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Hello there! I'm Rodrigue Delrue, Community Developer on Crusader Kings 3 and
welcome to our February Video Update in which we discuss the development of the
game. Today we are deep delving into the Lifestyle System which adds an extra
role-playing dimension to Crusader Kings 3: there are five Life Styles attached
to a Character Skill each Lifestyle has three attached Perk Trees and also three
attached Focuses that grant immediate bonuses. Have a look!
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I think that Lifestyles offer so many opportunities for different paths to go down that you can
find both something that suits your playstyle so you can really get into
playing a specific character the way you want to, managing your realm the way you
want to, whether that is through warfare or through construction or through
intrigue and each of these Lifestyles give you new ways of doing that
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The Medicine Focus is good for if you want to live a longer life, a healthier
life or if you want the people around you like your courtiers to have those benefits.
The Scholarship Focus is good for you that wants to study things.
And Theology for you that want to either interact more with the Clergy or learn more of
matters of the Divine.
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For example we have this Perk it's called Faithful
where you will get an opinion boost with your realm priest and if you're of a
religion that doesn't have realm priests you will instead get increased Piety
bonus every month. Defender of the Faith is a Perk that lets you easier
convince people of your realm that you are actually imprisoning the vassals
like: "it's God's will", you know, and it lowers the Tyranny hit
you get and it also can increase some opinions of you same fate people in the realm
The last perk in the tree unlocks the trait Theologian and it
basically gives you an opinion boost with the realm priest and it gives you
additional Prestige.
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Some of the key Perks in the Whole of Body Tree are
Anatomical Studies that lets you increase your learning of the body
basically. We also have Wash Your Hands it lowers the chances of you or the
courtiers basically catching diseases. The Know Thyself Perk we have is
basically your character acting like you know the "dog that crawls under the porch
to die" so one year before your die natural causes you get a warning about
it but you can still be stabbed and murdered in the meantime so the trait
that is unlocked at the end of the skill tree is called the Whole of Body trait
so it gives you an additional boost to health, it gives you some fertility bonus
and it reduces stress gains.
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The Scholar Tree is focused on knowledge and learning and wisdom we have Scholarly
Circles as a perk because in the medieval ages a lot of what you knew and
what you could learn was based on the people you had around you it gives you
increased learning for every Level of Devotion you have. The Learn on the Job
Perk basically gives you at 20% additional bonus to your Counselors
primary skill so if they are really good at learning you will see that
affect your character as well. We also have other cool *perks that for example
affects how the education of a ward goes so if you have a ward it's more
likely that they will get a better education and that they might turn into
your friend when they grow up. The skill tree unlocks the Scholar Trait, it
gives you Hostile Scheme Power, it gives you some power for your
Personal Schemes, it gives you some additional Development for Counties and
it gives you some additional Learning.
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The Stewardship Lifestyle has the Focuses Wealth, focused on increasing
your income and amassing large amounts of gold, Domain, focused on increasing
your stewardship and your ability to manage your internal realm, and Duty
which both helps with internal realm management and also improves your
relation with people at your court. The Stewardship Lifestyle is there to help
you build up your treasury, build up your domain, construct new buildings and make
sure that your guests and courtiers are happy.
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The Avarice Tree focuses on gold, income, it gives you a set of new actions for
how to get it from less usual sources. Golden Obligations is an example of a
Perk that unlocks an action where you can demand payment in exchange for one
of the Hooks you hold on other people. The last Perk in the tree unlocks the
Avaricious trait which gives you even greater bonuses to income and lets you
you know drown in gold Scrooge McDuck style.
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The Architect Tree is focused on
developing your counties and building more buildings within your realm.
Several of the Perks are focused on construction and gives bonuses to both
construction costs and speed so you can really get your work force going around the clock.
The Popular Figurehead Perk massively improves the Popular Opinion
your counties have of you. The Last Perk unlocks the Architect trait which both
gives a bonus to your Stewardship and also further improves the construction
time of your buildings.
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The Administrator Tree focuses on improving your
relationship to your vassals and your courtiers and possibly your liege - if you have one.
There are Perks that do things such as improve your Councillors' ability
to do their jobs and that increase the bonuses you get from your Powerful
vassals as long as you manage to keep them happy. Meritocracy is a Perk that
unlocks the Claim Throne Scheme of course you should be in charge not your
liege and Claim Throne is a Hostile Secret Scheme that allows you to
essentially create a claim on your liege's title as long as you manage to
gather enough support from your fellow vassals. The last Perk unlocks the
Administrator trait which improves your vassals' opinions of you even further so
you can truly micromanage your realm in whatever way you see fit without
stepping on too many toes.
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The three Focuses are Foreign Affairs; Majesty, which helps improve both your
Diplomacy and your Prestige, and Family which adds a bonus to Diplomacy and
helps you keep your family in line and also adds fertility to make sure that
that family keeps growing.
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The Family Hierarch Tree focuses on family and
friends improving their opinions and the bonuses they grant you. It helps you
groom your family members and improve the bonuses they gain from you and the
bonuses you gain from them. The Befriend Perk unlocks the Befriend Scheme which
is an extra strong Diplomatic Scheme that lets you not only seek to improve
someone's opinion of you but to actually make them your friend. The last Perk
unlocks the Family Hierarch trait, that is Patriarch for men and
Matriarch for women. It grants family and diplomacy bonuses as well as another
slight boost to fertility just to make sure that you have enough people to
grant these opinion bonuses to.
