Hello, this is The Provoked Prawn, and this is a video to compare the Oculus Quest 2, seen here
in white, with the original PC VR headset the Oculus Rift S. The Rift S was an upgrade to the
previous Oculus Rift and a fantastic bit of kit. I've unboxed and reviewed both these headsets
previously. I've also compared the Rift S with the original Quest, and when the Rift S came out
I thought it was a wicked upgrade to the original Rift and I thought it was superior to the Quest
because of that PC connectivity. Now the Quest 2 is the newest headset from Oculus and this is
their current focus, so much so that they're planning on making the Rift S obsolete in the
near future and supporting the Quest 2. The Quest 2 has a number of enhancements to it that make it
superior to the Rift S, that includes an upgrade in the resolution, for example the original
specs on the Rift S seen here, 2560 by 1440 resolution with an 80 hertz refresh rate,
now the resolution on the Quest 2 via a fast switch LCD panel is 1832 by 1920 pixels per eye,
which makes it higher overall in terms of pixel count. It also has a 72 hertz refresh rate as
standard but also is capable of 90 hertz refresh rate and that's an important point of note is that
it has a higher refresh rate than Rift S. The Rift S obviously is a slightly different device because
it required a connection to your PC to run which means you need a decent gaming PC in order to run
it, and it used a DisplayPort and USB connection. You can see those here, I did a video separately
suggesting that this would be an issue if you only had an HDMI output on your PC or laptop,
because you cannot use an adapter to go from DisplayPort to HDMI, it doesn't work that way
because of the bandwidth. Now I compared the Quest 2 with the original Quest, and I've done
a video separately on that, I'll link to those in the description as well as the unboxing videos
so be sure to check those out. Both these headsets are wonderful in that they don't require a PC to
run. They have integral internal hardware that allows them to do everything that the Rift S
does but without the need for a PC. However you can use a PC and a bit more on that later on.
The Rift S and the Oculus Quest 2 both have inside out tracking cameras. You'll note that it's same
on the original Quest, seen here on the left, there are multiple cameras on the outside of the
headset that allow it to see the room around you as well as track the controllers in your hands.
You can see them here and they are brilliant, really well done really versatile cameras. They
use an interesting pass-through technology as well that allows you to see the real world when you're
in the virtual one so you can press buttons or double tap on the side of the Oculus Quest 2
to get a view of the real world through the headset itself without taking it off which is
really nifty. Those cameras though mean that you don't need any tracking base stations,
when I reviewed the Oculus Rift I found the base stations to be frustrating because you had to
have them in the right area in a good space. The Rift S made it an improvement on that and that you
didn't need them anymore and the Quest 2 carries on that wonderful tracking setup. Basically means
you can put the headset on, map out the area virtually and then play without any hassle.
Those tracking cameras as I said can also be used to see the world around you but they provide the
guardian border system which basically means you could set up the room and your play space,
map it out virtually, and then have a warning system pop up, a guardian warning system which
is basically virtual walls that appear when you get too near the real world danger, as in
places or things that you might damage, let's say there's a mirror in your play space or a window
or a door or something like that and you want to avoid hitting it. Quest 2 is also lighter
and I'm going to leave all the specifications in the description so you can compare them,
but the Quest 2 is lighter and it's designed to be able to be worn comfortably for a long time, and
it has a very nice setup in terms of the visuals. As you will see the difference between the Quest
2 and the Rift S, the Rift S seen here has a solid headband with an adjustable wheel at the
back. You'll notice a Velcro strap on top, it has padding on the front and on the rear, this headset
design was supported by Lenovo at the time, and basically meant that you could easily adjust the
headset and put it on and just roll this wheel. That was a fantastic bit of kit and a really good
upgrade to the original Rift and the Rift S, made for a very comfortable headset, also had a slight
flip up to the visor as well which made it easy to get out of the way when you needed to. The
Quest 2 has been changed in that it doesn't have that same sort of head strap although you can buy
aftermarket accessories, now there are a lot of different accessories for the Quest 2 that you
can buy extra head straps with, one that includes a battery pack so you can make it last for longer
and I'll talk about battery life in a minute. But you can see it basically uses a single
Velcro strap on top, and then these tightening and tensioning systems at the rear. Now, this
