Looking to capitalize on the success of Super Mario RPG, Shigeru Miyamoto attempted to reinvent
its style. And by keeping the same combat mechanics but establishing a new type of animation,
the world received one of the most beloved entries in the Mario series. This is the Paper
Mario iceberg. Familiar tune Waiting an additional 10 seconds
after the jingle that plays on chapter title cards will cause a complete version of the
Super Mario Bros. theme song to start playing. 8 Bit Throwback In Boo Mansion, if the player
goes through the door across the hall from the entrance and jump in the jar inside, Mario
will come out of the jar looking like his original 8-bit sprite from Super Mario Bros.
Paper Mario Color Splash leak On September 22, 2016, a playable version of the full game
was accidentally made accessible to those who pre-loaded it two weeks before its intended
release date. Nintendo of America quickly took down the pre-load file within hours of
this discovery. Paper Mario 64 on the DD Initially the game
was going to be developed exclusively for the 64DD and add on for the Nintendo 64, however
the 64DD was delayed several times and rather than wait for the developers decided instead
to concentrate on a cartridge version. The 64DD was finally released in late 1999 only
in Japan, however by that time many of the proposed games had been moved over to Nintendo
64 games and less than 10 games total were ever released for the add on.
the spiked rollers In Paper Mario, The origami king, there is one room in Bowser's Castle
that contains weapons used by the Spikes, their spike balls, and their spiked rollers
from Super Mario 3D World. While origami Spikes in this game can spit up and throw spike balls,
the rollers are never seen. Despite this, there's a Dummied Out model associated with
them that depicts this same roller. Hidden Luigi Sprites Under the Smash Attack
mini-game room, there are 10 unused Luigi sprites. Since the mini-game has Mario searching
boxes for 10 portraits of Princess Peach, it's possible that the game's goal was originally
to find Luigi in the boxes 10 times, and the developers simply forgot to remove the Luigi
sprites. Kooper Kiss Glitch It is possible to get your
partner Kooper to give Mario a kiss with a glitch in the Ice Palace chapter. During a
puzzle that requires the player to discover the real Bombette amidst several imposters,
the player can leave the room and re-enter it by clipping through a wall. Upon re-entering,
if you have changed your partner to Kooper, Kooper will kiss Mario upon solving the puzzle
instead of Bombette as intended. Doing this with partners other than Kooper causes the
game to crash. Unused Dinos An enemy known as "Albino Dino"
appear as statues in the "Crystal Palace" but are never fought. They can still be fought
by using Game Shark Codes, and Goombario actually has tattle dialogue for them. They only have
one attack, a charging ram that damages Mario. Early Luigis Mansion references Luigi keeps
his diary in a secret basement under his and Mario's house. If you manage to read the entries,
you can find one entry reveals that Luigi is afraid of ghosts, and another where he
says he wants to have the lead role in his own adventure. These diary entries are referencing Luigi's
Mansion, which was in development at the time. In Thousand Year Door, One of the crows in
Twilight Town talks about opening a real estate website called "Luigi's Mansion," but his
friend warns him against possible copyright infringement.
he also mentions "times when we used to play Golf and Tennis... and have Parties" - a reference
to Mario Golf (1999), Mario Tennis (2000), and Mario Party (1998).
416 yearlong item hunt In Dry Dry Desert, north of Kolorado's camp you can find a yellow
block which when hit multiple times will reveal three hidden '?' blocks which subsequently
give you a Shroom (1 hit), Super Shroom (10 hits) and Ultra Shroom (100 times). This block
keeps track of how many times you hit it and has a maximum unsigned four byte value of
4,294,967,295, which means that hitting it more than that amount would reset the blocks
and spawn them over the existing ones allowing you to get the Shrooms again, which would
take 36.29392 years to reach. Hitting the block another 4,294,967,295 times would reset
it again, causing the hidden blocks to spawn over the existing ones again. Continuously
repeating the process until the game freezes would take just over 416 years to achieve.
The other ninja turtles The Koopa Bros. are an obvious reference to the Teenage Mutant
Ninja Turtles. Both the Koopa Bros. and the Teenage Mutant Ninja Turtles are turtles and
wear bandannas around their heads. The Koopa Bros. also speak in skater slang similar to
the Teenage Mutant Ninja Turtles. Spiritual Sequel After a falling out with
Square, the developers of the Final Fantasy series and then developers of Super Mario
RPG 2, Nintendo renamed Paper Mario to Mario RPG 64, and then to Super Mario Adventure.
After that, they renamed the game Mario Story before picking the final name of Paper Mario.
