this video is sponsored by wondershare have you ever cheated in GTA
I'm sure you did and here is how to do it in real life using visual effects
all right so the first thing that we need is our footage so I asked enzoy to come over and record
me using our moza monopod which is actually a fly pop and it allows us to extend it electronically
we also mounted our gimbal on top of that monopod so now we actually have a really long crane that
we can work with this so we get a really smooth shot from behind me and enzoi can follow me using
this monopod and animate it like a crane just like in the game where it's always following
the character when he enters a car it's following the car and when you rotate you have these really
smooth rotations which in real life the best way to imitate these is a 360 camera or a gimbal so
now we have our footage I'm walking here in my footage and the first thing that I need to do
is 3D camera track my footage because our shop is actually moving so what I will need to do
because I am in the shop here so close to the camera I'm going to have to mask out myself and
subtract myself from this layer then I'm going to pre-compose my footage and 3D camera track my
scene alright before we continue with the video let me quickly talk about today's video sponsor
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the video now that I have all my tracking data I'm going to export this to Cinema 4D where I am going
to import a bunch of awesome cards that are very related to GTA so a bunch of supercars that is
I want to spawn these in my scene so what I am doing is taking out my phone obviously and acting
like I'm typing something out then in Cinema 4D it's as easy as enabling the display on one of the
cars and making it invisible one frame before it actually appears now for the second car I wanted
to have a little problem occur like we all know when we're doing a cheat code of the car that we
want but it actually drops on top of the other car and therefore they both break and you don't have
a nice new car so you will have to spawn another one and I just thought that would be a really cool
reference from the game so here I wanted to play around with the Dynamics of my scene a little bit
for example when another car drops it actually damages the body of the car below it which is
a very logical way of thinking about it now the only problem here is if you are working with high
resolution models such as these cars that are actually really really realistic and in order
to get something realistic it has to have a lot of density and polygons the only downside here is
that it takes more time for Dynamics to work so what I have done is I re-meshed my car model and
I just made sure that I have the base layer of the car on top of it so I basically made a duplication
of the car and I remeshed it with less polygons so now I have the same structure of the car
but with less polygons so now when I apply soft bodies to it it's going to calculate a lot faster
and now I can actually bind this data to my high resolution model and because they are both the
same it's going to deform my high resolution model based on what I apply to the low resolution model
basically this means that my workflow is a lot faster and smoother now after that I've done
that I wanted to spawn a last car a little bit more in the distance so that's what I did again
playing with the visibility of my car and then I also textured these using the redshift render
engine after that I recorded using a 360 camera and different exposure levels on location so now
I can transform these photos into an hdri photo using Photoshop now if I import that environment
I have my real light reflections of the location and this is really useful when you're working with
cars because cars are highly reflective oh and by the way up until now creating Hollywood level
visual effects has been really hard and oftentimes very expensive and that's why I've been working
on this for over a year now and I'm proud and excited to announce Creator Galaxy 3.0 we are
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the amazing power of Creator Galaxy 3.0 because trust me you're gonna love this one so as you are
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going to be available to the general public more updates soon now I'm going to bring everything in
After Effects and finish everything off things that I've done in After Effects is when I bring
up my phone I'm also going to bring in a PNG phone from GTA that is just animating up into
my lower right screen just adding the interface on my screen and these overlays is going to help
selling the realism of it or at least selling the ID of GTA in real life so I have the money
bar up top I have the small mini map that I actually try to recreate as close as possible
using 3D movements just like in the game and then I also animated the phone to actually press all
the different numbers so I actually add cheat codes so it feels realistic and yeah combining
everything together now I'm going to take off for my last car where I want to get in and we
all know this feeling that when we feel something is going the right way in the game you get killed
so when I'm walking there I just ran out of the shop so I have my Clean Plate I actually jumped
in my real car and I drove my car past the camera whoa Hey man nice car what do you do for a living
nice and now I'm going to just match these shots and trim them at the right moments and
I'm going to make it look like I'm actually running myself over adding the text wasted
playing a little bit with color overlays to make it look like I'm that just like
in the game makes this the complete story on how I created GTA in real life enjoy
this is
foreign
I hope you enjoyed that little clip if you did definitely give this video a like also subscribe
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apart from that I'm going to leave you with another video of mine so you can continue
your VFX Journey right here and yeah I hope to see you in the next one until then create epic videos