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If you are already an accomplished diplomat
the Diplomacy Lifestyle can still help you a lot with managing your own family
which can be hard at the best of times or it can help you build up your
Prestige which is required for a lot of actions particularly external realm
actions. It can also help you build even further and create a set of really
stable alliances for your character. The Perks in this tree have a wide variety of
effects looking outwards from your realm they can help you negotiate up to one
alliance without a marriage, it can help reduce the penalties for breaking truces
if you're that sort of diplomat. The last Perk unlocks the Diplomat trait which
gives a big bonus to diplomacy as well as to the opinion all independent rulers have toward you.
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The August tree focuses on Prestige gain and your fame throughout the world.
The Perks offer you more opportunities to gain Prestige and more bonuses from the
Prestige levels you acquire and it has some neat effects such as offering you
more Prestige per Knight you have. Another powerful perk is the True Ruler Perk
which increases the acceptance of vassalization offers you might send to other
independent leaders. The Writing History Perk gives you a new decision to
commission a Family Epic which triggers a lengthy event chain about
commissioning someone to write in your Family Epic. If the quality of the
Family Epic is high you end up with massive amounts of Prestige and Renown.
The last Perk unlocks the August trait which offers you both a Diplomacy boost
and a Marshal boost as well as a significant bump to your monthly Prestige gain.
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The Intrigue Focuses are Skulduggery, Temptation and the Intimidation focuses.
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The Seduce Scheme makes a return from CK2.
It [Seducer Tree, not Seduce Scheme], also aids your fertility and
helps your seduction and level relationships be more impactful.
It also helps in less explicit ways by, for example, expanding your pool of potential
targets by removing the incestuous penalty to Schemes. There is also a very
convenient perk that makes it harder for lovers to join Murder Schemes against
you and also makes it so that lovers are more likely to "get in the way" of murder
attempts... Not every love story has a happy ending.
The final Perk in the Seducer Tree is Seducer which grants you bonuses to your
fertility, your success chances and the attraction opinions of anyone who is
unfortunate enough to have the correct gender and sexual orientation to
potentially be attracted to you.
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Torture makes a return from CK2 as one of those iconic medieval pastimes. It's a
great way for increasing your Dread and your Dreadfulness, to make your vassals
fear you. It has the added bonus of having a chance of giving up the target
Secrets as they attempt to bribe you into letting them go. The downside
unfortunately also include the Church disliking you in the form of a Piety loss
and Clergy Opinion losses unless of course you've done a little wiggling
within your religion so this kind of activity is encouraged rather than
frowned upon. If you're not a particularly sadistic type this kind of
cruelty can really take a mental toll so we've made sure to add in some Perks
that gives you bonuses from having high Stress. The last Perk in the Torture Tree
is Torturer in addition to granting even further
Dread bonuses, it also grants Prowess and Levy bonuses.
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The Schemer Tree grants
various bonuses to your Intrigue Schemes, it also helps you and your Spymaster keep
other people from murdering you or discovering your secrets. It also unlocks
a couple of new Schemes one is the Fabricate Hook Scheme, it also unlocks the
Abduct Scheme. The Schemer Tree also unlocks an extra Hostile Scheme Slot.
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In the Martial Lifestyle we have the Focuses: Authority, Strategy and Chivalry.
If you're a player who hasn't really played say a warmongering character
before the Martial Lifestyle Trees offer you a lot of opportunities to see
"okay here are more things I can do, here are some perks that unlock new actions
that let me go down this path I'm not used to".
The Strategy focus is for you who wants to focus on war. It gives you a boost to Marshal.
Authority is good for you who wants that absolute control over your realm
Chivalry is for the players who want to focus more on their romance side of
things and also gives you extra Prowess so it's harder for you to die on the
battlefield but it's also easier for you to attract people that you might find interesting.
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The Strategist Tree focuses on Marshal and warfare in general. For example we
have Engineered for Destruction that gives you some additional bonuses to naval and
siege weapons. We also have the Sapper Perk that gives you an additional boost
to your siege process based on some of your Men-at-Arms. Then we also have the
Organized March that increases the speed of your troops. It is very useful if you
want to hunt down those last pesky remains of your enemy's army.
The trait that is unlocked at the end of the tree is called the Strategist trait
It basically gives you some bonuses in martial and diplomacy but it
also makes so that you can freely cross water and it makes you more efficient at
hunting down your enemy troops so it increases the losses for your enemies.
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The second tree is called Overseer and it basically focuses on you overseeing your Domain.
Some of the key Perks in the Overseer tree are for example Hard
Rule, it decreases the chance that Liberty Factions revolt against you
and it also makes it easier to siege down revolts. We also have some *perks that
makes it cheaper to hire Men-at-Arms and to build armies. The trait that is unlocked
at the end of the skill tree is called the Overseer trait and it gives you some
Marshal bonus, some Stewardship bonus and it also increases Country Control gain.
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The third tree is called the Gallant Tree and it focuses on Prowess
and relations within your own court. Some of the key Perks in the tree
are for example Peacemaker that will make it easier to negotiate peace
with your enemies. We also have Promising Prospects that makes it easier to marry
off both yourself and your family members.
The trait that is unlocked is Gallant and it gives you increased
Prestige gains, it gives you some Marshal boost and it also gives you some attraction points.
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The Perk trees are fully moddable and very flexible you can do a lot of
different stuff with them: setup perk trees in different ways, make one big
perk tree if you want to have multiple entry points and multiple endpoints and
you can make a perk do almost whatever you want in the game.
We are gonna make it possible to turn traits into immortality based traits so we can
basically use a toggle to turn it like on and off if you want it to grant
immortality. It will not be visible anywhere in the base game but it will be
a possible to access it.
Naturally our written Dev Diaries have much more to
give you in terms of information about the Lifestyle System, make sure to check
the links below in order to deep delve into them even more and I'll catch you next month!
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