Interestingly, the name Mario Story stuck in Japan. A true sequel to Super Mario RPG
has never been produced. Demo Shenanigans Two Miscellaneous files can
be found in Thousand Year Door's code. They say "Hah! I'm not telling you my secrets at
the show! Wait for the final version!" These were used as an E3 demo and can't be found
in the Multi-Game Demo disc for the GameCube. The Berserk Status There's an unused badge
in the game's code called "The Power of Rage". This badge is fully functional, and can be
worn if hacked into Mario's inventory. When Mario wears it, he takes on an angry pose
during battles and becomes stronger, but you can't control his actions.
Where for art thou Admiral Bomberry In Origami King, If you inspect the steering wheel of
The Princess Peach cruise ship while Bobby the Bo-omb is next to Mario, he will remark
how he once dreamed of being a captain or an admiral. This is a reference to Admiral
Bobbery, Mario's Bo-omb partner from Paper Mario: The Thousand-Year Door
Mario and the Beanstalk parody In the sixth chapter, Mario has to help the flowers in
Flower Fields in order to get a Magical Bean, Fertile Soil, and Miracle Water. He then uses
these three items to grow a giant beanstalk that takes him to Cloudy Climb high above
Flower Fields, where the chapter boss resides. Instant Gameovers In Super Paper Mario, there
are occasions where choosing the wrong choice, will result in an instant game over. These
are found near the end of the game, Dimentio will ask you to join his side to take down
Count Bleck. If you say yes four times, he will enslave the characters and you will get
a game over. There is also one Near the beginning of the
game, Merlin tells you to take the pure heart and save all worlds from destruction. If you
say no three times, you'll get a game over. Double Sun dilemma When in Dry Dry Desert,
take a close look at the background during a battle: the Sun is crossing it slowly, but
before it goes down on the right, another one is already rising of the left, meaning
two suns can be seen in the sky simultaneously. Can I use this chimney? In Shiver City, Mario
needs to find Herringway for part of a quest at the start of Chapter 7. Entering his house
reveals a seemingly empty room, but if he goes onto the roof of the house and falls
down the chimney, he enters Herringway's secret home area where he can speak with him.
Players Foresight To meet Moustafa in Dry Dry Outpost, you have to buy a Dried Shroom
and Dusty Hammer in the shop. You're supposed to learn this by giving a Lemon to Sheek,
but if you buy the items beforehand, the shopkeeper lampshades how "lucky" you are to have stumbled
into the correct solution. Moustafa will also raise an eyebrow at your mysterious knowledge.
More examples of foresight happen in the level with The Boo painting that's in the mansion,
it has unique dialog if you bring him the relevant quest item without having spoken
to him. In the scene following the Fuzzipede battle,
your partner mentions remembering Twink saying where the next Star Spirit is. Since the battle
takes place in darkness, you normally can't damage Fuzzipede without having Watt out,
but if you wear the Zap Tap badge or use a Volt Shroom at the right time, you can end
the battle with a different partner out, and all of the partners actually have unique dialogue
for this scene. Calming down the Yoshi parents In Chapter
Five, the five Yoshi Kids go missing, leading to mass panic in the village. Each time you
rescue one child, you can go back to the village and discover that their parent (which has
the same color) has calmed down and now has unique dialogue with you.
Mario can't lose During the fight against Kammy Koopa at the finale, when you use Twink and
Peach. It's purely scripted, so not only can you not lose, you can't even select options
that aren't related to winning. The only thing that keeps it from being a cutscene is that
you need to do the inputs yourself. Putting the odds into your favor Winning the
in-game Happy Lucky Lottery in Thousand Year Door isn't dependent on luck at all, but rather
on the date you bought the ticket based on the GameCube's internal clock. The following
are the prizes: The 4th prize is between 4 and 10 days, the 3rd prize is between 25 and
35 days, the 2nd prize is between 85 and 115 days, and the 1st reward is between 335 and
395 days. If you set the system's clock back a day and then return to chat to Lucky, the
lottery's manager, he'll notice that the internal clock has been interfered with. You can either
admit it or claim you didn't tamper with it, but you'll have to spend 500 coins to do so..
Daylight savings is not put into account. Buying a new ticket won't actually increase
your chances of winning either but will instead reset the days back to 0 from when you bought
it. Getting caught as a koopatrol In the Chapter
6 event during the intermission, if the player times the Sneaky Parasol item at the exact
frame when the Koopatrol spots Princess Peach, she will become a Koopatrol, but they still
treat her as Peach, resulting in them taking her back to her room while she is in disguise.
