What’s up guys, Rogue-9 here.
PlayerUnkown’s Battlegrounds has released a patch update number 2 to the test server
build and it gives us a nice insight into some new little features we can expect in
the full game in the coming weeks.
A quick reminder, my giveaway is still running until the end of the month and if you have
already entered, I have just added an additional way to gain 3 more entries, so check the link
in the description below for details.
And with that, let’s take a look at what updates PUBG in store for us!
Apart from a few bug fixes and tweaks to improve the game performance, there are two areas
of the game that will see more interesting changes.
One update is linked to publisher Bluehole’s increasing pressure on cheaters in the game
and the other is linked to additions to the loot box system.
Immediately in the first paragraph of the patch notes we are told: “As part of our
latest efforts […], we are adding a new way to report suspected cheaters in-game.
Starting with the current test build (once the testing is complete, this feature will
be moved to the live servers as well), you will be able to report players directly from
the replay feature of our game.
This means that you no longer need to be killed by a suspected cheater for you to be able
to use the in-game reporting tool.
We encourage you to use the replay report tool as it is an effective and efficient way
of making us aware of the players who are undermining your enjoyment of the game.”
So, what is changing in the replays?
First off, there are a few general improvements that are not directly connected to the new
reporting features but are nice little details nonetheless.
You will be able to watch replays without delay, as soon as you die in solo mode, when
you win the match (solo or with friends) or when all teammates are eliminated.
When a care package is dropped during a replay, an icon will appear on the map or minimap
and will highlight when the crate is falling, has landed and when it has been looted.
When you have the player nameplates active during a replay (this is controlled with the
H key), you will now be able to hit the G key to also show which weapon each player is currently using.
And now over to the cheat reporting via the replays; currently live on the test servers
(and hopefully coming to the release version soon) are two ways in which you can report
any suspected cheater you may have seen in any of your last 20 games.
Firstly, you can hit the TAB key to access the player list and then press the right mouse
button on the list to see a report button pop up.
Alternatively, you can also access the timeline of any player you are following by pressing
the J key and you will see the shiny new report button all the way on the right.
When you choose to report a player for cheating you will be able to specify the offence you
witnessed (aimlock, no recoil, shooting through cover or speed hack).
Being able to report cheaters via the replays even when that player didn’t kill you in
game will hopefully make it easier to clean up the game going forward and add to the 1.5m
total bans that were reported by BattleEYE at the end of December.
And now over to the other significant addition to the game: two new types of loot boxes will
be joining the existing two types.
So, soon you will be able to spend your in-game Battle Points for a chance to snag the existing
Wanderer and Survivor crates or one of the newly added Biker or Desperado crates.
As before, you can purchase up to 6 crates per week, the first one costing 700 Battle
Points and each consecutive one costing 1400/ 2800 / 4200 / 5400 / 7000 points.
Each of these new crates will include all new cosmetic items and while the Biker creates
can be opened just like the two existing crates, the Desperado crates will be locked and will
require a key for you to be able to open them.
Keys can be purchased via the steam store and will be priced at $2.5 worldwide….
In the patchnotes, Bluehole says: “We will also be testing the new crate system with two new crates.
We know some of you have been looking forward to this.”
….really?
There are some people who have been looking forward to locked loot boxes that cost $2.5 to unlock….
REALLY?
Because I remember when Payday 2 tried to introduce locked loot boxes and the player
community around that game was really not impressed at all.
And ok, Bloehole reassures us that: “As always, all our crate items are purely cosmetic
in nature and provide no gameplay advantage.”
but does that really excuse the introduction of payments for the chance at a random item?
Fair enough, if there were items up for grabs that somehow gave players an in-game advantage,
this practice would be absolutely unacceptable but I’m not sure I like this addition very much either.
Sure, if you get a duplicate item or if you don’t want to pay to open a desperado crate,
you can sell them on the steam market place but isn’t this whole skin and loot box selling
system exactly what allowed all of those shady skin gambling sites to take advantage of CS:GO players?
For me personally, this really isn’t something I need to see in a game even if, PUBG will
show you which items are available in each crate each week and what your percentage chances
are of winning each item.
But since the test server client comes with a bunch of free Battle Points and 6 free keys,
let’s give this a go then.
Drop rates for the individual boxes are 40% for each of the new ones and 10% for the old
ones and I end up with 3 Biker crates, 2 Desperado crates and one Wanderer crate; so far so good.
The Wanderer Crate gets me a T-shirt (Red) great for getting spotted and sniped at all ranges.
The Biker crates get me School Shoes (Brown) – one of the most common items at drop rate
of 15% and a Long-sleeved T-shirt (Red) – again with a 15% chance and…
another Long-sleeved T-shirt (Red).
Hmm, that’s quite disappointing but I guess this is one of the most likely items.
And yet the probability of getting a duplicate out of three boxes was only 5.7%...
I must have been unlucky, it can only get better from here.
And here we go, now over to the exciting stuff: the 2 Desperado crates that would normally
have cost me $5 to open.
In the first I get the Punk Knuckle Gloves (Black); not bad but with a drop rate of 7.5%
they are still one of the most common items.
But having relatively low drop rates, even for the most common items, is a good thing.
If my hazy memories of Binomial Probability serve me correctly, the chances of ending
up with a duplicate in my next box are only 0.0056 so just over half a percent.
And the second crate brings us….
Are they f***ing kidding me?!?!
SERIOUSLY?!?!!?
WHAT THE ACTUAL F***!!!!
Cut the recording, I need some tea.
And we’re back and you know what, I’m glad I had that experience with the free keys
and Battle Points that were included in the Test Server update.
I know now to NEVER…
EVER, spend money on these god forsaken crates.
I am as salty as that salt pretzel that I accidentally dropped over the railings of
my private Yacht that one time while sailing in the Med.
And this didn’t even cost me anything.
If I had just spend actual Battle Points and then $5 only to end up with the same item
twice… heads would have rolled, I guarantee it.
And with this eye opening experience, let’s end it there.
Adding more methods of reporting cheaters, thumbs up.
Adding new types of loot boxes?
Why not?
Buying keys for $2.5 each to open loot boxes?
Get stuffed Bluehole… and then see a doctor.
Seriously if any of your holes turn blue, it’s time to seek medical attention.
But as always guys, those last few notes are just my personal opinions.
Are you one of these people who are supposedly looking forward to these paid loot boxes?
And what about the new reporting methods?
Do you think they will make a difference to you?
Let me know in the comments section below!
And with that guys, thank you so much for watching, I hope you enjoyed the video and
I will see you in the next episode!