Hey what's up everybody it's your boy
Hugh here from creator up today I have a
quick update for you guys who use oculus
Go. Now with the new firmware update
just released couple days ago you can
play up to 5.7 K 360 or VR180 videos
natively using the same sideload techniques
I show you in my old tutorials. es
and it's 5.7 K not 4k playback smoothly
but with a catch.
how to render your GoPro
fusion 5.2 K to 360 video and the
complete rendering workflow from the Z
cam K1 Pro WonderStitch all the
way to Oculus Go side loaded let's get
started
Facebook and oculus really listen to
their end users which majority of them
use GoPro Fusion or Yi 360 VR
to create 360VR contents. Fusion
can now capture 5.2 K with the new
version studio and the Yi right here can
capture 5.7 K the old Oculus Go firmware
can only support 4k x 4K 30 frames
per second video anything more than
4K in width will not play back
smoothly but with this new update you
can now drop 5.2 K GoPro Fusion
footage directly into the oculus GO and
it will play but TWO thing you need to
play attentions first this will only
work with footage with an aspect ratio
of two by one which are these 2
resolution for the best result second it
has to be h.264 not a H.265 while
you ask how to generate this kind of
resolution sizes in Adobe Premiere well
check out this tutorial for more detail
the newest Adobe premier support up to
16K h.264 render so just render your
GoPro Fusion with the original quality
and resolution and attach _360 on to
your output file name then just follow
this tutorial on sideloading your video
onto your oculus go. This is not only
limited for mono 360 videos if
you follow my VR180 guide and do your
VR180 post-production in
side-by-side format you can also benefit
from this resolution upgrade. Let's
assume you capture your footage yours
VR180 footage with super-high
resolution with the high quality ZCAM
K1 pro camera and here is the complete
workflow from WonderStitch to Oculus
Go.