Some massive jungle changes are headed to live in 11.10 along with much needed nerfs
to jinx and thresh.
Unfortunately there's yuumi buffs though so you can't win em all.
In order to bring you up to speed, we've brought together our challenger players and have analyzed
the most recent data so that you guys can get the best read on the meta.
With all these crazy jungle changes hitting this patch, what are your thoughts on riot
making jungle more noob friendly.
For example comeback experience is being reintroduced.
Comeback XP has always been a very controversial feature.
In the past we've seen these spam ganking junglers thrive when catchup xp is in the
game since they don't need to worry about falling down a few camps.
It also makes obtaining an early lead alot less meaningful.
If the enemy is a scaling jungler they just catch back up and become more useful later
on.
anyways, chime in down below as we'd love to here what everyone has to say.
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So with all that being said, let's get right into it.
Jungle timers and camp gold are being changed as the respawn timers are going from 2 minutes
up to 2 minutes and 15 seconds.
to compensate for the income lost by the spawn timer changes mini krug gold will be increased
from 12 up to 13, wolf will be going from 55 to 65, gromp from 85 to 90 and raptor from
35 to 45.
These extra 15 seconds will open things up for aggressive early game junglers to make
an impact on the map without being punished as hard.
As for the comeback XP changes, large monsters will now grant you 50 experience per level
below the average level of the game minus 1.
This will allow junglers with weaker clears or champions who want to spam gank a ton to
become a little stronger.
Smite will see some massive buffs as the base damage will be increased from 390 up to 450.
Instead of scaling up to 1000 based on level you will now receive a 900 damage smite after
your smite quest completion.
This will make securing objectives so much easier for junglers and really limit the ability
for dragon and baron to be stolen.
Smite will now also break scuttle crabs shield which makes junglers who lack crowd control
so much more viable.
The omnivamp on jungle items will be reduced from 10 down to 8 percent however smite percent
max health healing is going up from 10 to 15 percent.
This is a pretty big win for junglers as it should be neutral in regards to the healthiness
of there clears but very positive when skirmishing around early scuttles.
There's so many scenarios where smiting a camp during a skirmish is the sole reason
for winning out, so this extra health back from smite is huge.
Every single camp is receiving a nerf to its base attack damage.
This will make clearing so much easier now and allow more champions to be played in the
jungle.
It kinda sucks for higher level of play though as kiting camps and preserving your HP won't
be as necessary which limits skill expression.
Instead of wasting your time and talking through every single change we will have them up on
screen here if you want to pause and see the exact details.
To offset the 60 extra damage being added to smite early on, each large monster will
see a health increase.
They'll actually only be increased by 50 health though so you're clear becomes slightly faster
if you're using smite to clear large monsters.
Overall these jungle changes should lead to more diversity in regards to champions played
and will make jungling much easier to grasp which can be a good thing for newer players
but a frustrating change to experienced junglers.
The jungle diff won't be as prominent in 11.10 when the losing jungler can just farm his
catch up XP and get right back in the game.
Let's now move onto the item and rune changes and discuss which champions will feel the
biggest effects.
Phase rush cooldown will be increased from 15 seconds up to 30 scaling to 10 seconds.
This was a much needed change as the window to punish phase rush users was almost non
existent when the cooldown was only 15 seconds.
The move speed for ranged is being reduced from 25 scaling to 40 down to 15 scaling to
40 percent.
For melee champs move speed drops from 40 scaling to 60 down to 30 scaling to 60 percent.
These changes will definitely make ranged champs who run phase rush way more vulnerable
in lane and give melee champions more opportunities to strike for trades.
We could see phase rush pushed to the side in place of other alternatives depending on
the matchup.
Someone like vlad who can run both phase rush and electrocute will likely just side with
electro in most matchups now.
Buffs to riftmaker are set to drop as the passive will now stack when dealing or taking
damage instead of only when dealing.
The damage amp per stack will be increased from 2 up to 3 percent but the max damage
amp drops from 10 down to 9 percent.
These are huge changes overall as you'll stack riftmaker almost instantly in a fight now
and even though the max amp is down by 1 percent this is a net buff to riftmaker for most champs.
Remember once maxed out on stacks you convert 100 percent of the bonus damage into true
damage so overall any riftmaker user will see a nice boost in power for 11.10.
Some pretty big buffs to abyssal mask are on the way with the health increased from
350 to 400, damage potency up from 10 to 15 percent and the damage amp duration going
from 4 to 5 seconds.
