okay so my last video that I made yes - there are a couple days ago I was
talking about the new DaVinci Resolve 16 object removal feature and it kind of
did mediocre job and in this video what I want to do I want to do more in depth
about this tool and I know it's still on beta so I'm giving them you know benefit
of a doubt and basically I want to see how this object remove stands out
against program like mocha if you guys don't know what the mocha is it's
basically a very high-end planner tracker where you can remove objects
where you can do like different kind of stuff like rotoscoping basically it's
like high-end tool for this kind of stuff so I want to do remove inside the
bean trees off and I want to do remove inside mocha and basically the way I'm
gonna be doing the remove I'm gonna be using automated feature I'm not gonna go
you know high-end into Lake legit rotoscoping I'm gonna take this from the
perspective of the average user just like exactly Blackmagic Design aiming so
what I'm gonna do I'm gonna go into the mocha and we see we have exactly
identical shot here and basically I'm gonna try to remove this using default
features basically in mocha without painting any kind of plates manually or
doing anything like that
here in Malka the first thing I'm gonna do I'm gonna do a background tracking so
I'm gonna select the plane and by the way if you by any chance when I see like
polka tutorials I can make some of them I used to do this kind of stuff or
professionally so uh this one I'm gonna call a plane let's see I will click I
don't do those kind of stuff too often now so I'm a little bit disoriented all
right so we have this feature called track and we
have minimal pixels used thirty is not enough so what I'm gonna do I'm gonna
increase this to let's say 95 and we have transition scale rotation in shear
and in this clip none of that's going on so I'm gonna deselect all of them we
have relatively I mean small motion is okay I guess and what I'm gonna try to
do is track it automatically and see if this thing actually going to do a decent
job at it so I'm gonna grab a decent piece of footage okay
something like that hey hey obviously larger the surface
slower your computer go but the better track supposed to be so let's see and
let's track forward and we can see it's kind of kind of tiny bit skewing a
little bit but let's leave it like that and let's basically pretend like we
average users we have no real idea what's going on in terms of like
actually tracking so it's doing an alright job not too bad
even though technically should have mask her out but it's fine
from the perspective again from average user
okay so the plane is finished let's roll back really quick
all right I say that's good enough track let's uncheck this little gear that way
we're not gonna be packing this over and now what I'm gonna do go to the middle
somewhere and basically I'm gonna now I select the hiker and we're gonna start
tracking the hiker I'm gonna try to do very rough
collection something like this
a something like that and again track 90% we have large motion let's see if
this thing in identify the hiker for us unfortunately no but
what I'm gonna do I'm a delete cracks
all this one hiker
all right and I'm gonna start manually dragging
so let me do this thing big enough that way the tracking is very simple
basically like this gonna do keyframe here
move it here keyframe here kinda just very very basic fracking and
I know some of the professional rotoscope Earth's out there and you know
whoever doing CGI they are looking at me like yo this guy but okay you know I
wanna I want to basically do it from the perspective of the average user that
doesn't know CGI that well and I'm sure this is exactly what Blackmagic Design
aiming for so I think it's gonna be gonna be good
or and as we can see I mean my mask is pretty huge a like that
I just want to make sure that our hiker inside this little mask throughout the
whole tracking this is what I'm trying to get from
okay that is great
right here okay so now let's do safe and little by little I'm gonna start playing
it back
and we still have to do annual fixing and that will hurt
in a keyframe
and lives going it's going it's going
so far so good so far so good
up right there
frame
egg
you
it's there
tedious process I mean there's realistically there is no way around it
a very tedious process and remove it unless you're removing something as
simple as like boom microphone in the shot then you can just use whatever
program okay alright so let's say so we have a hiker now let's go to remove tab
and I'm gonna start from the last frame and basically I'm gonna leave default
values in this whole thing and let's see how well it's gonna do the job so I'm
ready to click this little gear and let's find out
okay so far pretty well what I'm looking for in my previous
video there was a little bit artifact going on I think it was shadow that was
kind of funky looking so I want to make sure in this particular situation we
don't have any kind of funky things going around I'm looking in this video
for the quality so as we can see knock on the wood so far Mokka doing fantastic
job removing the hiker and I'm gonna play it back and we're gonna see if
there's gonna be actually usable if we do like a indie movie or documentary or
something where the quality is important so so far I think it looks fantastic it
looks very clean let's see how well it's gonna hold on and by the way it's very
important whenever you do annoys remove for any kinds of stuff like that make
sure that your footage don't have any kind of artificial grain added make sure
you're working with a cleanest possible plate also if you're doing any kind of
noise reduction make sure you don't have anything being skewed especially by
DaVinci built-in noise reduction because in their case sometimes they kind of
have that thing going on where motion becoming blurry so make sure you don't
have that selected when you do this kind of stuff
okay it's almost over all right I'm gonna save it and let me let me zoom in
tools do and let's play back in basically see
right little bit here I see like very very
tiny bit look the kind of like very very minut
okay let's keep on going
but good good all right you know what or the quality that I've done for
completely just like random and very garbage master and whatnot I'm gonna
give this ten out of ten I think it did fantastic job removing so mocha in this
case is you know passed the test for simplicity now
the venture is all again let's make sure it's the same shot here's basically all
the grading that I've done exactly same what we see in mocha okay and then save
the project so what I'm gonna do now is very similar I'm gonna do relatively
large mask around the hiker because I don't expect the users that this feature
aim that to be like really crazy with rotoscoping hey let's go tracking frame
and basically it's gonna be a manual track ok let's first do very rough
like this
and probably if you would use some kind of a tablet like a walk home I have over
here you're tracking gonna be faster but again I want to do
or the average Joe style I want to be point to high-tech with it
all right hopefully you will stick around
this
you on
and first frame all right so now let me save again
because it's beta is unstable let me play back I want to make sure that we
doing the same high-quality hope right here we're gonna move it like that
I want to make sure that our hiker exactly inside the the frame that we
don't not cheating or anything like that okay
alright well enough perfect so this one tracking okay and this one
together we're going to do remove and we're going to pass all that information
over here all right and let's save it let's go
into open effects
object remove
are you
there we go okay let's view scene analysis
takes a little bit of time but hopefully result gonna be good okay 90 95 come on
come on come on okay and let's click build clean plate
and we can see again we have a very weird kind of exoskeleton from metal
gear going on we can see that it didn't do such a great of a job let me zoom in
and there's a lot of artifacts going on so this particular shot is not usable
now to give benefit of a doubt because it's beta I'm hoping obviously they can
fix it let me delete this remove let me go in actual tracking node and let me
try to do object removal on the actual node to see if this is gonna do a better
job okay let's do again scene analysis also in my opinion the object removal
they should have a FX tab or fusion rather than color grading because object
remove even though it's part of the color grading but I feel like it's more
part of the fusion actually because technically it's CGI but we'll see
alright so again build clean plate okay and this one looks even worse than the
previous one so obviously clearly mocha is the winner
mocha did fantastic job giving all benefit of a doubt that because this is
very rob a beta I mean it just came out pretty much couple days ago they gonna
fix it as of right now I think this whole feature is a gimmick and I
probably will not be using this until it's addressed or fixed but I just
wanted to give a comparison let's say for indie filmmakers if they need to
remove something to kind of show them what they gonna get with this software
so thank you guys for watching I'll be making more videos on the ventures of 16
in the near future pretty much in a couple days so be sure to subscribe and
I will see you soon take care