Hi everyone!
Did you know that the pixel seas of World of Warships
are inhabited by monsters even more terrifying than the Kraken?
They sink tens of ships and then leave without retribution.
It's Sea Smackdown 2.0 and we're going to tell you about one such monster.
The great Dreameater is here to comment on the action.
A player nicknamed Ronin
entered the battle hoping to complete the Halsey Campaign.
They had only one mission left: achieve 1st place in their team
and score 12 instances of fire or flooding on destroyers or carriers.
The hero of today's analysis—player _RONIN—chose Gearing for their task,
and then taught us all a lesson or two about playing on this ship.
Gearing was tuned for her main guns.
The player had Adrenaline Rush and Last Stand,
with the remaining points going to the main guns.
Namely— Advanced Firing Training,
Basic Firing Training, and Demolition Expert.
At the beginning of the battle, having noticed that the radar-equipped cruisers
had departed the left flank, our hero decided to profit from the situation.
A group of enemies was spotted in the distance—time for a torpedo salvo!
What a bummer for Kurfürst! They noticed a lonely battleship just in time!
Our hero launches torpedoes like this:
one towards the aft considering that Roma will reverse,
another—a little closer to the bow, expecting that Roma
will stop reversing and move forward at the first opportunity.
Five hits and the first medal!
No time to rejoice though—Loyang is spotted.
Time to engage them in a duel!
Loyang makes several mistakes.
Firstly, she moved bow first, if she had shown her side,
she could have turned, hidden in the smoke, and ran away.
Another important mistake— entering the battle without perks.
Gearing has an armor plate in the central part of her hull.
It's 21 mm thick and the majority of destroyers
can't penetrate it without the “Inertia Fuse for HE Shells” skill.
As a result, Loyang reduces Gearing's HP pool
by a mere 2,000 points before perishing.
Time for a little payback from Kurfürst! Ok, who first to shoot at?
For example, Stalingrad isn’t looking in our direction at all—
an excellent reason to start a couple of fires on her.
Our hero fired at her for a while, then a little more,
and finally Stalingrad burned and slid under!
It's the middle of the battle. What to do?
Many of their allies, almost the entire team,
are holding a defensive formation near the base.
The enemy is also there in great numbers.
The desired fire and flooding ribbons have almost been gathered,
and 100,000 damage will guarantee first place.
It's time to head to the enemy base.
Someone must be there protecting it—Conqueror, for example.
Let's see how good Conqueror is at dodging torpedoes.
Our hero launches one torpedo spread at Conqueror
just shy of the white target lead cone,
in case the battleship decides to slow down or maneuver.
They launch the second spread a little in front of the target lead line,
expecting that Conqueror might also sail at full speed
and turn away from the enemy at the same speed.
Well, she’s not good at maneuvering, but quite capable of repairs.
In that case, it's high time to set her aflame!
Setting the long-lasting American smoke, sailing at 1/4 of the speed,
and staying concealed, she showers the Brit with HE shells.
When the center is burning,
she switches her fire first to the bow, and then the aft.
Three fires. The outcome is predictable.
The enemy concentrated its forces near our base,
providing an excellent occasion to rob them of their home.
But the capture is contested,
meaning that a destroyer is somewhere in the Key Area.
There it is!
A lonely Shimakaze pounces on our hero, also without Inertia Fuse.
As a result, she perishes very quickly.
With Inertia Fuse, she would have dealt significantly more damage to Gearing,
and would have played a vital role at the end of the battle.
So, Shimakaze had no chances.
Now, we can capture the base while looking for a new target to keep busy.
Where is Kurfürst looking? Clearly, away from us.
Let's shoot at her little.
But as soon as the German turns its guns toward us,
it’s time to set a smoke screen.
The enemy also deploys smoke— let's probe them with torpedoes.
Here's the smoke's source—Kitakaze!
She’s a dangerous opponent, albeit a bit battered.
The Japanese ship manages deals more damage to our hero
than our hero deals to them.
That's because Kitakaze had learned the Inertia Fuse skill,
allowing them to inflict significantly more damage.
If Kitakaze had received any help from her allies,
Gearing would have returned to Port.
But they didn't help. It's time to show them the error of their ways.
Ouch, Kurfürst's secondary battery is really terrifying,
another salvo like that and the battle would have been over for our hero.
But now we have another two minutes to leisurely fire at Friedrich.
Only 54 seconds left, but we won anyway!
Edinbrugh became the final frag of our hero,
some 20 seconds before the end of the battle.
Ronin got lucky:
nine frags and the account record on Gearing is in their hands!
252,000 damage, five medals, and nine frags! Excellent!
The recipe for victory turned out to be quite easy: follow a set of simple rules
and each battle you play will be as successful as the one fought by Ronin.
For showing outstanding skills,
our hero has been rewarded with 3,000 doubloons.
The next episode could very well be about you!
Send us the capture of your epic battle!