Okay guys, in addition to what I just showed you with the cut tool, I'm going
to show you some other techniques for getting nice wrinkles and subtle
variation in your furniture cushions and pillows those kind of things. So let's
just make another pillow here real quick
this will just be for demonstration purposes so it won't go into the full
detail of making a cushion but I will show you the techniques you need to do
what I'm going to do so I'm just going to take that extrude it convert it to an
edit poly then let's just connect it
we'll say eight times nine times do it again this direction that's good now I'm
going to take this outside line here and loop it select all the outside lines on
a pillow or I guess cushion top and bottom make sure you get them all we're
going to champ from
just like that and then this is where the new technique comes in let me work
it out here for you so we have that cushion selected we're going to put a
cloth modifier on it and the modifier panel go to the object properties
rectangle three is going to be our cloth object we want to use a default or a
preset of cotton and then there's this cool setting in the cloth modifier if
you never use it before but there's these there's a pressure setting you
just hit OK and what that does is it kind of inflates this cushion so let's
set our gravity to zero so it just sits there and we'll just hit simulate you
can see that thing inflate and it's going a little crazy you might have to
change our settings a little bit that's what we got if you pan or scrub back and
forth really all that was doing is filling up that cushion like a balloon
which is pretty cool and we might just leave it kind of like that that's fine
okay and so if you have something you like here and you could mess with the
settings more and get something crazy but I think I'm okay with just that
right there I'll just convert it to it poly in that state now we can start
cutting just like we did on this other pillow for this other cushion so let me
go ahead and start doing that a little bit actually I've promised that I would
show a little bit of the graphite tools up here so let's use the pconnect
to do this do this cutting the way you do that is you click and hold on an edge
and then just go to another edge while you're holding down
you just go from edge to edge and it will connect it so that's what that
looks like looks like I screwed up here on the end just cut that and then like I
showed you in another video just start taking that select those vertices down
on the z-axis kind of like that let's see how that turbo Smith's real quick
get a little preview of it that's pretty nice I got something weird going on over
here but yeah I don't want that remove that okay there's a nice little wrinkle
I'm just going to go through and do some more of these and then I'm going to show
you the cloth modifier again to add even more variation to this okay as you can
see I've added in a few manual cuts here and some wrinkles like I showed you in
the previous video which is all fine but we still need to make it nicer so what
we're going to do is use the cloth modifier a little bit more let's isolate
this real quick let's take a simple rectangle put it underneath of this this
will act as our ground plane so that that pillow has something to collide
into okay and let's take both of these and add a cloth my new cloth modifier to
them let's name these so we can properly know
what each thing is when we go into that modifier so they're going to hear object
properties cushion we'll set this as the cloth and I'll put it on silk so it's
really it can get really wrinkly set the pressure to 0.5 and then the rectangle
will set to inactive and collision object just like that and the only other
thing is the gravity I don't want the gravity to be too powerful
the default is negative 980 so I'm going to set it to 100 negative 100 and we're
just going to simulate that and that will add a bunch of cloth looking
effects to our pillow and right where our wrinkles are we should get a little
more natural-looking wrinkles okay I can cancel it here and I'll think I'm going
to use all that now I let it run to the end anyway okay so now you can go
through here find the spot where you think it's best I think maybe somewhere
now you can see the pressure is is making the top of this bubble quite a
bit which I don't necessarily like in this situation those wrinkles I modeled
in or mostly maintained they're going to look a little more natural now that
didn't done the cloth modifier so this is kind of a soft fabric looking pillow
which is fine we'll go with that now you can take an edit poly modifier and put
it on top find where you want your seam to be I'll use this loop here this will
be a clean one so we'll loop that around like that
and then we will let's go to the front view little Emmy Wow
maybe that is front of you oh okay let's select that again okay
my hotkeys not working it's okay let's do it from this side
let's do soft selection and select some of the area around that seam and
actually let's go hold down control and hit vertices so we switch to vertices
that's not what I wanted go to edge hold down control and hit that that'll select
all the vertices that were along those edges make sure to go to soft selection
and then I'm going to kind of scale those in a non uniform way make sure
non-uniform scale selected lock in your selection and scaling the Y to kind of
flatten out the seam like that that's good we don't want too much variation in
that seam let's go back to the edge take off soft selection and this is where we
can do our normal extrude
sort of like that and that will just give us that little stitching seam there
put the turbosmooth back up on for the first time you can see we still have
some nice little wrinkles wrinkles our model is very efficient and we've got
some nice detail and then we have that those subtle variations in there caused
by that cloth modifier and that's a really soft looking nice pillow and you
look how efficient that is the wrinkles the wrinkles are right here and they're
more tessellated and then it just it just fans out into this less
tessellation area where we don't have that high of detail so that's a really
nice model of kind of a soft fabric cushion and you can see it's sitting
perfectly flat on that ground because that was all part of the cloth reaction
obviously the more time and detail you put into the manual modeling and cutting
of the wrinkles the better effect you'll get up here in front and the rest of it
is just the same stuff we've watched in all the videos with the simple extrude
and the turbosmooth so hopefully that is another tool you can answer your arsenal
of furniture modeling techniques there's a lot of other things that you can do
with the cloth modifier use your imagination I'll do a few more videos in
the future of how to make couch cushions and throw pillows those kind of things
with the cloth modifier there's a lot you can do with it
to add these nice subtle variations that look very natural so experiment with
that and stay tuned for more videos coming later