A few tanks like Ornn and Chogath will really like these changes and considering they are
both S tier champions already they'll be pretty scary against heavy AP compositions for 11.10.
Mask is already bought quite frequently on Ornn as it fits in great as a second item
so watch out for the forge god this patch.
A very simple buff to rageblade hits the rift in 11.10 as the cost will be reduced from
2800 down to 2600 gold.
Considering vayne and kog are already in great spots we expect them to rise even further
this patch.
Senna will see a nice increase in strength for support and adc which is a bit worrying
as she's already an OP support pick in 11.9.
Most yi players these days shy away from the rageblade build but we could see it come back
now with this buff.
And the final item change is a very small buff to goredrinker.
The active heal is being changed from 25 percent AD plus 8 percent missing health to now 15
percent AD plus 10 percent missing health.
All in all the heal becomes ever so slightly stronger but wont have a crazy effect on the
champions who build it.
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Moving onto the top lane changes, riot have finally circled back to darius and are issuing
a pretty good nerf for 11.10.
Darius e cooldown will be increased from 24 scaling to 12 seconds up to 26 scaling to
18 seconds.
The nerf isn't too crazy early on but will hurt darius's teamfight power in the mid game.
The fact his early game really won't be hit too bad, leads us to believe darius will remain
a top carry pick this patch.
Darius will be on the fence between OP and S tier but considering a pick like shen was
just buffed and is pretty insane there will now be a decent gap between them so darius
will be dropping into S. One champion I haven't seen in solo queue
for months now is kennen so its not much of a surprise he's seeing some buffs.
W 4th auto magic damage is being increased from 10 scaling to 50 up to 20 scaling to
60.
Ap ratio will be pushed up by 5 percent going from 20 to 25.
We've had kennen in A tier for the longest time now and even with this buff we cant see
him jumping into S. A tier is where kennen resides for 11.10.
Once the most broken top laner in preseason, kayle has really fallen off the rails over
the past few months so riot is issuing a couple buffs.
Level 11 aflame damage ratio will be increased from 20 up to 25 percent.
At level 16 the additional range is being increased from 50 up to 100.
These changes make kayles scaling power even more insane and we can see her having a lot
more success especially in the lower elos.
Previously placed in B tier, kayle will now shift up into A.
Alright so breaking down the top lane tier list our analysts have shen, wukong and urgot
as the most broken picks of the patch.
Shen especially is just nuts now after the buff he received last patch so jump all over
the freelo while you can.
Like we mentioned when covering the abyssal mask changes keep an eye out for Ornn in 11.10.
Those abyssal buffs are huge for him and he's been creeping close to an OP tier position
in previous patches so we may be looking to bump him up very soon.
Our top 3 low elo picks of the patch include shen, garen and urgot while the best bans
are darius, shen and urgot.
For the first patch in ages we actually dont have any direct changes to junglers but considering
we're getting the system changes to the jungle its understandable.
We'll have a much better idea of how those jungle changes affect certain champions as
the patch progresses so we won't be making any crazy adjustments to our pre patch tier
list.
Morgana, shaco, xin zhao and elise are each locking down a position in the OP tier.
With the jungle changes we expect these spam gankers like elise, xin and shaco to become
even better.
Diana, morgana and fiddlesticks are the top 3 picks to climb low elo the fastest while
shaco, morgana and diana are great to add to your ban list.
A mid laner we've had in the OP tier for such a long time now is finally being hit with
a nerf.
Galio will have his W cooldown increased from 18 scaling to 16 seconds to a flat 18 at all
ranks.
W magic damage shield will be lowered from 8 scaling to 20 percent max health down to
8 scaling to 15 percent.
A 2 second nerf on such an impactful spell will hurt galio a considerable amount.
He'll now become more vulnerable into AP champs as well which makes him less of a hard counter.
Overall galio will still remain a great solo queue mid laner however his time in OP tier
has now expired.
We will be dropping galio down into S for 11.10.
Another mid laner nerfed this patch is talon as his Q bonus attack damage ratio is going
from 110 down to 100 percent.
Although this change puts a dent in talons scaling that's not really where he thrives
as you pick him for his early game snowball power.
Since it's only the bonus AD ratio that was nerfed talons early game is left relatively
unscathed.
For this reason we wont be dropping talon down the tier list as he will remain in S.
A 5 move speed nerf is set to hit katarina which seems pretty negligible on paper but
move speed nerfs are always more impactful than people think.
