we're walking into this territory of
making the characters a little bit less
traditionally kind of military harry can
hire an aerospace engineer
harry can bring in an ex-convict into
the full when they gave me the pitch he
goes through walls i mean the guy is
just like
an explosion of
of yeah
that's the best way i can describe it
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i like to work on the character like
corrects because we have the challenge
of new gadget
and that it was very interesting
during the bronze storming first it was
a dash
because we would like a player
to be able to move around fast talk
about dash slide something like that
after that
we're thinking about the arch climbing
because
these two abilities make him a pure
warmer and we play totally with all the
navigation we have
after that we did the destruction we
said ah yes it's very cool
every character starts basically the
same way there is the
verbal intention
every word i'm being told acts like um
like a fence so they say uh there's a
guy from the old continent okay so
nothing from north america i see at
least 75 percent of the character with
all those fences that fell into place so
i see the playground
and what i can do with that and that is
for me
the best feeling
narratively it's really easy to get into
that trap of ex-con brutal guy this
juggernaut this hulking type of
character he's very dark
brutality was something that we
understood would be
his function but once we kind of
said to ourselves no it's controlled
brutality that's the ability
it opened up all of these different
avenues who taught him to control it
this is what brings him to kaid this is
what takes in morocco and this is what
ultimately impresses harry
is zorix
the one having the biggest muscle on the
rainbow team
you know what came to mind was tachenka
batachenko is like an untapped
untapped demigod so i i don't know man
if they were to go what one on one i
think oryx would win
something that always got everyone
excited is just literally someone who's
been to space and
through the use of her gadgets has
walked the surface of other moons
on your side we focus on the mind games
it's a long time we talk about monologue
visually the same as the operator
how we can have mind game with that we
will play on that
and after that we are not sure
technically if we cannot so it was a
first answer we need to answer you know
the game is 60 fps
so having a whole new character that
could be playable but at the same time
act as a gadget can mess that up so we
need to be careful when we do these
types of things
the possibilities that we have now are
bigger because we
we clear a few of the tech challenges
that we have right now in the game so
and on the narrative side what we have
to do is figure okay well how do we
ground
all of this technology how do we make it
make sense how do we
write a bio that kind of gives her
academically the the know-how to
implement this type of technology
bringing rip decatur online
you've played so long it's like level
design comfort food where you're very
secure in it you understand everything
made its strats very repetitive
we wanted to work to like alleviate that
but keep the organ feeling so some of
those trap doors have been moved a bit
so they're not as powerful but they're
still very useful especially for
grenades they still provide line of
sight
we had our own ideas on what was wrong
we also got feedback from the whole
community of course we engaged the pros
a lot a lot of the basement fights were
known for those stairs it's very hard to
shoot around them there's like metal
beams in places and railings and like
not that comfortable so
we've done a lot to clean that up so the
cover is very clear and smooth
yeah the perception definitely feels
that
it's a lot easier and quicker if they
kind of think there's a switch we throw
that thing's on or it's gone and
especially with a map that is not the
case art has to come by and dress up
everything on that window and build the
mesh for the wall and do all the
detailing nothing's super quick
sorry babe
we kind of started with year four
halfway through how open-ended we leave
things that could later on pay off or be
attached to this character that
character we're building this kind of
web from scratch and we're four years
late to it but now the task is to take a
look at all these characters and build
the universe with them the novelty of
each character plus
me going back to my roots which is
doing it by hand
everything
the shape so those two things mixed
together i mean i could go for years in
the future still
coming up with characters
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you