What’s up guys it’s me Jeremy.
There’s a lot of hidden gems here and there that I find when I’m doing research surrounding
the development of individual champions in League of Legends, and one thing that I find
a decent amount of information is actually champion abilities that were scrapped from
champions that were released, but also have a very high probability of existing in the
future.
These abilities don’t work out, not because they are bad abilities, but because they don’t
really fit or make sense on the specific champion that they happened to be tested on.
And the design team is left with a super awesome ability that they save to use in the future.
And there are a lot of abilities like that, and I want to mention that every single ability
I will talk about in this video has had some sort of Rioter come out and say that this
is something that has a very high chance of existing in the future, which is why these
abilities are so awesome.
And of course if you guys enjoy the video hit that like button, and if you don’t hit
that dislike.
Anyway jumping right into our first ability, it’s something that was an ability originally
tested on one of the original designs for Lux.
For those who don’t know, when Lux was first announced and was being developed for release,
her W actually used to give stealth to her allies.
This version of her W was something that was planned for her release during beta, but that
version of her kit got scrapped and her release would go on to get delayed and then Lux would
get released a bit after the beta ended.
Now this version of giving stealth to her allies existed on her W, and in that form
the ability was super clunky and stuff since it was a skillshot, and a skillshot that targets
your allies really is just super weird design.
However, a rioter commented on it and said that given the right type of spell, this sort
of concept could totally work out.
It definitely would not be a skillshot, but an ability that gives an ally or allies stealth
is something that could be super awesome.
Maybe we could see it on a support or maybe a jungler, and it could create a new type
of gameplay that we haven’t seen before, and it’s something we could definitely see
happen in the future.
The next ability that has a really solid chance of existing in the future is something that
was originally planned to exist on Ao Shin actually, so I guess in a way it’s a scrapped
ability for Aurelion Sol.
This ability was described by a Rioter as something that was a Global Resonating Strike
ability.
At the time Ao Shin was a storm Dragon type of character using a lot of magic revolving
around creating and manipulating storms, and this ability would send out a storm cloud
in a target direction which was a global skillshot, and it would mark any enemies hit by it.
Ao shin could then reactive the ability to dash onto the target as a huge bolt of lightning.
And remember, this was global, it was also on his ultimate, but I imagine this is where
maybe the design for Aurelion Sol’s E came from, as his Comet of Legend ability is a
little bit similar to this one, kind of, maybe it’s a bit of a stretch.
But the Rioter who shared this ability also commented on it and said that the ability
showed enough promise to maybe be resurrected at some point in the future, so it’s definitely
something that could be in consideration for a new champion, it would just depend a lot
on the character and the design they are going for with it.
The next thing that we have is a bit more of a general concept rather than a specific
ability, but a while back Riot Meddler was talking in his Q&A about how they haven’t
really made any creatures and champions who were less humanoid, at the time they hadn’t,
this was around 2013 or so, and Rek’Sai and a few others came out of that discussion
as a result, but he also mentioned a bit about the gameplay for those non humanoid characters,
and mentioned that the design team really wanted to make more abilities that involved
clickable objects, similar to Thresh’s Lantern, and Now Rek’Sai’s tunnels.
We kind of saw this in Illaoi as well, but it’s quite possible that we will see another
ability on a future champion involve some kind of clickable object that is created that
interacts with you, your allies, or your opponents.
It’s a pretty interesting concept, and I’d expect to see another ability that is clickable
by your allies, since Thresh’s lantern is the only ability like that that exists, and
there’s a lot of design space for that type of gameplay, and we could be seeing it in
the future.
Another ability that also has some potential to exist in the future, is something that
was a scrapped ability on Taliyah.
One of the versions of her ultimate when she was in development allowed her to make some
chunk of wall disappear for about 15 seconds.
You could remove things like the baron bit wall, walls in the jungle, all sort of stuff
at will and then you and everyone else could just walk right over them as if the wall didn’t
exist.
This ability was super awesome, but it really did not make sense on the kit for a control
mage.
Control mages are the type of champions who usually want to create barriers and stuff,
not remove them, however the design team that worked on Taliyah did talk a lout about how
this type of ability could work on like a support or maybe some kind of tank.