Katarina players love to AFK roam, so this hinders their ability to rotate down bot lane
on clean up duty.
Move speed is such a key stat as well since it literally impacts you throughout every
second of the game.
This change will hurt katarina a solid amount but considering her state in 11.9 we won't
be dropping her out of S tier just yet.
So having a look at our complete mid lane tier list, with galio dropping out of OP we
have moved zed up to join rumble.
Sylas and Kassadin are back in S tier as they made a strange disappearing act in our previous
mid patch update so thanks to those who pointed that out.
No massive changes to mid this patch so we see the tier list with little to no movement.
Our 3 hard carry low elo picks for 11.10 are diana, malzahar and annie.
Zed, Yone and Vlad are high priority bans as they are played a ton and are very strong
in the meta.
Jinx will become a little more vulnerable for 11.10 with her base armor being reduced
from 28 down to 26.
Sniping that game winning baron will also become much more difficult as jinx R execute
damage will now be capped at 800.
Both these changes will do a great job at bringing jinx in line with the rest of the
S tier ADC's.
We still think jinx remains a small cut above everyone else however there will now be so
many great adc's around the same power level for solo queue.
So for the ADC tier list, like mentioned we have jinx as the only OP pick.
Keep an eye out for kogmaw and vayne to really take over in 11.10.
Both have been very strong S tier picks in 11.9 and with the rageblade buffs they'll
only become scarier.
The fact lulu wont be nerfed in 11.10 either means most hyper scaling ADC's are going to
be loving this patch.
3 ADC's we would highly recommend for the lower ranks are veigar, sivir and miss fortune.
Vayne, jinx and tristana will be the highest value bans.
After a few patches of pretty light work on support we have 5 support changes in 11.10.
Lux is first in line for a buff as her E damage is being increased from 60 scaling to 240
up to 60 scaling to 260.
Ap ratio is receiving a small buff too going from 60 up to 65 percent.
Great buff overall considering E is the spell you max out first so that 20 extra damage
will become accessible at level 9 which is key for supports who receive less experience.
We've had lux as a B tier support over the past few months now but this change will be
enough to propel her into A. One of the more forgotten supports in season
11 being zyra will receive a few small buffs.
Passive slow is increased from 25 up to 30 percent and w cooldown will be decreased from
20 scaling to 12 seconds down to 18 scaling to 10 seconds.
With how strong enchanters are right now with shurelya's along with broken picks like thresh
and leona its still going to be hard for zyra to find a place in the meta.
In the low elos we see zyra as an S tier support now but mid to high elo we cant see her pushing
past B tier so we meet in the middle and place her in A.
The buff im least excited for in 11.10 is going the way of yuumi as her q base damage
is being increased from 40 scaling to 190 up to 50 scaling to 200.
Empowered Q will be increased from 45 scaling to 245 up to 60 scaling to 260.
If players just built shurelya's on yuumi she wouldn't even be all that bad right now.
Yuumi's who build shurelyas win 53 percent of the time compared to moonstone users at
49 percent.
This buff combined with the fact yuumi's actually pretty strong if you build her correctly will
push the annoying cat up from B into A tier.
Another deserved nerf to thresh is headed to live with his base health going from 561
down to 530.
Health per level will get a little compensation buff going from 93 to 95 however this still
ends up a net nerf.
It wouldn't be until level 16 where the health per level change would out weight the base
health nerf and that's just impractical in almost every game as a support.
30 health early on is a solid nerf so this will be the change that drops thresh from
OP down to S. And the last change of the patch is going
to bard with his passive damage decreased from 40 down to 30.
A pretty massive nerf considering you can proc passive multiple times in a row once
you collect enough chimes.
Bard passive is where a large majority of his damage comes from so this nerf will be
felt.
As a result we'll be moving the wandering caretaker from S tier and into A.
Alright and now to breakdown the support tier list, senna, leona and lulu will be the 3
most OP picks of the patch.
We covered galio when running down the mid lane changes but he'll see movement on the
support list as well dropping from S into A tier.
If there's one support you have to watch our for this patch it would be senna.
Rageblade buffs will make the offensive build even stronger and since she's already a top
support we expect senna's play rate to skyrocket.
The best low elo picks our analysts would recommend include brand, leona and zyra.
A couple of champs worth using your ban on are leona, thresh and lulu.
And remember, if you want to improve fast and get the rank you've always wanted then
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With that said thanks so much for watching, don't forget to subscribe if you haven't already,
good luck out there in 11.10 and we'll see you back very soon.