Halloween update. I checked the map file and there aren’t any
spawns here, so I assume the problem here is with custom servers only.
This next bug isn’t just with the new Cbbl, but the Halloween ghost-spawning particle
effects are ruining all custom servers which do not yet have support for them, resulting
in error messages EVERYWHERE. Thank you to fall for this masterpiece of a flaw. Check
it out in the video’s description. And when people die on these servers, rather
than becoming ghosts, they turn into a missing model warning. Which I think you’ll agree
is even scarier. Dul_jab on Reddit discovered a problem with
the ghosts- they spawn where your body is! This means that, on the likes of Vertigo or
DIZZY, if you fall off then you float to the bottom and are stuck there. Of course, you
could just go to normal spectate view. But where’s the fun in that. Watching all of
the lost ghost-bots trying to jump back up was sadder than it had any right to be.
I propose that Valve make ghosts behave like dropped bombs, spawning to the last place
the player had stepped on solid ground. I know I’ve already covered this, but the
bonfire can burn people! I did a whole video on this- FuneralChris kindly pointed out that
by jumping when you’re near the flames, they can sometimes get you and inflict damage,
eventually killing you! And yes, you can stand on somebody’s head if you want to get the
job done sooner. I think someone pointed this out to me after my last fire video saying
that I had missed it, but I think we can agree it’s the same bug and that it’s Valve
who are the ones who should please fix. One of the ‘bugs’ that isn’t a bug that
people have pointed out to me is on the way to B, in this wooden bit here. If you jump,
you can see something white. And if you noclip, you can see that it’s a weird symbol.
The same thing can be seen HERE on Canals.
It’s even in the old version of Cbble… IN THE SAME PLACE!
Whatever it is, it’s not a bug, just an easter-egg of some kind. But look here, and
the same can’t be said for THIS! Some kind of overly aggressive areaportaling going on
here. Pls fix. This was one that Nailbomb sent me.
He’s been around the map finding all kinds of small problems. Really obvious things.
Like if you stand under the haybales at A then you can see through them. If you look
up at long A, the doors there aren’t touching the surrounding frames. He nicely pointed
out this lit-up window at T spawn, deducing for it that this would only have been done
if it was still a playable area, meaning the idea to close it all off was one of the later
things they changed. He talks about all sorts, I feel kind of bad
‘stealing’ all of them from him, so here’s his video so you can see them for yourself…
and thank him for finding them! Just like how you all invaded FuneralChris’s channel
the other day. Oh and Youtube unsubscribed LucarlFOK from
all 4 of my channels,
Valve pls fix- wait no