This is a 3D video so if you have
one of these, you'll want to use it.
Otherwise, it will show up as flat VR180
which is okay, but it's not gonna be as good.
So today you're going to learn how to shoot
and edit 3D photos and videos using your point
and shoot 3D VR180 camera.
There's not a lot of info out there right now
so consider this your go to guide.
By the way, this entire video was shot with the Vuze XR.
I'll put a link down to it in the description
and as you can see, I have a second one filming me now.
So how do you shoot 3D?
Well the first thing you'll want to do is point your camera
towards the most interesting part of your landscape.
The advantage 180 has over 360 is if half
your scene is boring, you can just turn
the camera in the other direction.
Also it's easier to hide from your shot.
If I didn't want to be in this shot right now,
I can just stand behind it like I am now
and watch this ferry sail under the Harbour Bridge.
In terms of where you put the camera,
you'll want to follow the same composition rules
as traditional film and video.
So right now I have the camera at eye level
which makes you feel like you're making eye contact with me.
Putting the camera on the ground is probably not a good idea
because it will make your audience
feel small and insignificant.
Do you dare me to jump in?
Oh wait, I don't wanna ruin my hair.
Movement is okay as long as it's slow and not too shaky.
3D is already pretty overwhelming already
so you don't wanna make your audience feel sick
by having too many moving elements in your video.
What's most important though, is that you always
have a level horizon, otherwise your 3D photos
and videos will make your audience feel
like they're watching like this
and it's gonna be weird looking around.
You basically want your two camera lenses
to be perfectly horizontal in relation to each other.
Finding several layers of depth in your scene
is going to help your viewers later on
have a better 3D experience because it means
the 3D photo or video is really going
to pop out and come to life because if the scene
has depth in real life, the camera is able to capture that
and therefore the viewer will be able to watch it back
and feel the proper depth in the scene.
So I like to aim for at least three layers in my scenes
so I will be the first one, I'm the closest to the camera
and then the railing behind me is gonna be the second one
and then the background in the distance
there is my third and final layer.
Something else that's a cool addition to your 3D scenes is
if you can have one single element go from far to near
so right here I'm under the Harbour Bridge.
I have it directly above me
and it goes 500 meters off into the distance
so when you look along there, you're able to see
and feel the full depth of it, from close to far.
This is a cool scene, you've gotta admit.
From watching 3D content back myself in a headset,
I've noticed that when something comes close to the camera,
it feels the most real, like you could almost reach out
and touch it so adding a close element to your scene
can make it feel even more real.
You don't wanna have all your detail right at the back of
the scene because then the 3D effect won't be as good.
On the flip side of this, there is such
a thing as too close so I bet you
my hand right now is a little bit too close
so the way you can tell if something's too close
is look at it yourself in real life
and if you can focus on it then the viewer will probably
be able to focus on it later on watching in a headset
but if it goes blurry or if your eyes don't line up
the two images, that's a sign it's not going to work in 3D.
Also, keep in mind that some headsets
are better than others.
A lot of people probably will be watching back
in a cheap, Google cardboard type headset
and it's not going to be able to put
the two images together as good as say, a $200 headset
so to be safe, you will want to maintain
about a two foot distance in your videos and with
your photos, I would say no closer than about a foot.
So which camera accessories do you need to shoot 3D?
Well, you actually don't need any.
You can technically shoot handheld if you really want
or you can say, put your camera on a table
or something else but the issue is going to be height.
You do need that height when you're shooting 3D.
You need to be somewhere near eye level
and because of this, I'd recommend getting some kind
of free standing monopod set up.
This is my Bushman monopod.
I use it for my 360 work and it also works
just as well with 180 content.
Camera goes on and it extends quite high.
This goes about to my eye level or just above
and it has a counter weight on the bottom here
and that means you can set it down
and walk away and you know it's not gonna blow over,
unless it's really strong wind but most of the time
it's gonna stay dead still which is really handy
because you don't always wanna be touching the selfie stick
or the monopod as you're shooting your content.
The good thing about this set up
is the tripod legs and counter weight come off
and it then doubles as a selfie stick.
So this, in my opinion, is the more essential tool to have.
Just a good selfie stick. It don't have to be this one
but just any kind of selfie stick.
It has a minimal presence under the camera,
otherwise that's it really.
You don't need too many accessories
to shoot good VR180 content.
I would recommend getting a good selfie stick
but otherwise, you're good to go.
To preview your 3D content before editing,
most cameras offer some kind of VR app
that will allow you to watch it back in a headset
and see it in full 3D before you get started with your edit.
This is basically the same as watching back your rushes
to figure out which shots worked and which ones didn't.
Now let's edit and the 3D photo workflow is super simple.
You can do basically everything you need to do
on a phone and once you've downloaded your photos,
this is what a 3D photo will look like
before you've uploaded it to the internet.
So it's a side-by-side, left eye, right eye.
You can now color correct it, do whatever you want
and upload it to the interweb.
So videos however, the workflow isn't as straight forward
because you'll most likely be shooting it over 5K
therefore you'll need to edit on your computer
because phones can't handle over 5K yet
so most cameras will have their own desktop app
that will allow you to process your 3D videos.
You will need to run them through the camera software first
before you import them into your editor.
It's pretty straight forward.
It's pretty similar to stitching
if you're familiar with 360.
It basically just combines the left eye and right eye
into one single image you can then edit later.
So your files will now look like this,
the same side-by-side image from before
and this is what we're going
to import into our video editor.
Which editor you use is up to you.
