Hmm it's a orange juice.
What's up, everyone, this is OJ first, let's talk about what the rascals consist of.
It's a 5 elixir card that has one beefy tank, that has similar health to that of the bowler.
But does very little damage with his dinky wooden sword.
This damage is very similar in damage as a stab goblin, but the stab goblins attack a bit faster.
But their overall DPS is about the same between the two units.
Despite the rascal girls hiding behind the big boy with 1600 health they're no match for the legendary, the log. It'll plow straight through killing the girls fast.
The rascal girls pretty much have the same damage and attack speed as a magic archer. Basically left ignored that's two damage of magic archers worth of DPS.
When you go ahead on with the rascals with a mini pekka, you'll need to make sure to plant the mini pekka behind the rascals, since the girls and more fragile and they'll die in one swing.
Each rascal you take out effectively knocks out 1/3 of their damage as a group. If you put the mini pekka in front of the rascals it will get annihilated by all of the gum, the rascal girls just deal so much damage.
Lumberjack is pretty similar to it's a very fast mini Pekka plant them behind and he'll dice away at the girls really effectively
You'll need to know the optimal placements for each card like for a cannon card
If you plant it behind the rascals, what will happen is that it'll die before finishing off the rascals efficiently
What works better in this case
Since the cannon cart is ranged is to plant it in the center to pull the rascals towards you this way
The big boy won't really get any shots on the cannon card. Here's a cool interaction the electro wizard spawn
Zap is enough to take out the rascals down low enough
so that when he split attacks at one shots both of the rascals at the same time a
skeleton army stopped the rascals
They're just way too many dudes in one place to stop them
Guards are kind of like a swarming card - and since they do have that shield
They're able to survive long enough to eliminate the girls first
Dark Prince deals 200 damage he can take out the rascals - but he'll
Barely just survive the tower will snipe him out in one shot
The rascals do cost five elixir after all so it might be a good idea to zap the rascals
Just so the Dark Prince can one-shot the girls this way. He'll be a lot healthier to counter-attack across the bridge
Here's a shocking discovery
The bomber will stop the rascals completely has damaged one shot the rascal girls. So this is a perfect counter
Minion horde can counter the rascals - if you hesitate though
And you plant the Horde a bit too late. The rascal boy will get a few shots in your Tower
So you'll need to deploy the minion horde as soon as they cross the bridge to prevent any damage done to your tower
you can pull the rascal boy just as easily as a knight because they have the same move speed and mass so it's
Definitely worth it to activate the King if the girls aren't there at least the big boy isn't as big as he seems
Since he can be knocked back by anything in the game fireball: mega knight: rocket. Everything will knock him back
You can even use the barbarian barrel to kill the rascal girls and knock back the big boy
This is a perfect example of how weak his attack really is
He can't even take out one barbarian
Bowler is probably one of the best counters two rascals because the rascal girls die in one Bowl and it knocks back the
rascal boy
Another amazing counter against the rascals will be the Valkyrie who's really sharp and shiny axe just splashes everything
Obliterating anything that stands in her way
My favorite counter to the rascals would have to be the ghost since he's actually invisible as he deploys
He won't take any damage. He one shots the rascal girls and can take care of the rascal boy. Really
well
he'll be able to counter-attack and get a few hits on the tower left ignored the mighty Prince and take out the rascals -
Like most of the other counters make sure to plant him behind the rascals
The wizard is another counter if the girls are hugging the boy his splash will kill them but
It's 5 for 5 and the wizards a bit more fragile
So I do prefer using the executioner since he power creeped onto the wizard with his axe
Demolishes the brats too Pekka costs seven elixir rascals cost five elixir
So it's actually not an unreasonable
Counter against them the Big Mama Pekka is a bit slower to counter the rascals
so that kind of in a sense gives your opponents more time to counter the Pekka the mega knight is
super satisfying to counter the rascals with his spawn damage splats the rascal girls out of
Existence and bonus points for actually being able to knock back the rascal boy as well
Sparky is a pretty decent counter to the rascals too. As long as the girls are still grouped together. Sparky's blast will wreck the gum-chewing