is still comfortable to wear and it is actually quite easy to fit as well, you basically pop it
on your head and adjust these so it is in a good position, and one thing I noted with the Quest 2
that's superior to the Rift S and the original Quest is that the fitment is a lot better,
at least for me personally I found it fit on the face a lot nicer, it's not as heavy but also it
just sits closer to your face and blocks out a lot of the external light that's coming in,
meaning you get a much more immersive gaming experience, you're no longer seeing light
coming through from the rear which I saw a lot of either through the back of the eye or like toying
towards the lenses that would then interfere with gaming. You'll also note that you can flip up
the visor on this slightly so you can adjust it so the headband moves and then you can get the
visor up in the - out of the way so you can see the world around you again. On the underside you
have a volume adjustment wheel, you also note USB-C charging. Now battery life, they say that
you can get between two and three hours of battery life out of this headset, and I have managed that,
and it has a USB-C charging cable you can plug in and charge. So you can keep gaming for quite
a while and then you can also use Oculus link that I'll talk to you about in a minute. Another thing
they've done with the face plate is that you can take the face plate off and you can clean that,
there are also accessories from other companies, and I'm going to be doing a video on this shortly
where you can get additional faceplate setups for a more comfortable fit and also to keep it clean
easily, so this thing obviously gathers a lot of sweat if you're using it in a quite fast-paced
game, but it is still cleanable and nice and comfortable to wear. It also comes with a glasses
spacer system that basically gives you a bit more depth to the headset, if you're wearing spectacles
then it's not as much of a problem and it's still a comfortable fit. The next thing to talk about
is IPD adjustment. IPD is the distance between your pupils and that's how you set it up to get
the best vision within the gaming world. Now on the original Quest seen here on the right there
was an IPD slider that you could slide around and it would adjust the lenses in and out and then you
can adjust that to set it up the way you want it and get it at the right level for you. With the
Quest 2 they've changed things up slightly. Rather than being able to manually adjust
incrementally what the IPD level is, you choose between three different levels that can be set
by just moving these in and out. That changes the levels between 58 millimeters, 63 millimeters,
and 68 is the maximum. Oculus says that one of these three should be suitable for
something like 90 percent of users and most people won't find it a problem. I personally
didn't have any issue with this although I didn't like the system where you basically
have to put your finger inside the headset while it's on to then be able to adjust it,
it was a bit uncomfortable and a bit odd, I don't know why they've done that but the difference is
this is a dual display setup, whereas the original Rift S used a single panel. The IPD adjustment on
the Rift S was done by software so you had to do it inside your Rift S software and adjust it like
that, and that was a gripe for many people because it meant it wasn't manually adjustable and also
could only be adjusted in certain levels which presented problems if you had really high IPD or
a certain really low levels, people were finding problems. Again I didn't have an issue with it and
I haven't really had problems with it personally, but some people were complaining online about it,
about there being a problem with this because you can see you can't adjust, it there's no manual way
to adjust the lenses on the Rift S. Still both of them deliver a really good visual experience,
obviously the Quest 2 is superior in terms of graphics because it has better pixel count
and a higher refresh rate, and I'll talk a bit more about that later on. Both of these headsets
also offer this intelligent audio system where you don't need to plug a headset in to use it.
You can basically have these rear firing speakers on the arms of the headset that fire audio into
your ears. The Quest 2 has a spatial audio system as well. You can plug a 3.5mm jack into it.
and when I use the Rift S I also used a USB wireless headset. I used the Steelseries Arctics
Pro Wireless that was connected to my PC so it's possible to just put that on over the top, despite
the chunky headband. And you can see me fitting it on there and that's possible to do that,
although you can't plug a USB connection into it but that does mean you do have the option
to potentially use another headset if you're using the Rift S like this.
Now the Oculus Quest 2 is obviously much easier to wear a headset on top of because it just has those
soft material straps, so it's really easy to pop a headset on top of that. It also has 3.5mm
connection and there are accessories from Logitech for example that are released, new earphones that
have short cables so you don't even need to worry about extra cables getting in the way.
