lattices are a quick way to alter the
silhouette of objects in 3d
but on an animated character the process
isn't as straightforward
at least it wasn't until now
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okay so here we have a little scene we
put together with some recycled assets
and as we can see what we have is really
just this guy sneaking across the frame
in itself the animation isn't too shabby
but let's see how we can stylize the
movement with the help of the camera
lattice
so the link to the plugins github page
will be in the description and once you
have this installed and enabled the
lattice magic tab will show up in
blender
to use the add-on all we need to do is
hit the plus icon and select the
collection and camera that will be
processed by our camera lattice
because you'll be projecting the lattice
from the camera you need to make sure
your shot is established first in this
case it's a static shot and a perfect
opportunity to use this add-on
i'll drag my character collection and
scene camera into the respective fields
here
and i'll set the resolution to 15 and
hit generate lattice
and you see we have a grid now
and if this doesn't show up make sure
your camera is selected before
generating the lattice
so now i can enter edit mode and now
i'll begin moving the points to give a
little more weight and a sort of arcing
motion to the character
as he sneaks across the frame
i'll use proportional editing and just
select and drag points down
in areas in the frame where the
character makes a step
and now we have this interesting
sinusoidal motion but it looks like i
overdid it
so i can either adjust the shape key
value here
or go back into edit mode and adjust the
position of the points
we can disable the collection listed in
this panel to compare the original
animation and the result of the lattice
in my opinion at least the animation
looks a little more interesting now
it might need more adjustment but that's
basically one instance where we can use
this add-on
so here's another use case where the
character is trying to dodge this prop
here
but i want them to move out of the way a
little bit more
so as before i'll assign the collection
in camera
i'll leave the resolution as is for now
and generate the lattice
now we'll just find the frame where the
prop comes into contact with the
character
and move the points to adjust his pose
and now we have a deformation we want
but we don't want the lattice affecting
the character all throughout the
sequence so what we can do is create
keyframes that will ease the deformation
in and out of the animation
and that's it a quick and easy way to
alter silhouettes and even poses using
this nifty new add-on in blender
hope you found this useful
and happy rendering
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you