Troublemakers if you plant her too late, though
Her slow charge time gives the rascals time to separate and shoot actually won't take out the rascals
This also holds true if they have zapped this gives the rascals time to separate, you know, all the sudden
Sparky doesn't sound like a super reliable counter against the rascals now doesn't two fire spirits can kill Rascals
knowing that you can actually plant a furnace on top of the rascal board if you wait until the girls are just
About in range of the princess tower the furnace will push it back perfectly timing this ensures you get zero damage on your tower
another building that's pretty good at countering the rascals is the mortar a
Defensive center planted mortar is really annoying and effectively takes a moat in one shot if they're still grouped together
It's worth noting that the Tesla is one of the few buildings that will not stop the rascals
The boy is that tanky if you use the log to take out the girls, you can pull the rascal boy with skeletons
He's just really slow at attacking
However, you can't do the same combo with ice spirit. It's just not enough
He is pretty tanky after all you can split the rascals in any direction with the boy and the girls going into the other direction
Which brings me to the ultimate counter the ice golem if the rascals are split you can actually kite them both
So you can kite the boy and the girl tank them once they cross the bridge and that is two elixir for five
That is a massive
positive elixir trade
If you can take care of the rascal girls, this card actually isn't too intimidating
You can even stop the rascals by the drop damage of the skeleton barrel would zap
It's all about the time and go with enough practice. It can get really creative
Now Rascals on defense are amazing as long as the rascal girls are still alive
They can stop Pekka with only the rascal boy being sacrificed when you're defending against the hog
And you plant the rascals to block the hog. It'll effectively take them out. He'll only get one shot off
This also holds true for the giant. The giant is really tanky
But the girls are even stronger as long as they don't have the log
It'll stop the giant from getting more than one hit on your tower
the royce giant is a bit of a different case because
He has such a long range and he is royal after all he's still gonna get three shots on your princess tower
But that's still pretty decent. The rascals are really strong. Not only are they strong they're very fast
They can take out the graveyard really fast even with the tank
It's almost like too dark collins's
Annihilating all those skeletons, but with poison or freeze get ready to take some damage if that's your only counter
It's important to split up the boys from the girls whenever you can like when you defend against a royal giant
This gives the rascal some distance. So your opponent can't just use the bomber to counter the girls because they're clumped up
When you're using rascals to counter splash units
It's best to place the rascals beside the unit this way splash units will only target the big boy
Whereas if you plant the rascals head on in front or center the splash attack will actually hit the girls before they're even finished deploying
If you're using the rascal girls to counter a balloon, it's really important to be mindful the balloons path
So never plant the rascal girls directly in the blooms path stagger it so that they won't die too the balloon's bomb
While the rascals have massive damage they can actually almost completely stop a golem if they're left ignored
But try to avoid planting them directly in the golems path. It's death damage will kill the girls
Instead you'll want to plant the girls on the side or away from where the goal is going to explode at least this way
We'll survive and that's gonna be one extra thing
Your opponent has to worry about and waste elixir countering at the end of the day
They're really susceptible to poison just because of how slow they move
So while the girls do die through the log?
It just makes your bait deck even weaker to poison where you have to come in over five elixir to play this card(why?)
Treat them as two dart goblins with bad range they're loggable so you have to accept that they're easy to counter
But they can also two shot minions. So they demolish horde if not countered immediately
If you're using it in a bait deck try to treat them like dart goblin or princess
So in that sense never deploy the princess at the bridge with the Goblin barrel that's asking for a negative elixir trade
Bait out the log first.
I think the rascals will be a great addition to the clash royale universe
Even though the rascal boys kind of a knight and even though the rascal girls are kind of archers
I think it's a really cool way to have a new unit
How do you guys think this card will be used and in what deck meta?
Hope you guys near this video. Stay tuned for more quality OJ.