hi everyone in the previous episode of
developer Diaries we told you about a
new battle type team battles today we
present you with the Soviet Cruiser
branch that is coming to world of
warships full ahead
the development of the Soviet Cruiser
branch began about two years ago the
work on any branch in world of warships
can be divided into three main stages
searching for references designing the
game model and producing it
the main objective is to recreate ships
with special attention to their
authenticity details and historical
accuracy
we must study the entire history of the
shake-up where you who worked on it if
you designed and developed we also need
its operational record before going
material hunting on earth you need to
carry out a great deal of authoritarian
Anam a specific literature you study it
and understand where you should search
the creation of the Soviet Cruiser
branch is no different from any other
branch in world of warships only two
peculiarities should be taken into
account firstly the classification of
Soviet ships differs from the Western
one and I believe all the ships from the
branch are light cruisers according to
the Soviet classification only cruiser
Moskva res medium general we didn't have
any heavy cruisers as Europeans
understand it
if we create a historical ship for
example your chap higher or mikhail
kutuzov
it's a light cruiser or done but
according to international standards our
get huge weights almost as big as a
battleship or
secondly shipbuilders in the USSR often
had to look for inspiration in the
fleet's of major naval powers who were
also their possible adversaries on the
battlefield
Luna fought without any nerfs they have
a larger fleet of real ships their naval
powers that built warships for a long
time and in large quantity in this
respect the Soviet Union had to play
catch-up that's why we'll have more
ships that didn't leave the design face
one way or another the Aquifer Soviet
cruisers branch will be crowned by
project 66 Moskva the ship wasn't laid
down but it was designed with enough
details blueprints exist showing her
armor layout and describing her inner
construction in our game this ship will
oppose USS Des Moines as it could have
done in real life
world of warships will have four Soviet
cruisers that in reality never left the
drawing board or three of them had
graphic data available regardless of the
fact that many monographs stated that
there were no blueprints however that
that wasn't true we managed to find some
archive drawings on project 94 the
bishop was only the world even the
people who we searched the history of
shipbuilding it might not know about it
it slithered the project 94 Cruiser
isn't a mentioned in professional
literature view in the game she will be
called gorge only then you come to an
archive and find it what X or Y or at
least though and it fits perfectly into
this branch and this tier but they
weren't even going to build it 15
blueprints out all you've got but
nothing you need to select just one
variant out of all that we designed on
paper down for pre-clearing a couple of
them we've got a ship he doesn't appear
out of the blue it's the result of
thorough engineering of course we base
our work on tactical and technical
requirements that the military had given
to engineers as a result of this hard
work we get a basic design which
considers every detail in the
construction of the ship then thoroughly
elaborated drawings of the Soviet
cruisers are submitted to the 3d art
team
belladonna's we started modeling the
Soviet Brides last year in August
drawings of cruzi care of properly
arranged them design the hull of the
ship and got on with the most difficult
part allocating misc objects are objects
that could be used from other ships then
we proceeded with the main super
structures such as bridges and gun
positions after that we did the texture
modeling when working on the Soviet
Cruiser branch it was decided to try a
new approach to ship production to
modelers called strike team were
assigned for each ship this allowed the
developer team to speed up the process
of designing texture models details ship
break effects and artistic elements such
as rust stains or drips that make a ship
look realistic and inhabitable we had to
draw dead rust stains or drips precisely
in those areas without being on the real
ship we had problems with drawing rust
because its color run together with the
color of decks on Soviet ships which had
been red almost every ship has its own
peculiar feature and we'd like to make
these features visible to players with
the help of Easter eggs but we don't
want them to be apparent for everybody
we want those players who are fond of
warships to examine our ships more
thoroughly in port usually replace
Easter eggs in such a way that it takes
some time to find them and Kirov does
have certain Easter Egg all ten ships
for the new branch were designed by a
team of 30 specialists it took about
half a year to design each Cruiser
when can I um can we design ships in the
same way that Soviet designers did each
in compliance with military requirements
our task is to design ships that would
look like real ships and meet the
requirements that were specified for
warships of the last century William
Barlow yeah
if Nativity if you are really interested
in naval history yet every aspect is
interesting too you know I mean who
dafuq Ahsan individual things you just
enjoy them all yourself you get your
kicks from working with real drawings
that were drawn by a genius ship
constructor and when we do this everyday
it's a real pleasure New Testament
Curtis was no part of a human after all
the love and effort put into their
creation Soviet cruisers are ready for
battle take the helm and prove your
worth
you