Welcome to season two of Battlestar Galactica Deadlock entitled Battlestar
Galactica deadlock *RESSURECTION* h so what's new in this we're gonna take a quick look
stick with us and find out lots of dynamic changes have been made with
Battlestar Galactica deadlock *RESSURECTION* season two of the acclaimed Battlestar
Galactica deadlock one of these is the multi selection of either all the units
or some of the unit's you've got on the screen now here's my colonial fleet I've
got the Galactica which is a Jupiter mark 2 - which means it's gone through the
refit and as we know from play in the game you can select individual units and
move them up and down on the plane axes left right up and down select what
munitions you can then turn round and say yeah I want to repair systems I'm
gonna launch vipers I wanna wreck all vipers all you all this really good
stuff that we we know and love from Battlestar Galactica deadlock right
however so the people at slithering and black lab games have gone away and
completely changed the game dynamic and I think much for the better not only can
you still select individual units well that would be a given but what you're
gonna be able to do now is either select groups of units or all the units on the
screen by dragging across the section of all the units as you can see with the
mouse button dragged out all the units on the screen and I can move them
uniformly on any of the planes and how cool is that to be fair that is I think
really cool so instead of going to each interval unit and dragging it round I
want to turn this many degrees I wanted to turn that many degrees I'm going to
go up I want to go down and you can still do that right and get into the
minutiae of changing the direction of each unit some parts of the game you
might just want to just select all the unit that's a right point yourself in
that direction get yourself over there and engage some toasters dead easy now
this lends itself to a great dynamic where all of a sudden
you can say right I want to focus all the fire I've possibly got within this
fleet at a particular unit again they let loose with the guns the missiles
whatever and those units vaporization use disappear right they evaporate under
the sort of torrent of fire that you get from the fleet now this makes some of
these skirmish missions go a bit quicker has to be said here we go is that on the
engagement we're all heading off in the right
direction my main Evra Battlestar is leading the charge the Galactica is on
the right-hand side I've got a number of ships that have only got guns and not
missiles the Cylons have revealed themselves and as you can see I'm
uniformly targeting the first ship Cylon a crane ship brilliant here we go we're
gonna get ourselves down we're gonna select some of the ships now we've
launched some vipers rigged I mean sure they've got their target and then when
we finally get round to clicking on end turn all holy hell's gonna be let loose
and we're gonna cause a serious amount of damage so here we go so yes commander
it's gonna start playing its its way out we've got our target set with the
Arachne we've got the ads immersed in the Rivera battle stars all lined up
ready to go we're gonna get some munitions on the go and we're gonna
select these individually now this just is the big thing with this what perhaps
one of the shortcomings if you've launched your fighter squadrons Raptors
Vipers whatever they're going to be close to the ships you've got when you
do a drag select you're going to be selecting all the ships as well that
haven't got the ability to fire munitions so typically you can have to
go into the individual ships you want to let loose some missiles on the Cylons
and do that manually unless you're really surgical with
you're dragging and dropping so far that's the only downside is hardly a
downside I think it's a dynamic that's working as intended
if the Vipers haven't got missiles well you shouldn't be presented with an
option to fire missiles however if you haven't launched all your vipers or your
Vipers have been destroyed or they've gotten engaged another time it's
somewhere else you can select say one or two Battlestars or missile boats or
whatever you you're gonna be selecting press the spacebar on the PC of course
and it will pop up menu you know munitions and you can fire from
there because you can see I've already destroyed one of the ships we're eating
through them you can also group select and cancel that I get to reselect again
really good and if you've got those little commands you want to do those
individual commands on the battle stars then you can still do them so so far so
good with selecting multiple unit like I said it makes all the engagements go
quicker the game dynamic seems to be looking slicker
I think the graph is being a graph except there must have been a graph
except exist looking sharper as well and the game is flowing easier I believe
through to this multi-select dynamic or group select dynamic within Battlestar
Galactica deadlock Italy great so not only can you select the capital ships
like I mentioned you can also select groups of Fighters I think that's good
Jim say right all my fighters over there and Africa at that capital ship guns you
engage that target and then effectively if you've got the ability to fire
missiles you can then select your ships that got that missile ability and engage
a third target so think about this you can engage at least three targets at the
same time if you've got your squadrons deployed and more so if you group your
squadrons into squadrons of themselves so say a raptor and a viper squadron so
as you can see i'm eating it up i'm eating through the Cylon threat here
whenever is taking a bit of a beating but then again it was leading the church
but it's still a fantastic missile platform with the ability to fire two
rounds of ordnance sure we see with us missiles torpedoes nukes whatever at any
particular target by just casting your mind back to how the game was and how
time intensive it was just to do anything in the game and some people
love that you know it was great now it's just quicker it's smoother it's slick
you can see the missiles are coming in from my my ships with missile
capabilities on against that one Cylon vessel that's just gonna take that right
out while the other ones are engaging them with guns again brilliant so we
thought a star Galactica deadlock as we know it's a real-time strategy game this
is sort of taking it to another level I think this multi selection and group
selection of units I believe it's a great game dynamic and one that you know
it's been lacking in the game throughout the whole of season one now season two
starts off the fact that it's years in the future
Galactica is being found under the sea on Caprica where it jumped away at the
end of sin and sacrifice to save itself we know the Daedalus was destroyed but
the fleet has rebuilt itself is back engaging the Cylon we've had a good
redesign of the interior command deck of where you were and you can walk around
the inside of Galactica which is standing as your command platform and
you know the story is shaping up to be one of an increasing Cylon threat and
how are you gonna meet this Cylon threat well you're going to need tools like
this so either way what we're going to do now is that was the multi selection
and group selection of units I hope that's been illuminating for people I've
really enjoyed it what we can do is when I show the footage now of this Cylon
battle and you'll see the ships moving in unison from the battle cam I hope
that's a good representation of how it makes the game flow a bit quicker
so if you want to watch it stick around if not I totally understand like and
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Gallactica deadlock here comes the FMV fridge
we've got them now
sweep the deck prepare for cat
is gonna do me like that not today break the line