commitment honesty integrity these are the core values that create the
foundation for umbrella core hello and welcome back to TechRadar I'm Vic Hood
TechRadar's gaming writer and I'm Matt Phillips TechRadar's video producer
and we were both lucky enough to get hands-on early with Resident Evil 3
last week as well as Resident Evil Resistance so we thought we'd come on
camera and chat to you guys about it all the gameplay that you're gonna see
throughout this is Resident Evil Resistance because that's the only stuff
we're allowed to capture anything you've seen from the main game Jill Valentine
running around that was all provided by Capcom so that we could be as
transparent with you as possible so yeah Vic for a little bit of context
to the people watching what Resident Evil's have you played before what do
you think of them how are you with Resident Evil games so I've always been
a little bit hesitant about Resident Evil games cuz I'm not a big zombie like
scary movie games person I've played the first one
when it was on PlayStation and then I played the remastered version of that
I've played just Resident Evil 2 the remake of and then I think I played it
must have been seven right perhaps so I've dabbled a little bit but I've
always been a bit wary of it it's just since they've started remaking them that
I've kind of probably sank back in a little bit yeah I'm in a similar boat so
I always avoided Resident Evil's I'm the massive wimp and hate horror games so I
played resin evil 5 way back in the day on 360 co-op that was it was pretty good
fun co-op but it really wasn't a horror game and then I went back to 4 on Wii I
think which is probably the worst way to play that game but I know that's a
beloved game at yeah and then yeah last year played Resident Evil 2 remake and
was just blown away absolutely loved I think and I'm not as much for
scaredy-cat now as I once was so so I actually loved that game and the thing
that shocked me going into 3 was how different again three years is yeah that
I think the main thing is that you're not trapped in one place and not
necessarily well you kind of are trapped but just the change of environment is
such like a graph of fresh air I think just to go into like urban say instead
of being trapped in the RPG for the entire wealth essentially the entirety
of the game yeah exactly so we played a section of
the game Jill Valentine just as you've got off the subway you need it you were
in downtown Rock city you needed a powerup for Subway
yeah and and yeah you're exactly right I think I think I probably killed more
zombies in the first 20 minutes of this than I did in the entirety of resident
oh and it took me a while to get used to that you know I'd literally just finish
resident evil through the night before so I was in that mode of avoidance is
key and stockpiling ammo and stuff and then we were playing for about 20
minutes and I had like 70 handgun rounds I was like oh I think I'm supposed to be
killing everything yeah I think it's kind of yeah it's a baptism of fire a
little bit cuz I did I played and then I went back and played I've been playing
Resident Evil 2 remix since we played it because I just I wanted more of it again
and it is such a difference I think like playing that and having to kill so much
so quickly has now just desensitized me now they've gone back and like totally
it's fine I can take anything this is okay yeah which is great but it was
really enjoyable even with those like moments that were usually probably would
have pulled me off games like as you said I'm not like a whore
iam kind of person and it usually puts me off quite drastically but it just it
doesn't feel like a horror game and now there's so much many other elements so
much puzzle elements that usually they're zombies feel like a pepper
sights part really for sure yeah and and I don't know how you felt about it but
going into these sort of wider open areas you know you're in streets and
going through shops and stuff there were much more opportunity to take out a lot
of zombies in one go like there are like red barrels and electricity things you
can shoot that's gonna let you everybody and so this game is encouraging you to
take out these zombies much more frequently than I think - did yeah which
was a really interesting thing and then of course - had mr. X which was
terrifying because tracks and three of course has two nemesis so to try a
little bit about nemesis jumping into your game and I found that so yeah I was
a bit worried when we got to nemesis and free just because it kept mr. X in - but
I think it was all about kind of the strategy that you died a couple of times
or if you're like me you died a couple of times at anything and everywhere you
go you think oh I've opened the shortcut from earlier and he'll definitely not
get me out there and various yeah or I'll go through don't
I'll go wherever I remember at one point I got into a donut shop to hide and he's
just leering at the window the whole time a school bully waiting for you like
after you finish school and here we go but actually once you start working on
it especially the dodge I think that like if you bang that dodge on like at
the correct time then it helps so much and once you kind of get that rhythm of
when to do or when he's gonna hit you and it kind of like froze him off a bit
