Hey, guys, it's Aaron. So, we had actually a couple of videos on taking a piece of furniture
and prepping it for LayOut. So, getting scenes set up so that it would be really easy once we
got into the LayOut to actually put it on the page and print it out. You guys had questions
about that and still wanted to see that come into layout and how that would work. So I figured we
would throw together a page inside of layouts and you can see how to take those scenes and make the
documents that we get printed out. So we're going to go ahead and do that right now. So in LayOut,
I'm just going to start with the standard portrait template. Once we get in here, I'm just
going to go up to file and insert that SketchUp file that we created. That's going to drop in on,
I think, the last scene that I created. So, that works, that looks good. So we're going to create
two pages. One is for the leg and one is for the front. This first one pulled in. If I right-click
and go down to scenes, it's going to tell me, it's showing me, the view that I called leg left. So
I'm going to show - I'm going to switch to - leg front. Alright. There we go. Right now, this is
currently being shown at a scale of 1:6.05868. Not really easy to pull a dimension off of if there's
something I'm missing. So I might come in here and come up with a better scale. Maybe a 1:1 scale - 1
inch equals 1 foot? No, that's a little too small. 3 inches equals a foot? Let's see how that works.
That's going to work. This is my front view. What I might do, and again, at this point we're
kind of crossing into that "what you could do" category. So we're not actually doing stuff where
we "absolutely have to do things this way." We're kind of going in more of the realm of "here's some
thoughts of ways you could present this." So, what I'm going to do is I'm going to take this - each
of the four sides of my leg are different, so I'm going to set this up. I set this at my 3 in equals
1ft; 1:4 scale. I'm going to take it now and I'm going to copy, and paste - and paste - and paste.
So now I have 3: 4 total copies of that view port. And they're all just sitting on top of each other
right now. By grabbing them one at a time and sliding them directly to the left, one thing
assure is that all of my lines line up. If that makes sense. All of my perpendicular - if I had
to put a dimension from here to here, it would be the same all the way across because they all line
up. Now, I have this one right here, which is my front. I'm going come through here, right click,
and go to my scenes one at a time. I'm going to go to the left side. I'm going to go to the back,
and I'm going to go to the right side. So, there's each of the different sides. One of the things you
probably noticed right now is that they actually stopped lining up. This is one of the things
that happens when you're not super careful about how you create your scene. You can see these two
were created from the exact same scene, so they actually line up perfectly. These ones didn't
quite do that, they're just a little bit off. That's because I moved the camera, which some
would refer to as the cardinal sin. So, what ended up happening was when I created my first one,
you can see my other sides actually moved the camera forward. These three all line up. This one
is a little off now. So, what do you do when this happens? Because this is a reality. My solution is
to just grab a line, put it in here, and then I can actually take this now and I can line it up
with that line. Something you may have noticed right there, is that my lines are not very pretty
right now. One of the other things I will do at this point is take my drawings, my SketchUp
models, and change them from Raster to Vector. It does remind me that that can take a little
bit longer to register, but that's okay. I want nice sharp lines for my drawings. At this point,
the amount of information you want to include on here is up to you. So I might want to come in here
and say something like, I want to label each of these maybe. So, I might come in here and say this
is my front. Then, I like to copy things as much as possible. One of the advantages, of course, of
copying is I can keep stuff lined up very easily by just moving it along with the inference snaps.
If I draw a new one each time , which is fine, I'm going to have to go through a little more work
to line it back up. So, this one I can say is my left. This one I can say is the back, and this one
is the right. These terms as well, are a little subjective because I am the one who is determining
which is the front, back, left and right. At this point, I might put a couple of dimensions on here.
We'll put one like that. For this particular piece it might be important to see where is
the top of that and where is the top of that; of those two dimensions. Over here maybe we go
to the top of that, and also the length of that cut. Since this one is the same, I don't have
to actually do the dimension of both, but I might come in here and put in the horizontal dimension
of that opening. Same thing down here, we've got another little opening right here. You can see I
am just clicking point to point and then sliding. You can go across like that, it doesn't matter
because when you go across like that - and then maybe one more showing the dimension of that cut.
Then, of course, the location of these two peg holes might be good as well. Then maybe - these
are square - but maybe show a single dimension on these as well to show these are 3/8" by 3/8".
Finally, I'm going to do one more view port here. I'm going to come in here. I'm going to copy and
past this one last time, and I'm going to move it right here. I'm going to change my view - my
scene - to the top. Again, this is the exact same scale now. I have a top view which is going to be
important because there are some cuts on here that are not perfect squares. They are actually
notched on each corner. So, I do want to add the information I need for making those cuts.
Because this ends up being actually kind of small, I may take this one and maybe go to a bigger view.
I'm going to actually go to full-size on this, and then put my dimensions in for these details
right here. So, at this point, you have to make the decision of, "how much information do I need
on here?" "Am I just taking this out to the shop?" If so, that might be enough information. If this
is something I'm maybe selling or redistributing, then I may have to come in with more information.
One of the things I didn't touch on, of course, is the title block. We didn't put additional text
information on here, page numbers or anything like that. But that's a level of detail you need
to decide about importing yourself. What I really want to point out here is how to use those scenes
we created to set up this view of the leg so I could actually take this and fabricate this if
I needed to. So, hopefully that helped. Hopefully that was something useful and what you wanted as
far as what's that next step in the process. At this point, we start to talk about deliverables
and it gets a little bit subjective. What do you actually want and need? That sort of thing. What
I wanted to do is not to get bogged down in the exact, every little piece of how we should
dimension things and really show you a general flow of how that process looks of creating those
view ports and copying them. Hopefully that helps. If so, give us a like down below. Subscribe that
way you can be notified when other videos get created. Most importantly, leave us a comment.
I made this video because you guys asked for it after the prepping woodwork for layout video.
Hopefully this helps. I'll know if you guys leave me a comment that says it helps. If you say it was
terrible and it set you back, then I'll know that too, I guess. Anyhow, we like making these videos,
but we like making them a lot more when they're showing something you want to see. So, thank you.