and here we go with another 10 minute precision modeling challenge in blender this time it is
inspired by 3Dzain with this awesome model right here i really love it it's so simple it just
works and it's something that i wanted to see if i can recreate really quickly
in blender so go check it out go download it over there it's linked down in the description
the only prep work that i've done for this video is this little guide here i just wanted to check
that when i did my 3d printing that i was going to get a perfect fit with my bits so this was
just progressively bigger holes just by a little bit so that i knew what the perfect fit would be
with that all said let's get ourselves over to blender let's set up the timer here we have 10
minutes on the clock one two three go so i know that what i need to start off with is
probably just the main shape of the body and i'm actually going to use the default cube isn't that
crazy um am i going to use the default cube not really because i don't know what i'm going to
be working with so let's create a circle first of all we'll bring this down to six vertices because
that's all that's really needed here because that will give us that and then from here
i'll take this into edit mode select it all turn on cad transforms do a scale
and we're gonna go from this edge to that edge and i need to do not a two dimensional scale like
thus and i need to set this to 6.7 millimeters and that there should be it let me just do a quick
check that that is 6.7 it is indeed 6.7 and that there is 6.7 double checked everywhere
brilliant i'm now going to set the geometry to the origin point like so and i'm wanting to put
i think it was four of these next to each other so let's jump straight into arraying here
um am i going to array no what i'm going to do first is create the geometry itself so let's
select this f then we'll go face extrude up by 10 brilliant there we go and now i'll go and do the
arraying so we'll go with an array and what i'm wanting here is a constant offset i'm pretty sure
and if this is 6.7 what i want to do is add two wall thicknesses so that should come to zero point
eight four i think is the number i think that's the magic number i'm gonna go with that for
the magic number that should come as two wall thicknesses and i'm gonna have four of these along
this way and then i'm going to grab another array and we're going to do it at this time
of a relative i think maybe yeah well i don't know um let's let's let's go constant because i'm not
sure and let's go y this way set that to zero and let's just take a top view this is not going to
be as precise as it was in the other one what i will do though is get pretty darn close i think
something like oops i'm getting lost here now so we'll move about here move this
to about there and then i'm just going to i don't know let's add a millimeter yeah so let's go plus
one millimeter and that did not do what i wanted but that looks like seven seven let's go
8.7 8.5 that should be more than enough right about there let's go 8.7 just
in case because that's what it looked like it should have been and i'm going to go with
nine of those because that's how his design or her design is with 3Dzaine so we'll apply that
and apply that and then going to grab these faces and extrude them up once again am i going to
extrude them up no i'm not i'm going to undo that last little extrusion so i don't have that problem
but now i have an idea of what this is going to be like so i'm going to move the geometry to the
origin so that this is centered up so then i don't have to do as much work at this point
because i can now get my cube i can scale this up here we're going to be what's that going to
come to that comes to 20. so i'm going to go with 30. i want about a millimeter maybe
two millimeters either side of this yeah two millimeters with a one millimeter base
um let me just quickly think this so that would be a one millimeter base with 0.4
um yeah let's create the base first and then go from there so that's just going to be 31 then
and then with this 31 now in place i have my vertex snapping here
i'm going to grab this face and let's let's go gz snap that to your base there go to this top one gz
let's snap that to here but then go gz and bring this up by two no i'm gonna go with the slightly
different design than they've gone with i'm gonna go with nine here yeah that should be more than
enough and then i'm gonna grab this one here i'm going to extrude this out to that point here
i'll go e extrude that out by one e again extrude this out by two then i will go over to this side
here i will extrude this out i don't really need to extrude it but i just feel like
i want to extrude it let's go this way and that way that is looking good to me yeah so what i'm
going to do is i'm going to shift d this hide one of them grab the other one of these select this go
x go limited dissolve so i don't have all that extra fluff and stuff here so with that now done
this is the one that i want to be using later so let's go alt h we'll have two here now one of them
will is this one will hide this is the one that has that and i'll be able to click click control
minus that's going to give us this and now we need to deal with how high this is going
to be i haven't even measured the height of these which is probably pretty bad of me so let's just
quickly get a little measurement off here we've got these at 25 i'm pretty sure zero that out
25 yeah 25 so if we go for 30 high that is more than enough so let's just see
if that is nine we're going to extrude this up by whatever wow my brain is just not working 21
21 fantastic so we have this set like so and let me just think what else is missing here
well i going to carry on with this shelf here i'm going to grab this edge this edge
shift b we will bevel these down by i think 10. it's pretty nice no probably a bit too much there