yeah I think you can run then it makes a lot easier than the actual boss fight
again as the same thing where you just need to kind of work out the strategy
but I didn't I didn't run out of ammo or anything as much as I thought I would
and that kind of happened in two-year long yeah yeah for sure
so yeah in fact the exact same thing so nemesis sort of landed in the section we
were playing and I was in mr. X mode I'll just try and scoop yeah and we've
got this new Dodge ability which is great I'll scoot past him and dive oh
and then he does this like weird slide move and just gets in front of you every
time and I was like oh I have to fight this as a possible I have to fight yeah
which I wasn't used to it so he's much more like tyrant in
Resident Evil 2 you know you get you get slotted into these areas and then you
have to fight him although in Resident Evil 2 those areas are like I guess you
fall into these areas like you haven't been a series before where's in three
you very much this is kind of the open world of this area and now tyrants here
and now you have yeah were there and you can sort of escape that area so it was a
really interesting way to handle it another interesting thing I thought I
found with it is how quickly we were sort of progressing I don't know if I
was just slow in Resident Evil 2 but it took me ages to get the shotgun in
Resident Evil 2 oh yeah as we got it really yeah in in in 3 so so that was
really interesting as well but yeah again I never had this feeling of sort
of like I did in to where I was you know constantly worried about my inventory
constantly worried you know I thought I was gonna run out of ammo like you say I
just never got that feeling in 3 my inventory was a pain because I was
picking up so much stuff yeah I have so much stuff so yeah yeah just replaying
to know off the back of it I'm just like the management that's like the inventory
management there's so much more of a P in there because you're picking up
something like what am I going to store is this you are picking up an awful lot
of stuff but mostly you're using it quickly yeah and if you get into that
rhythm right whereas I was still trying to stockpile stuff and then I'm like oh
I'm just gonna blow everything away with the shotgun yeah yeah I did that as well
but then I think yeah you feel like you're making progress a lot quicker
I guess there's still the same number of puzzles but it's not I think a case of
you're not getting stuck as long perhaps in an area and I felt like there wasn't
as much backtracking necessarily where resident evil quite like that you're
going back to hey you've gone to this room know you've unlocked the feign to
go back all the way through the other way and there was parts like that where
go back to the control room and stuff like that you're the bolt-cutters they
knew and that allowed you access to a lot of different areas but usually when
you've finished with one section you weren't going back to that section again
yeah which is quite good because it doesn't mean that you're you seem to be
going forward quite a bit but there is an element of exploration and I don't
know I can't part of me missed backtracking a little bit no I get you
and I think because the world so much more open in this one yeah maybe we
weren't seeing everything maybe maybe there is a lot more opportunity for that
backtracking it wouldn't surprise me if there's a lot more opportunity that
backtracking later on and when you get like you say different different things
bolt cutters keys and etc yeah but because it was so much more open I did I
did find myself thinking like oh I bet there is a secret I'm there but it's a
risk to go down there because you don't know yeah around the corner do so so I
really enjoyed my time with that I can't wait for it to come out on April 3rd but
of course we did also get to play Resident Evil resistance which is worth
talking about I think the asynchronous four-on-one
multiplayer mode that's going to come with resident evil 3 riemann so what
were your first impressions of that so I'm a big fan of I've always played like
dead by daylight and Friday the 13th and I really enjoyed those games despite
there's quite a few problems with both so much making with those but the
problem I found with those was that can't they become quite repetitive quite
quickly so it's always like oh fix the January or everyone fix to the January
then you escape or there's like two ways to finish something but we played that
and it took us about five or six times to get near the end for that because
every time we played it just everything changed by the time we got to use to a
map everything that we had to pick up had change so it's essentially
three areas and the first kind of area you need to find kind of like keys I
guess there yeah but I think that can change as well so I think the objective
is different each time so yeah for example we were playing the very first
when we played actually we had to restore a car so we have to go find
tires and the steering wheel and all this other stuff put them into the car
and then that would open the next area but but like you see it was difficult
and I think you know when you initially start playing this game as the survivors
you are going to get destroyed oh you're gonna have a clue what you're doing we
