What's going on everybody my name is Trendkill I've got my body back
that means it's time for another episode of
Know Your Enemy
Dramatic Wooooshhhh
Dramatic Intro Bum Bum Bum
Dont look behind you...
So if you couldn't tell we're going through the 3 gods first we've already discussed
a hunter, a guardian, and a mage. Today we're gonna be talking about the free
assassin. This video is about Thor the God of Thunder
Wooooshh
Okay so by now you guys probably know, the first thing we do in each one
of these videos, is we take a brief look at a visual representation of what each god
is good at
Now you can see,Thor has no healing. He can't heal himself
or his teammates, and he has extreme mobility. He's one of the most mobile god's in
the game and we'll explain why here in a little bit
but everything else is pretty much spread very evenly, he's got these
control, damage, utility, and defense
again no healing, very high mobility. Now assuming you've read his ability his kit
is pretty straightforward but we are going to go through a few of the
highlights.
Remember that his passive gives him an innate physical power buff
that's one of the very few passives or the very few things in the game
that's gonna give you just physical power for free. So essentially in a fight
with three or more of Thor's enemies, you can assume that he's approximately an
item ahead of you
physical damage wise, because he gets that innate 45 physical power
just from his passive, so you wanna be careful boxing a Thor in a teamfight.
Now beyond his passive also remember that he can teleport to his hammer, Mjolnir's
anytime he throws it, this is what gives him a ton of mobility so be wary of that
and lastly he is immune to knock up while he's in his Berserker Barrage, his
third ability,other than that everything else is extremely straightforward
Fancy Wooooshhh
Hi nerds <3
All right let's check out Thor's mechanics, now Thor has more tips for him
than any of the other gods I've done thus far.
So I'm going to do my best to keep this at a consistent kind of quick pace
while making sure that I don't leave out any of the vital information so first things first
and this is really more of a tip for any time you're playing the game in general
but specifically
if you're playing against a god like Thor, who can ultimate up into the air
and come crashing down in any direction
you want to be able to watch him,so you can see where he's headed and with the
restricted camera pitch that is on by default you can't do that.
So to fix that what you want to do is from the main menu, head up to your settings
which is in the top left hand corner, its the little blue gear, click that and go over to
the controls tab an then unclick
restricted camera pitch. That will allow you to look around freely
you can look up to the sky, you can look down at the ground, you can look at any
direction you want
instead of being restricted to just basically looking straight ahead,
believe me Thor's ultimate is already powerful enough in the mobility and the
ganking potential that it adds to his kit,
you don't want to add more to that by not being able to see where it's coming from.
Alright so lets get into the abilities, first off let's talk about Mjolnir's Attunement
this is his first ability, it's the hammer throw that he has.
Remember that the hammer throw can be teleported to at anytime
whether it's going away from him or coming back to him he can teleport to
that hammer.
This includes teleporting through walls, so when you saw Thor's mobility off the
charts on the graph earlier
this is a big reason why. So a lot of the times what you may see him do is
ultimate in to get a kill
and then use his teleport to quickly get out of harm's way and that's how most
assassins should be played get in, get a kill, get out. Another thing you want to remember is that
the hammer is like a boomerang and again we've already discussed this but it goes
away from him and then comes back to him.
So remember if you get caught in that boomerang and it hits you going away from him
and back to him it will deal triple ability damage.
If we look at some quick math let's not talk about protections or let's not talk
about scaling, let's just talk about the base damage
at rank 5 is 210 damage, if he hits you as the Hammers flying away from him
it will deal 210 damage to you, but on the way back it will deal double damage so
420 damage for a total of 630 damage or triple
what the base damage of that ability is. So here's the tricky part Thor can throw his
hammer and if timed
properly can hit you on the way away from him
and on the way back to him and right after it hits you the second time
can teleport to it and go right into his third ability Berserker Barrage
for a ton of burst damage. So you got to be very careful about getting hit with what I call
the double tap, you don't want to get hit twice with that hammer, cause that puts you
at the risk of taking
a ton of damage. Alright so lets move on an talk about his second ability Tectonic Rift
if you watched my Ymir guide you'll know that this is a player created wall
a lot like Ymir seconds ability
Ice Wall. Now there are a lot of differences between Ymir's wall and
Thor's Tectonic Rift, however the big one being
that if you hit an enemy god with your Tectonic Rift they will be stunned
this gives Thor one of the longest distance stuns in the game which makes it
an extremely great setup ability. If Tectonic Rift is used correctly it
almost guarantees a Mjolnir's Attunement double tap, which can then be
combo into a teleport, followed by Berserker Barrage. So again we talked
about that combo earlier
it's a ton of burst damage and Tectonic Rift almost guarantees that that's going
to hit. So you're starting to see a theme in all of these Know Your Enemy videos, you cannot just
look at
each god's ability completely separately. You have to look at how they work
as a kit, that's why it is called a kit. All of the abilities will generally combo together
in some way
to create some sort of ability rotation. One more quick thing about Tectonic Rift
if you remember from my Ymir guide I told you not to run from a Ymir in the
jungle because he's likely to cut off your path and trap you in a death end.