However, they have to develop their tech a little bit before being able to put this ability
on a champion, I remember for Taliyah they said that if they actually put this ability
in her kit, her release would have been delayed by about 6 months, so although it’s definitely
possible, it would require a decent amount of work, and they did mention that this ability
will probably come back one day in some form, but I would consider it to be a bit less likely
than some of the other abilities in this video.
Our next ability is one that was inspired by Lissandra’s Q, well kind of.
It was an ability that was suggested by a fan on a forum post, but then a rioter saw
it and talked about it for a bit.
The ability is something that is a skillshot, that gets a longer range when it kills a unit,
but instead of having a set range like Lissandra’s Q does, it would have a theoretically infinite
range, as long as there were enough units to kill or hit in a row.
This kind of ability could be super cool, and definitely really fun to play with.
Extending the range on something after hitting or killing something kind of how Lissandra’s
Q does sets up some interesting situations, especially during the laning phase.
The rioter commented about this ability and said that they actually did mess around with
an ability that had this kind of concept, it was a skillshot that would deposit an orb
at the end of it’s range, and if that skillshot hit an orb, it would refresh and thus extend
the range whenever it passed through.
They said that there was a lot of design space for this kind of ability, and I quote “ We’ll
get one of them in the game eventually”.
So this kind of ability, this ability is almost certainly going to make it into the game,
and a theoretically infinite but also not infitinite range skillshot is super cool and
I’m probably excited for this ability the most!
The next ability we are looking at is an ability inspired by the design of Yasuo’s wind wall.
The idea of interacting with other abilities while they are in the air is something that
the rioters said they would certainly revisit again at some point in the future.
This concept of interacting with spells after they have been thrown out is one that they
think is pretty sweet, and it has a really high chance of existing in a different form
in the future.
It probably wouldn’t be something like windwall, since they would want to mix it up a bit to
keep the new ability unique, but some kind of ability that maybe interacts with your
allies skillshots or something or maybe interacts with your opponents in a different way than
wind wall, could totally become a reality.
I know for the urgot rework they were testing an ability somewhat similar to this one, of
like this jayce gate kind of effect that would multiply allied projectiles, and although
that ability was impossible to code, and broken beyond belief, the concept of maybe buffing
your allied projectiles could totally work on like a support or maybe a jungler or something,
and it would be a super awesome ability to play with.
The next ability is something that had originally been planned to be on Bard.
When Bard was in development, the initial design for a character was much more Bard-like
in the sense that it revolved around music a lot more.
That version of his kit was scrapped for a multitude of reasons, and he would go on to
get changed pretty significantly, but one of the abilities that he had in the more musical
version of his kit, was a passive, where after you auto attacked a target, it would spawn
an ability under them, similar to kind of like Karthus’ lay waste, which would then
detonate after a certain amount of ticks, kind of like how karthus’ lay waste detonates
after a short delay, but a bit fancier.
And the rioters said that this was probably the most successful ability on the musical
version of Bard’s design.
It was promising and super cool, and riot meddler said that it wouldn’t surprise him
if some variant of this ability eventually ended up on the future kit of a champion.
I think this one is super cool, the idea of an auto attack modifier that spawns a dodgeable
skillshot under the opponent is one that has a lot of potential and could be really awesome
to play with for sure.
And for our next one, it’s another ability that was inspired by Taliyah.
This one comes from the concept of a fan suggesting that it would be cool if Taliyah’s ultimate
dealt damage, or perhaps an ability that pulled up a piece of the ground, but depending on
where she was on the map, it would have a different effect.
Her Q pulls up rock from the ground, and maybe it’d be cool if you got a different effect
from pulling up ground from the river, or the jungle, or in a lane or something like
that.
It’s a super cool concept, and the general idea of an ability that interacts with your
location or your type of location on the map is one that the designer for Taliyah said
would be super cool and he wouldn’t be surprised if they made an ability like this eventually.
Obviously they can’t change any of Taliyah’s abilities, but this type of mechanic would
be so awesome to work with as a jungler and could create a ton of unique and interesting
strategies.
And that just about wraps up the list.
There’s definitely a lot of super cool abilities that Riot may or may not release in the future,
and I’m always excited when it comes to champion design and champion concepts, and
anything related to abilities, and it’s definitely possible that I’ll make a sequel
to this video in the future if you guys enjoyed this one.
So, that’s gonna be it from me, drop a like, subscribe if you want, thanks for watching,
and I’ll see you guys next time!