were having issues with communication as well our mics weren't working properly
so we could hear each other but not everybody else on the team we were
getting quite know about that but but yeah well I still had a blast playing
and it you know it reminds me a lot of like evolve you
know because you do have that one mastermind yes a broadcast mode as well
so if you are the mastermind if you're playing with friends as the mastermind
you can hear them and they can hear you if you decide you want to store kering
yeah they were planning you were kind of I oh well it's psychological warfare a
hundred percent cuz you got to play a bit of the mastermind yourself I didn't
leave so so basically the way the mastermind works is you pick from one we
had one of four options I don't know if they'll be more in the real game but we
had one of four options you sort of pick that character so I picked tyrant from
Resident Evil 2 although you actually you play as his wife yeah you call him
in he's your special and yeah I absolutely loved it won't
it is difficult I think to sort of figure it out there's there's a few ways
of navigating as the mastermind you you go through CCTV cameras all around the
level and there are survivors who have abilities to tear them off and
everything like that but the best way I found to navigate was to go into the map
and you have a little crosshair that you can jump around on the map so I found
that really useful you can see all the survivors on there and yet I I did feel
a little bit overpowered at certain points you know I knew you were
struggling with communication yeah so I let you get through the fear I could
have wanted them out in the first place I could have done it but I know an easy
on him and yeah so you get these different cards that slot down the
bottom you know like you claimed yugioh or Pokemon or something and then you
drop your zombies in you can take over those on these bodies then they get a
little bit more powerful but that obviously stops you from placing other
cards in other zones I never felt like I couldn't place a card like I was allowed
to do whatever I wanted whenever I wanted which was
seemed a bit strange and maybe that's because I was being a bit slow and
thinking about what I was doing but but I thought there would be some sort of
cool-down like it sounds like yeah you also said at the time though that your
worry was that when you drop zombies though you're also giving people a
chance to add on to their time every time you kill a zombie or anything in
the game you get extra time and you've got a time limit to finish each area so
the more that you kill that means you get extra time so if Matt for example is
throwing a bunch of zombies in our way as much as that's difficult for us he's
also giving us the opportunity to get a bit more fiction time to get for sure
and there's an interesting balance to that I think yes so you managed to get
to the final objective of the one room I was able to as the mastermind to lock
the door turn off the lights and then call in Tyron yeah I almost wiped you I
thought it was so satisfying though and you know playing as those zombie
characters is a bit I don't know it's not as sort of clean and polished as the
main game but you know that's the kind of thing you'd expect you know any video
game I think where you play is like a Hulk like character is a bit like it's a
bit sluggish and a bit odd but yeah I think this is a really solid party game
if you get five friends to jump on together and play this you're gonna have
a blast if you're in there with randoms I think
you're really gonna survive it we struggled a bit with some like Brandon
people knows it's kind of like communication and as much as you can get
to know the maps and get to know where the keys are the problem is if someone
else has that key and they will not slaughter him yes we have sure issues
with other people who didn't know what they're gonna be doing in the keys when
you're yelling at them to do it so I think yeah it's about you everyone says
games like that are about communication but it really is I mean it really is
really quite challenging which is nice it's a nice breath of fresh air
Sean Wright is nice and interesting me isn't a complete mirror of resonable 3
you know you play as these survivors who have special abilities use r1 l1 and I
was totally forgetting to do all that because we just played residue-free
now you don't have any special ability so it is kind of a it is a very
different game it's great but it's also nice because it comes as I didn't
realize that it comes as a kind of separate game with resident evil 3 so
you virus and evil free and you get this as it's they say it's not a
mode because it's essentially a whole other game but it's essentially a whole
free extra game you get with Resident Evil free so you can play that whenever
you want you can jump in in doesn't matter if you finished the Razzie free
campaign or whatever you can just jump in or take a little like power cleanse
or in between which is great yes interesting I'm for to getting everybody
in the office on Oh looks like torment you is pirate can't wait so thank you so
much for watching guys if you enjoyed this video remember to leave a like or
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