hello good people I'm Dimitri and last week we published our RTX experience
with Battlefield 5 looking at the visual analysis between the ultra settings too
low and I feel like this shirt is not really appropriate there we go that's
better RTX and since then both dice Nvidia have
confirmed there were bugs with his current rtx implementation at the ultra
setting so NVIDIA rolled out updates so that's great and NVIDIA promises over
50% which is great and now let's update my bf5 game so we can see what
type of performance improvement we can get dice please luckily the delay wasn't
that long my game has been updated let's see if the promised performance
improvements are there and hopefully no visual compromises when our RTX is set to
ultra alright let's analyze rottenness the new inner mac slick tech TR for AI a
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description down below alright so let's go over my settings quickly I'm running
at 1440p because it's 4k with DXR it's basically unplayable I disabled those
unnecessary visual effects at the bottom but as for the important stuff I have
everything set to ultra and including the DXR our reflections and what you're
about to see a performance numbers using invidious latest drivers so the before
column that is before the game has been patched but using latest drivers from
Nvidia and after the game has been patched
just to clarify those two and I'm running this on the RTX 2080 ti duke
from msi and the 9900k alright so jumping into the first four scene we
immediately see about the 20 FPS boost with frame rate dropping below 40 before
the update while staying comfortably above 60 after the update also keep your
eyes on the VRAM usage because after the update I'm seeing significantly higher
vm consumption and the static scene with the fire visually to me they are
identical but the FPS on the right has almost doubled with almost two extra
gigabytes of VRAM usage after the update the same behavior is observed by looking
into the forest solid 60+ fps after the update as promised without any
quality difference that I can see and what I'm really happy to see toe is FPS
not tanking while you're aiming down sights that was pretty terrible before
the latest update and so I'm sure you're starting to see the pattern here DXR
on ultra settings after the update delivers between ten to thirty higher
FPS throughout multiple scenes whenever the reflections are quite heavy
the sniper gameplay before Nvidia drivers was absolutely terrible but
after updating drivers and bf5 you can see we're close to eighty and that
is absolutely playable basically whenever the scene is wet and full
reflections and muddy we notice a substantial boost in FPS without those
reflections becoming less detailed or grainy but there are sections in the
game where FPS difference is minor like in the desert tank battle since
reflections are only visible on part of the tank despite still seeing a much
higher VRAM usage going up in the sky fps is pretty much the same with before
and after the update because there not many assets with reflective surfaces now
skiing down the mountain this is the only instance where vrm usage after the
update is not that much higher but with slightly better FPS and during
explosions the FPS dip is about the same so throughout the game after the update
we get playable frame rates at ultra settings as was promised with the RTXx
2080 TI at 60 FPS plus at 1440p so performance basically matches what it
was at DXR on low settings before the update and so if you want to squeeze
more performance with the latest update and still have all those ray-traced
reflections in your game i recommend leaving DXR on low because that is an
additional 10 FPS gained versus ultra now what about multiplayer because
previously it was just a nightmare with the DXR on Ultra setting but now with all
the eye candy it is actually playable with pretty consistent 60 Plus FPS but
setting DXR setting too low gives me around 80 to 100 FPS and multiplayer
that is much better for my personal enjoyment of the game online and this
brings me to some concluding thoughts the whole launch of ray tracing patch
was absolutely rushed seeing how much better performance we get with the
latest update on the game and Nvidia drivers so why couldn't dice just have
waited a few weeks to roll out a working RTX
version of the game like we have now instead of delivering this terrible
performance with the initial version with DXR and this whole trend of
incomplete launches within the video game industry is just so frustrating
because we clearly received a beta version of r-tx and then they're now
rolling out bits and pieces that should have been there from the start but let
me know how you feel about this whole situation obviously performance
improvement is there it's quite significant it's all in the positive and
I'm not really noticing any visual differences so that's a good thing
but I am noticing a significantly higher veeram usage with the latest update and
the 2080 TI has 11 gigabytes of vram while the 2080 and the 2070 have 8 but
if I'm seeing over 9 gigabytes of VRAM usage with all the ray tracing enabled
everything in ultra how will that impact performance on the lower
RTX cards it is good to that we finally have a playable version with RTX on at
Ultra settings in BF5 and I'm guessing it will just pave the way forward for
future games and I'm really excited to see how RTX and ray tracing is going to
be implemented in future games because if it's anything like with bf5 then
it's going to be a rocky start and I'm hoping that other game developers learn
from this experience all right guys I'm Dimitri thanks so much for watching make
sure to check out this other relevant content subscribe turn your boot
sequence Channel and we'll see you in the next video stay in the battle with
my friends stay in the battlefield