Personally, I prefer Adobe Premiere
but there are other great options like Final Cut
and a good free one is Davinci Resolve.
I have a tutorial about it so check it out on my channel.
And the way we go about editing our 3D videos
is pretty similar to editing a conventional video.
As you can see, I've edited this video,
this very video that you're watching now,
I've edited it up to this point and it looks very much like
a standard timeline if you're editing just
a regular flat video, it's the same thing.
The process is the same, you do everything
the same within Adobe Premiere.
As you can see I've got cuts,
I've got the ability to edit my sound,
add music, whatever I wanna do,
everything is identical other than text and graphics
which need special VR plug-ins.
And if you're using a smart editor like Premiere,
it will recognize your files as 3D
as soon as you import your footage
and it will set up the timeline accordingly
and it just knows that it's a 3D video
so you're less likely to run into problems later.
The issue is, however, is it's hard
to watch back your videos as 3D as you're editing
because the headset doesn't attach to Premiere.
There is some certain kind of headset that attaches to it
but it's not Oculus Go, it's a more expensive one
so it's hard to actually see what the 3D looks like
so what I'll do is do an entire edit,
then export my video files as my equirectangular
two by one video at the highest quality possible
and then I side load it into my Oculus Go
which means basically attaching the Oculus Go
to the computer with a cable and then, I'm on Mac,
so I use Android file transfer
which basically allows me to use an Apple computer
with an Android headset because Oculus Go
is technically Android so it's harder for Mac users
but this is an easy way to do it.
Then I simply drag my file across to the Oculus Go,
eject the headset and watch it back.
Every headset is different but with the Oculus Go,
you'll be able to find the file in the internal storage
if you just search through the photos and videos,
it should be the most recent file that shows up.
Make sure you change the viewpoint to 3D180 before
you press play but after that you will have
your fully edited video watching back in 3D.
So then I watch my video and I'll be like,
no, this shot doesn't work, I need to trim this,
add this here, take that out and then put my headset down
and I'll make the changes here within Premiere.
Repeat this process until you're happy with the final video
and then we're going to export as we normally would.
Again, Premiere is a very smart editor
so it will realize you're working with VR180 footage.
You can verify that by scrolling down to the bottom
and you'll see video is VR is checked
and it says stereoscopic side-by-side.
You always wanna make sure your video
is the exact same dimensions as your original footage
so in this case, I'm going to go max source high bit rate.
If you want to change any video settings,
you can do so here but otherwise I'm happy
and I'm gonna press export.
So where do you upload your 3D photos and videos?
This is something you will wanna think about
because not all social media platforms
accept 3D at this point in time.
There are two main candidates and the first one
is gonna be pretty obvious, YouTube.
So YouTube is VR180 video-friendly
so this probably should be the first place
you consider uploading your 3D video.
To do this, upload the video as you normally would
and you'll notice in your upload settings
it will tell you, this video is VR
so that way you know YouTube has detected it as 3D.
However, an issue I came across
and a lot of other people have come across
is it doesn't immediately display as 3D
so don't be too freaked out, it just needs time to process.
You need to give it an hour or two
for it to fully convert the video to 3D
so don't take your video down, it's gonna be okay.
It will convert to 3D eventually.
If you do have any issues with YouTube not recognizing
your videos as 3D, there's a free tool called
the Google VR180 creator studio or something like that.
Put a link to it down there but it will essentially inject
the 3D metadata into your video that may be missing.
The second platform is VeeR and I found VeeR
to be the best platform for uploading both
my 3D photos and videos because it's just super 3D friendly,
it recognizes your files as 3D straight away,
you can view them as 3D straight away
and there's minimal issues and that makes it one of
the best 3D photo platforms right now
because Facebook isn't yet 3D photo friendly.
Yeah, you can view those simulated 3D photos shot
on iPhone but I'm talking proper 3D
in a headset as you're viewing it now.
Once you've uploaded your content, congratulations,
you're almost there, now you just need to share it
and for other people to view your 3D photos and videos,
they will need a headset of their own,
otherwise it will just display as flat VR180
which is okay but to get the proper 3D experience,
you will wanna encourage your viewers to use a headset,
whether it's a good headset like the Oculus Go
or if your audience is using something like this
or a Google cardboard, they simply put their phone in there,
they'll need to hit the headset icon,
either on YouTube, VeeR, wherever you may
be uploading your 3D content because that will turn it
into the side-by-side, left, right that we saw before.
If they happen to be using a better headset,
like the Oculus Go, they'll view your content
either in the YouTube VR app or the VeeR app for Oculus
where it basically takes care of everything for you,
there's no side-by-side, it just shows up as 3D.
Look, I know it's a bit of a pain but if you can convince
your audience to view your content this way,
they'll get the best experience possible
and your content will really come to life
with that full 3D depth that you intended.
So that's it, hope you enjoyed the vid.
I'm excited because 3D is just so cool.
I think it's the most immersive way
of capturing a moment in time with the most amount
of realism and clarity and when you watch it back,
you feel like you're actually there.
I've got no doubt 3D's gonna be a massive part of
the future in the way we capture, share
and view our photo and video content
so, hey, if you've bought yourself
a 3D VR180 camera, congratulations.
You are part of the future and you're going
to be light years ahead of people who adopt 3D,
say, 10 or 15 years from now so well done, fist bump bro.
Don't forget to hit that subscribe button
for more tutorials based around 3D VR180
and the latest and greatest 360 cameras.
So now I wanna go for a swim.
The water looks beautiful so see you in the next video.
(splash)