The Rift S has these original black controllers, quite skinny looking controllers,
you can see the tracking rings around the outside at the top, they use AA batteries and they
basically allow for easy movement and tracking of your hands thanks to the inside out tracking
cameras. I never had problems with these and the batteries lasted long enough and sufficiently,
I also found them fairly comfortable. One thing of note is that they have improved the battery life,
or at least that's the claim from Oculus with the Quest 2 controllers. The controllers have
been redesigned and rethought out and the number of tracking LEDs around that top loop at the top
have been reduced in order to increase the battery life, and they say it will last four times as long
as those on the original Quest, and the original Quest controllers are very similar to the
original Rift S controllers as well, it's a very similar and familiar setup. They use a
single AA battery and they have the same sort of a layout to them so if you're familiar with
the Rift controllers you'll be familiar with the Quest 2 controllers. Now to talk briefly
while you're seeing the controllers being shown off in the background about Oculus link. Now
I said earlier on in the video they're going to make the Rift S obsolete at some point and
that's because the Quest 2 not only has access to games via the Oculus store and that you can then
download and onto the headset itself, but you can also plug in your Oculus Quest 2 to your PC using
a USB-C to USB-C cable, as long as you have a high speed cable or the official Oculus link cable you
can connect it to your PC. You need to make sure that your PC meets the minimum spec requirements,
but then once you've plugged into that you can then run Oculus Rift games on your Quest
2 headset. They're running on the PC and then displaying on a Quest 2 headset but it all works.
So this basically makes a replacement for the Rift S with improved visuals and comfort and style,
but also at a much more affordable price point and with the ability to play all the same games.
Now the thing I liked about the Quest 2 anyway, and the original Quest actually, was that there
are a number of games that you can play that are of a similar quality to those PC VR games as well,
games that you've seen I've played on the PC in VR for example, Super Hot Arizona Sunshine,
Shooty Fruity, things like that, they can be played on the Quest 2 and not - even without a PC,
so it shows you the level of processing power that the Quest 2 has that's able to run similar games
to what's already on PC, but without a PC. Now if you tether it with a USB-C cable you can play
all the Rift games, you can play a lot more games. There are 200 games as standard and upwards on the
Quest 2 that are available to purchase, but if you plug it into PC you can get access to thousands of
games potentially that are available and usable on the Rift and the Rift S, and those can be
acquired and used through the store, the Oculus store, or you can use them via steam VR. So you
not only have the wireless freedom to play Quest 2 games, but if you plug in and use it in wired mode
on your PC you can also play a hell of a lot more games, including things like Half-Life Alex that
I played recently on the Quest 2, even Project Cars 2, and the other thing that's going to
change as well as I said earlier on in the video that the Quest 2 supports 72 hertz refresh rate
to begin with, and it has the ability to run at 90 hertz refresh rate, which means that you can get
a much smoother gaming experience. However, that does require game developers to implement those,
and once that's done and you can then play them via the Oculus link, or you'll be able
to play them on the headset directly itself as well. Now this makes it superior to the Rift S
which only had an 80 hertz refresh rate so with improved pixel count and a better refresh rate
should lead to a smoother gaming experience at a more affordable price point although obviously
you need the PC to run it to get the best out of it. There are numerous different accessories
that you can buy from the Quest 2 to make it more interesting, but as standard it also has
hand tracking so you can track your hands in there, so there's a lot of interesting software
updates that are coming in the near future and they'll be constantly improving the Quest 2, and
then eventually the Rift S will become obsolete, the Quest will probably become obsolete as well,
but you'll still be able to play the games from both of those on the Quest 2 so it's well worth
looking at and well worth considering as a headset. Hope you found this video useful,
thanks for watching. This has been The Provoked Prawn, thanks for taking the time to watch this
video, I hope you found it useful, interesting, hilarious, or all of the above. Be sure to check
out the description for other information you might find interesting, and subscribe
and watch these other videos as well that I think might be useful to you, and have a great life.