Well that also goes for Thor while it's not as easy to do he can cut off your
path with his Tectonic Rift but I did say
Ymir's wall in the lane is really not that scary cause you can just run around it
that's not the case
with Tectonic Rift. Thor's wall is much longer than Ymir so he can almost cut
off an entire lane with this wall.
So you've got to be very careful overextending yourself, if you do not have jump or
teleport
to get over or back through the wall. Now as far as his third ability Berserker Barrage
is concerned, there's not much that can be said about this ability that hasn't
already been said. Do remember that it is a ton of burst damage if he catches you in all
of it and also remember that he is immune to knock up while he's channeling
this ability.
So don't try to do anything that is gonna knock him out of it because that's not
going to work
and then there was his ultimate, Anvil of Dawn.
This is what gives Thor his massive amounts of
mobility. If you've never played Thor, this is what it looks like in his ultimate
he flies up in the air and while he's up there he can choose any direction he
wants to go
and he can come crashing down in that massive radius on top of somebody
stunning them
and dealing a considerable amount of damage. Now on top of the obvious mobility benefits
you gain from this ability, being able to fly up in the air and basically teleport a long
long distance.
This also adds a lot of sneakiness to Thor which is what makes him an assassin.
First of Thor's channeling of his ability is a very distinct sound so
when you hear it you know exactly what's happening
Epic Thor Ultimate sound effects Bzzzzzzzzzzzz Whossshhhh "ULTIMATE"
However if he is far enough away from you
you will not hear the channeling of his ability, you will only
feel the force of him coming crashing down on you without any warning whatsoever.
Now the only way to counter this, is to have wards in the jungle so you can see
him channeling his ability rather than hearing it
that way you at least have some sort of idea that Thor's about to bring the Thunder.
The issue with this is, if you look at the mini-map these are two very basic
and very acceptable warding positions, with ward's here other than a few
exceptions there is no way from the jungle
into the lane without going through the wards or
through the towers. Since it's not likely they're gonna come from behind you
through your tower to attack you
and you can see them coming through their tower you're fairly safe from this
position.
However Thor can start channeling Anvil of Dawn from far beyond those wards
and still come crashing down on you. A very commonplace for Thor to start channeling
his ultimate is inside Golf Fury were if you have warded
in the normal basic positions you will be both blind and
deaf to his ultimate. So warning a little deeper into the jungle could end up
saving your life
at the cost of another ward or 2 and last but not least one more tip for
Anvil of Dawn
remember we've already talked about Tectonic Rift stun into Mjolnir's Attunement,
into teleport, into Berserker Barrage, you can add
Anvil of Dawn to this combo and kinda change up the order of abilities
so the main combo that you're gonna see is somebody stunning you with Anvil of Dawn
going right into Berserker Barrage
coming out of Berserker Barrage into a Tectonic Rift to stun you again and then
landing Mjolnir's Attunement
follow that up with some auto attacks and you can really 100 to 0 somebody in a very
short amount of time. The good news is that if an enemy Thor does this to you
at that point, they are completely out of all of their abilities. So if you manage to
last through that, or live through that, whether it's from
Aegis or you just have some physical defense, you then have the ability to think
about boxing him because he literally can do nothing
other than run around an auto attack. So just remember that while Thor is extremely mobile
once his ultimate and his Mjolnir's Attunement are on cooldown
he is completely vulnerable and is no longer mobile at all.
Extra Panel ... Thats All Nerds <3
So there you have it guys, hopefully this video has help you learn how to play against Thor
because let's face it you gotta be safe on the Battleground Of The Gods.
You dont want to get ganked right...
So anyway thanks for stopping by and hanging out with the guys and hopefully
I will see you next week we talk about
Guan Yu
The Chinese Saint Of War
Thats All Folks