welcome to watch mojo
and today we'll be counting down our
picks for the top 10 most hated dlcs of
all time
how many have we lost regional forces
have destroyed approximately three
hundred thousand lifeboats
for this list we'll be looking at the
most annoying money-hungry add-on
content
ever released for video games did you
regretfully purchase any of these
be sure to let us know stay out of sight
we need you back alive
number 10 horse armor the elder scrolls
for
oblivion
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game companies are constantly inputting
unnecessary cosmetic dlc
to make a few more bucks off their
players and the horse armor from
bethesda's oblivion is one of the
earliest cases
for 250 players could dress their horse
up in impressive armor
not that they could impress anyone
online since the game is single player
only
while it does increase your horse's
health it doesn't offer any extra
protection from damage
it doesn't help that it cost 500 gold
in-game for every subsequent horse
it's obviously not a lot of money but
it's still too much for what you're
getting
and bethesda even had to put out a
statement explaining its decision
number nine the midnight show the
saboteur
this one makes us feel dirty all over
the saboteur follows a resistance
fighter during ww2 in an open world but
german occupied france
the midnight show came packaged with new
copies but was later available for three
dollars
it included extra hiding spots in a mini
game though it's
definitely remembered more for making
all the girls at the parisian strip club
the bel danwii
topless something about paying extra for
video game nudity feels creepy
using nudity as an incentive to sell the
game obviously brought along controversy
and charging other players for something
that was free in new copies is always
pretty crummy
especially when what the player gets has
virtually no impact
number 8 ranger mode metro last light
the second entry in the post-apocalyptic
fps metro series was met with decent
reviews thanks to its stunning world and
graphics
but good games aren't immune from bad
dlc
pre-ordering last light earned access to
ranger mode
this higher difficulty meant less ammo
and resources
no hud and no crosshairs a difficulty
setting is a pretty underwhelming
pre-order bonus
but what's worse is how it was marketed
as the way the game is meant to be
played
publisher deep silver would later
clarify that retailers required
exclusive pre-order content
and it felt this was the best option
since the hardcore fans would be
pre-ordering anyway
but everyone else had to pay five
dollars for a glorified hard mode
number seven hair colors dead or alive
six
video game micro transactions have
become one of the industry's biggest
problems for good reason
and dead or alive 6 is the most recent
display of this hated trend
koa tecmo's fighter introduced premium
tickets to the playstation 4 version
which cost about a dollar each
and can be used to purchase any cosmetic
dlc without buying season passes
unfortunately doa 6 charged one ticket
to purchase one of 16 hair colors
for each character but it also charged a
ticket to change it back to a color you
already owned
following immense backlash koei tecmo
issued a patch making it so a
character's 16 hair colors were
unlocked at once and refunded all
premium tickets
it's still real world money for hair
colors though
number six shortcut packs battlefield
series
it's incredibly satisfying to go through
a game enhancing your characters skills
and weapons to take on any foe
but when a game offers those who spend
more money the option to bypass all the
hard work you put in
it's genuinely aggravating such is the
case with the battlefield series
beginning with 2010's battlefield bad
company 2
ea have been giving impatient players
the option to pay extra
for various weapons gadgets and unlocks
for different classes without having to
grind
these can range dramatically in price
depending on content
while battlefield isn't the only series
to do this it is the most egregious
number five from ashes mass effect 3
your people did everything they could
they never gave up
and i could use some of that commitment
now bioware's mass effect series has
certainly fallen hard from its pedestal
and the beginning of the end was marked
by shady dlc practices
from ashes was available to everyone who
bought the mass effect 3 collector's
edition
for everyone else it was ten dollars the
mission-based dlc
added the prothean javik as a crew
member since he's the only surviving
member of an ancient race built into the
game's lore
players weren't too thrilled about him
being behind a paywall
many thought if it was finished the day
one dlc could have been included in the
base game
and considering mass effect 2 got the
similarly sized the price of revenge for
free around launch
it wasn't a great look for bioware the
silence is your answer number four
the taken king destiny marissa
bows to no one in many ways the taken
king added much needed fixes
but it was how the dlc was implemented
that was such a big problem
at forty dollars it cost twice as much
as the previous two packs
and for players who didn't want to give
more money to bungie and activision
they found content they had already paid
for was missing
with no warning non-buyers were locked
out of nightfall missions and
alien weekly heroic strikes some smaller
content was also
only available in the overpriced 80
collectors edition
which came with the base game and two
dlc packs many players had already
bought
amidst the backlash bungie offered that
content for another twenty dollars
not exactly what people had in mind hey
our discussion is not yet concluded
oh i know that's why i'm leaving number
three
the true ending asura's wrath
players of capcom's action heavy asura's
wrath were surprised to reach the ending
of the game and discover it didn't
actually exist
yet in a bold but incredibly insulting
move
capcom and developer cyber connect 2 had
their game end on a cliffhanger
the final ford episodes were released as
the true ending dlc
two months after the game's launch and
if you wanted it you had to pay
6.99 the game may have received praise
for its anime-inspired graphics and
presentation
but forcing players to spend more if
they want to finish your game
is one of the greediest examples of dlc
out there
and it's now one of the elements asura's
wrath is most remembered for
no more crying number two
fallout first fallout 76.
although it isn't a traditional dlc
fallout first is
more than deserving of its spot fallout
76 was swiftly met with fair criticisms
upon release while some fans still
enjoyed playing they asked bethesda to
implement certain needed features
bethesda's response was to listen to
these fans and charge them
12.99 a month or a hundred dollars a
year via subscription service
but it couldn't even get these features
right private servers for you and up to
seven friends
weren't invite only meaning any person
on your friend list could join without
asking
and the scrapbox meant to offer
unlimited storage for crafting
components
actually deleted players items due to a
bug
with a poor base game and ridiculous
asking price
fallout first never seemed worth it
before we unveil our top pick here are a
few honorable mentions
legend of the mammoth far cry primal
thanks because boring mammoth missions
is exactly what we want from far cry
missing characters street fighter cross
tekken
on disc dlc is never a good idea
25 lives pack sonic lost world quite
possibly the lamest pre-order bonus in
existence
whoa that's harsh
the color pack street fighter 3 third
strike online edition
different colored sprites really
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number one everything the sims
series
if there's any game series that
showcases everything wrong with dlc
it's the sims the original game's
expansion added new mechanics and
features
but with every game since the sims 2 the
franchise has added more and more stuff
packs
each one offers new outfits and
furniture set around different themes
that do nothing for the gameplay
experience
the most recent entry was rightfully
criticized for launching with less
content than the sims 3
but offered 17 different stuff packs at
10 a pop
even its 9 game packs which do offer new
gameplay
only prove that this franchise has
turned into nothing more than a dlc
making
factory
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