i'm gonna go five millimeters segment this to 50 have a nice curve like so that looks good to me
and about that old other box here you know what i do not need it and i've also realized that
i've forgotten to do this bottom bit almost got caught out by that so let's quickly fix
that now i'm just going to grab that go gz minus 2 and i'm going to grab the base of this now
with my selection here all of you guys please thank you we're gonna go gz minus two
that's nice nice nice nice and now let's select these faces here go shift d
selection so we have this one right here and i'm going to go back into edit mode here
grab these extrude these along to the back over there now this is
way too tight of a fit right this minute but i do want that face i want all of this here
but what i'm going to do instead is select everything go alt s scale it out with another
s and we're going to go by usually my printer goes by 0.4 so i'm going to go 0.5 yeah 0.5
on the minus like this that should give me plenty of room for my printer i just know
that my printer isn't exactly the best calibrated out there so i'm going to grab my faces here g z
oh god i'm getting lost how much time is left oh god i only have one minute left what on earth okay
did not manage my time that well this time but we're gonna get this done i believe in us
a little bit um so i'm just going to select this we're going to oh goodness i don't think i'm going
to do this in time am i not going to do this in time my first failure but you learn solidify
one millimeter let's go outwards please like that and the last thing i need to do is add a hole here
before the time runs out uh cylinder let's make this 15 15 divided by two and set that to 50
go x y x here rotate this 90 and that would be it boom boom boom boom
minus that oh i didn't make it big enough come on scale you on the y take a breath jonathan
that is a poor hole but i'll probably update that to have a little handle because we have 30 seconds
left maybe i can okay okay we're gonna change this up we're gonna add the handle instead i'm gonna go
90 degrees like that just that little bopping pin like so go like this go from the top view i don't
know if i'm deleting the right area but that's going to be it right here i'm going to scale you
oh goodness have i really screwed that up that badly and i've got to stop there oh
so close so close but just for the sake of it let's finish the design because if not
it's a little bit pointless so all that was really left is we could have scaled this on the y and i'm
going to scale this to 0 and then i can just go g y bring this in to wherever that's going to be
bring everything back here and instead of taking away now with this boolean i would add with the
boolean so where are we let's just remove these remove this we're gonna grab this one grab here
go control plus instead with the boolean here and you will see that we pretty much had it yes it's
probably not the absolute best thing that we could have done here but it's pretty darn close and oh
it's just it's such a shame oh and what happened to the boolean with this one have i messed this
up in some way i don't really know why could be to do something with the normal so shift n
uh could be that there's two oh i just removed the boolean didn't i that's why
there we go the boolean is still there so it is working it's pretty parametric so to speak
faux parametric because you could just change all of this right this minute so let's just
quickly apply all of this i will make this just a touch smaller and also maybe not quite that
gradient because it shouldn't really that's not that 3d printable that's why so let's just go
grab all of that we'll scale it on the x make that a little smaller like so i will also scale this on
the y and bring it a little bit more like this so then we won't have that many problems with it g
why bring that into about there and we're still going to have problems right there but
it's semi 3d printable like this is the best thing i could say i want to i still want to edit this so
let's just sort that out i just don't like making something that doesn't really work that well like
it needs to be functionally well if it's going to be a pain to print at least make it functionally
work so that would be that so let's just quickly apply everything here i'll quickly save my file
grab this we will now apply it all and we will go over to this one here as well and apply all remove
all of our boolean objects because we don't need those i'm going to rotate this now on the x like
so oops r x 90 in the other direction brilliant i will go g z up g z bring that to about here
because this is basically how this is going to get printed like so so let's grab these bring them
into the slicer and check them out and here we are inside of prusa slicer and as you can see it's all
going to come out absolutely beautiful so let's quickly give this a slice see how it's going to
turn out turns out exactly as i expected with that wall thickness of two right here i quite like this
extra stability for my base it's just a personal preference and also i know that in a workshop well
the dust is gonna get into those little cracks right there and i'm not really about that
i hope you enjoyed that and you found this interesting if i was going too fast that
you didn't know what was going on remember that i have my free course that's linked
down in the description and i also have my paid course that is just the nuts and bolts exactly
what you need to get started with 3d print design within blender and that's also down
in the description a huge thank you to my patrons you guys are absolutely awesome and your support
means the absolute world to me and if you're enjoying what i'm making here you think i'm worthy
of your support i would love to see you there too don't forget that we do have a discord and that's
linked down in the description thank you for watching keep making and let the quest continue