[MUSIC PLAYING]
LAURENCE MORONEY: Hello.
I'm Laurence Moroney for "The Developer Show."
This is your weekly update on the coolest developer
news from Google.
The third beta of Android 12 is here,
and it includes the final Android 12
APIs and the official SDK so you can start preparing
for the final release.
It also includes updates like scrolling screenshots, privacy
indicator APIs, new permissions for CDM-paired apps,
starting foreground services, and enhanced auto-rotate.
That's a lot.
We're planning full platform stability with beta 4,
where all app-facing system behaviors and non-SDK interface
restrictions will also be final, in addition
to the API surfaces, which are available in beta 3.
You can also get Android 12 beta 3
on devices from device makers such as Sharp and TCL.
So visit android.com/beta to see the full list of partners who
are participating in the Android 12 beta.
And for even broader testing, you
can try the Android 12 beta on Android GSI images.
And if you don't have a device, you
can test using the Android Emulator.
Follow the links below for some more details.
The Android Game Development Extension, also known as AGDE,
is now available.
And this allows you to develop multiplatform games in C or C++
using Visual Studio and then deploy them to Android.
It's part of our effort to address game developers that
faced issues in targeting Android
with cross-platform workflows.
Now you can stay in a single IDE,
instead of maintaining multiple projects
for different platforms.
And of course, if you want to just target Android,
then Android Studio is still right for you.
Check it out in the links to the blog in the description below.
Still on gaming, Google Cloud is announcing
Quilkin as the latest entry of open-source solutions for game
developers.
Quilkin is an open-source, nontransparent UDP proxy
specifically designed for use with large-scale,
multiplayer-dedicated game server deployments
and is designed to ensure security,
access control, telemetry data, metrics, and a whole lot more.
Or if you're interested in obfuscation,
nontransparent proxying of UDP data,
metrics for UDP packet traffic, and communications,
then you can grab the binaries or container images,
step through quick starts, and review different integration
options with your dedicated game servers.
And all of these links are in the description below.
On the AI front, Brax, a differentiable physics engine
for large-scale, rigid body simulations
is a new simulation engine that matches
the performance of a large compute cluster with just
a single TPU or GPU.
The engine's design both efficiently runs
thousands of parallel physics simulations alongside a machine
learning algorithm on a single accelerator,
but can also scale millions of simulations
seamlessly across pods of interconnected accelerators.
And this new platform demonstrates
100 to 1,000 times faster training
compared to traditional workstation setups.
And of course, you can now run it on your workstation.
You can check it out with samples using Google Colab,
and you can access the source code in the links below.
For developers wanting to deploy to the cloud in India,
the new Google Cloud region in the Delhi National Capital
Region, or NCR, is now available.
With this new region, Google Cloud customers operating
in India will also benefit from low latency
and high performance of their cloud-based workloads and data.
This is the second Google Cloud region in India
and the 10th to open in Asia-Pacific.
Its design will help both Indian and global companies
alike build highly available applications
for their customers.
And remembering that it's designed for high availability,
the region will open with three availability zones
to protect against service disruptions.
You can learn more by visiting the Google Cloud Locations
page, where you can also watch the region launch event.
And as always, the links are in the description below.
Please remember to like, subscribe, and share.
I'm Laurence Moroney for "The Developer Show."
Thanks for watching, and we'll see you next week.
Nontransparent proxying of UDP data,
metrics for UDP patch-- blah, blah, blah.
I almost wonder if you're punking me with this one.