This also works on a Hammer Bro in the library; this is caused by of a lack of landing sprite
for the Koopatrol Toadception a toad in the level Petal Meadows
will discuss his top video games. He'll begin by discussing Fire Emblem for the Game Boy
Advance. Later on, he'll discuss Paper Mario on the Nintendo 64. Finally, he'll reveal
that he's now playing Paper Mario: The Thousand-Year Door itself despite being in the game himself,
and that the game's ending is worth playing through.
Super Paper Mario Origins Super Paper Mario was originally going to be released exclusively
for the Nintendo GameCube before being moved to the Wii. Evidence exists on the game's
data, as there is a folder which contains GameCube rendered models of characters like
Mario and Princess Peach. The Wii textures are about 50% larger.
Additionally, There's an unused enemy in the game's data named "Fly Guy" which is a Flying
Shy Guy using a propeller. It's unknown where this would have been used in the game. There
are also 9 more unused enemies that are unused but some of them were present in previous
games in the series. Luigi in the background. In Paper Mario Sticker
Star, Luigi can be seen sitting in the backgrounds of 5 different stages. Using paperize, the
player can even pull him off the page where he will run off screen. Every time the player
does this, the left-most house in the Decalberg Suburbs will have a humorous newspaper article
about Luigi being spotted in that location. If the player finds him all 5 times he will
appear during the credits. Final Boss Foreshadowing. In Color Splash,
At Sunglow Ridge, Huey manages to clean up a whole mess of black paint. At first, it
seems to be a one-time thing, but it's a clue to his role in the final boss fight where
you have to use him to absorb the black paint off of Bowser.
Familiar faces in Francis room. In Super Paper Mario, the player can go into one of Francis'
password-protected rooms in Chapter 3-4, look on the shelves to find items and characters
from Paper Mario: The Thousand Year Door, including Petuni, Vivian, and all the Yoshi
colors. absent characters After the pre-release interview
revealing the restrictions of paper Mario origami king, fans mistook one of them to
mean specific original characters couldn’t be reused across games even if they met the
rules. Producer Kensuke Tanabe really stated that he hoped Olly and Olivia would remain
in the hearts of viewers even if they were not seen after Origami King. The game has
a stronger role for Sombrero Guy and a namedrop for Kersti, whereas the previous game included
the explicit reappearance of the Snifit or Whifit host for a stage, indicating the misunderstanding
and some wiggle room. The statement and example were most likely phrased that way to avoid
spoiling Olly and Olivia's irreversible deaths at the game's conclusion.
Mysterious Code in Sticker Star In World 5-1: Shy Guy Jungle, one of the things Mario can
find in the pile of trash is a serial key, "XD3R-B8HH-9ZR2-FL16". Some say that this
is an actual serial key for something, but what it's for is unknown; it's not a Club
Nintendo or eShop code, because both display the "wrong code" message instead of the "code
has already been entered" message. Gulliver references In Animal Crossing New
Leaf, the npc Gulliver will mention not meeting such a "noble skipper" since Bobbery of Rogueport,
making reference to Paper Mario: The Thousand Year Door and Bobbery, specifically.
He also references The Overthere, a reference to Chapter 7 in Super Paper Mario.
Getting infinite happy flower badges In the original paper mario, On the east path of
Flower Fields, there is a set of three trees that will drop a Happy Flower badge when hit
in the correct order. If the badge is left uncollected and the trees are hit again in
the same order, another Happy Flower badge will spawn. This can be done repeatedly to
spawn multiple Happy Flower badges.Howver the game will still act as if theres only
one. Flavio Glitch A glitch players can use to
sequence break certain parts of the game, allowing the player to travel with Flavio
through the entire game. He even appears in cutscenes where Mario isn't on screen.
Herringway glitch Herringway can be changed into a standard Bumpty or become invisible
by pausing the game soon after Mario and Herringway enter the mayor's room. This can also be done
shortly before starting a dialogue with the detective in Chapter 7. He will resurface
if he is invisible when the room is left. When the mayor gives Herringway the present,
the game will freeze and a debug screen will appear if he becomes a typical Bumpty. When
specific "carrying" sprites are supposed to be utilized, he just becomes temporarily invisible
in the Virtual Console release; otherwise, he develops a "happy" look and sometimes swiftly
flaps his flippers. Despite the mixed reception on many of the
entries in this series, paper Mario still is a staple in Nintendo's catalog. And with
a recent addition into the series, Paper Mario remains in the hearts of many. Like and subscribe
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